Jonathan_S wrote:The smaller crews of more modern RMN designs works against taking significant numbers of prizes - its a much bigger hit on your manpower to detach enough people to sail the ship back to Manticore, and then get your people home again.Brigade XO wrote:If the GA (and RMN in particular since they are the ones who were taking those wormholes in Lacoon II) start siezing SL flagged ships as prizes, I doubt their 1st choice is going to be destroying those ships. Intern the crews, sell the cargo and ships though prize courts would be the optimal choice as it 1) removes capasity from the SL to move anything including military supplies 2) trained spacers from becomming part of the SLN 3) addes capasity to the GA transport capasity (even with all that now idle SEM merchant shipping being brought in to military and other cargo service) and 4) probably will contribute goods/materials to the war effort beyond the money raised by selling off the cargos.
Sure if a SL freighter shows up at Basilisk, Lynx, or Trever's star it'd only take an hour or so to move it to the Manticore side of the junction and only a day or so if you had to sail all the way to Manticore orbit and back. But some of the further wormholes they captures, are still a week+ each way.
Though that's only a problem if they have to man prizes ad hoc from the covering forces own crews. If Manticore wanted and expected significant numbers or prizes from those wormholes it seems they'd have enough idled merchant marine crews and transport to send along a personnel transport with crews, some marines to provide boarding and security, and maybe a few naval officers to command each prize. Then you're not depleting the already small ships' crews to move a prize.
Just simpler to take the crew, blow the ship and cargo and haul the crew to the closest planet. RMMM don't need more hulls. Or just take crew and ship to nearest planet. Be a bit of a shame to deny prize money to RMN ship crews.