cthia wrote:Jonathan_S wrote:Could you add one to a normal Mk23? Certainly it seems you could replace the current 3rd drive with one; but that would actually reduce it's powered range and terminal velocity just to get more delta-v in the final 75 seconds of flight. That's probably not worth it.
Adding a 4th drive would require a larger missile (like the system defense missiles) or you'd have to pull a lot of other things out, and there's not much that could be downsized except # of laserhead and size of warhead. So even if you could cut those enough to squeeze a 4th drive into a missile of the same dimentions the reduction in damage doesn't seem worth the extra range and terminal velocity...
So basically I don't see it as worth while for the RMN to incorporate into their shipboard MDMs - and definitely not into their DDMs.
I'm not quite too sure about that Jonathan.
If the RMN could pull off at least a "sprint mode" made to work in conjunction with staggered missile launches, taking advantage of the weakness of point defense, I think would have an even bigger impact on its already devastating effect.
A sprint mode that kicks in right after the Dazzlers and Dragon's teeth spin up?
[snip]
I always thought it was a waste, for end of run missiles to complete their runs, with copious amounts of drive time left on tap. Can we utilize all of the remaining drive time in an all out burst?
I'm not sure it can be done. But I'm certainly sure of its proposed effectiveness, if used correctly.
Missile drive definitely can't use up their remaining time in an all out burst. That totally contradicts everything about how RFC set up missile drives to work. You can set their accel, but then they run until they burn out or you cut power. Either way you can't restart them. They'll almost always have "wasted" time at the end of run.
However, I went back and did some number crunching on a notional Mk23 that replaced the 3rd drive with a Mk31/Viper derived one (130,000 gees for 75 seconds) and got numbers that surprised me. I'd thought, based on the Cataphract, that the shorter duration of the Sprint drive would make the missile slower across the final 2 million km CM zone, but on a 3 drive missile the numbers don't support that.
(Which I guess is why it's good to number crunch multiple scenarios)As well there's an outside chance the higher acceleration
might confuse a poorly programmed tactical computer, but honestly any computer updated to deal with the 0.8+c closing speeds of MDMs shouldn't have much issue tracking sprint mode drive. And any computer, like the SLN's current ones, already incapably of handling that closing speed can hardly be much less useful against a Sprint drive. But still, even without tac computers rejecting the missile as impossible, the better terminal acceleration could still help.
First, continuous powered range, with the stock Mk23 on the normal 9 minute half-power profile; these are terminal burnout numbers.
Stock - 540 seconds, 65,726,640 km, 0.81 c
Sprint - 435 seconds, 44,966,565 km, 0.86 c
Now some specific ranges. I'm picking a flight profile to minimize flight time, so at shorter ranges some drives may be high (H), some half power (L), the final sprint (S), and if necessary to make range a ballistic (B) segments. I won't list out all the details, but the summarized flight profile will be listed.
- Code: Select all
Range | Conventional | Sprint
16m km | HHBH 192.9s 0.541c | HHS 182.2s 0.641c
32m km | HHL 293.3s 0.621c | HLS 312.7s 0.765c
48m km | HLL 409.3s 0.706c | HLBS 430.5s 0.770c
64m km | LLL 532.9s 0.801c | LLBS 552.3s 0.860c
72m km | LLBL 578.7s 0.812c | LLBS 601.6s 0.860c
I didn't explicitly calculate the time to cover the last 2 million km, but in all cases the missile is already under Sprint drive and given the better terminal velocities it's got to be quicker.
On the other hand beyond 45 million km, were the Sprint equipped MDM has to coast to make range the total flight time of the conventional MDM is lower, despite the slower terminal velocity. However even though that means the enemy could potentially blow up ships still controlling your initial missile salvo, being less than 30 seconds from impact the missiles should do pretty well on their own (a non-Apollo MDM would already be on it's own just due to lag, but Apollo round trip lag at 72 million km is under 8 seconds).