Jonathan_S wrote:cthia wrote:Maxx, where is the core ejection tube located on appropriate ships so I won't be like Johnny?...
"Johnny was a spacer, but Johnny was a boob. For what he thought was a boarding site was a core-ejection tube."
I'm not sure if any of the ships Maxxq has rendered support fusion reactor ejection.
Nothing with a internal armored core hull area would (so definitely Star Knight and larger wouldn't) - the fusion reactors are too deeply buried. I don't know if the RMN would have retained that capability in even the smaller ships as DDs and CLs have grown significantly from when the Courageous-class CLs like HMS Fearless were designed.
The impression I got is it's only done for small, effectively unarmored, ships; DDs and at least some CLs. Those are small enough that placing a fusion room basically against the outer hull of the ship doesn't make it noticeably more vulnerable to damage. It's that placement that lets you blow the side off the fusion room and eject the reactor.
Basically an ejectable fusion reactor is the exception; not the rule.
glott wrote:At least for warships. I imagine that all merchant ships can eject their fusion reactors. Of course, merchant ships are supposed to be sensible and surrender, rather than be fired on. So the only reason for them to eject their reactors (or reactor, IIRC most merchant ships only have one) would be for accidental reasons, rather than battle damage. And I wouldn't think those sort of accidents happen very often.
I'm amending my post a little. I've been re-reading
tSoS and have just gotten to the part where Abigail is trying to disable the merchantship prize of the pirates in Nuncio.
She muses a bit on the differences between Solarian and Manticoran merchantship design philosophies. The ship she was trying to disable was a Solarian-built
Dromedary-class, according to the text, a
"spinal design", with basically all its essential systems—hyper generator, life support, fusion reactor, etc.—next to the
spine (which I assume is the area next to the dorsal hull) except for those systems that have to be in the impeller ends. So that ship could've ejected its reactor—assuming the cost-counting Solarian builders of said ship bothered to install an ejection system.
Manticoran designers according to her where more likely to place those critical systems closer to the center of the ship, where they're not as exposed.
But, I don't know if that includes the reactor, or even if it does if it still wouldn't be
possible to eject it. Even if the reactor was not directly adjacent to the hull on a merchantship there wouldn't be an armored core to get through. If you were willing to sacrifice the space for a BIG and relatively LONG ejector tube, like an dedicated lift-tube shaft, you could still eject it. Of course, it would take longer to clear the ship.