quite possibly a cat wrote:If I was going to do that approach, I'd stick ambushes on the least time course to the footprints. See how many response teams you could pop before they notice. Then you can start the real swarming.
Plus hyperspace is a crap place for Manticore to fight anyway. You can dodge those missile waves if you have your hyperdrive ready to start with.
Sure ambushing responders can be a nice touch
Though whether you can hyper away from missiles seems to depend on the missile flight time. I'm assuming that even with the hyper generator in standby sustaining mode that the time from initiate to a hyper band change is the same as from fully powered-up standby in n-space into hyper.
That other advantage of fighting Manticore in hyper is their FTL transmissions become less FTL. (They travel at speed of light of next higher band, so the ratio between the adjacent bands' speed of light dictates how FTL the signal is in your band). Alpha to Beta just 12.37c, Beta to Gamma a pittiful 1.92c, then 1.47c, 1.32c, etc. Though that primarily impacts the very long ranger performance of Apollo, and as you pointed out at extended range targets can just skip away to another band.
Anyway -- hyper delay. We're told that for an 8 million ton SD that interval is 4 minutes; from hitting "go" until the generator's spun up and its gone. A Lenny Det reportedly being noticeably larger should take even longer; but for the sake of number let's use that SD time.
In 4 minutes an Mantie MDM can cover just over 22.7 million km[1], so you'd need to be a bit further out that that to be able to evade, even with a computer triggering the generator the instant it sees missile launch. Now if you correctly anticipate the missile launch you can cheat that by hitting go before seeing missiles fly - but while you
could hit abort at the last second it'd take way more than 4 minutes before you could leave again -- so better to just jump out and try to require later.
---------------
[1] Best flight profile over that shorter time is the 3 drives at full-full-half power (120s at 92000 gees and 120 more at 46000 gees which results in 22.720,320 km in that 4 minutes.