Topic Actions

Topic Search

Who is online

Users browsing this forum: Google [Bot] and 38 guests

The logistics of SLN commerce raiding

Join us in talking discussing all things Honor, including (but not limited to) tactics, favorite characters, and book discussions.
Re: The logistics of SLN commerce raiding
Post by Nyssa   » Mon Sep 18, 2017 10:46 am

Nyssa
Lieutenant (Junior Grade)

Posts: 36
Joined: Wed Oct 30, 2013 12:16 pm

So you want to keep ships out of the system. You tell a ship to turn off it's wedge. It does so. With no way to stop or change direction it has to enter the system. How does this meet your goal? What about neutral ships? What about ships that need to make port before somebody, or everybody dies. Remember, you do not have boarding capabilities. And do remember stopping the ship in SoS, which was not generating a wedge, still killed a significant number of crew. Also, if stopping a ship by pinpoint, precision shooting of a node were practical, they would have done it then, rather than killing all of those innocent people.
Top
Re: The logistics of SLN commerce raiding
Post by Weird Harold   » Mon Sep 18, 2017 2:20 pm

Weird Harold
Fleet Admiral

Posts: 4478
Joined: Thu Apr 24, 2014 10:25 pm
Location: "Lost Wages", NV

Nyssa wrote:Remember, you do not have boarding capabilities.


How do you figure a LAC doesn't have any boarding capabilities? They are used as Customs Cutters according to Textev and don't need to board a target when they can call in assistance from their CLAC or other warship in the blockade task force.

As for "killing innocents" ...

If a ship doesn't "heave to" or turn back, they aren't innocents. Stupid maybe, but not innocent. Whether a blockade ship fires on a blockade runner depends entirely on the blockade runner defying orders to strike the wedge or turn back.
.
.
.
Answers! I got lots of answers!

(Now if I could just find the right questions.)
Top
Re: The logistics of SLN commerce raiding
Post by Theemile   » Mon Sep 18, 2017 3:21 pm

Theemile
Fleet Admiral

Posts: 5241
Joined: Sat Feb 27, 2010 5:50 pm
Location: All over the Place - Now Serving Dublin, OH

Weird Harold wrote:
Nyssa wrote:Remember, you do not have boarding capabilities.


How do you figure a LAC doesn't have any boarding capabilities? They are used as Customs Cutters according to Textev and don't need to board a target when they can call in assistance from their CLAC or other warship in the blockade task force.

As for "killing innocents" ...

If a ship doesn't "heave to" or turn back, they aren't innocents. Stupid maybe, but not innocent. Whether a blockade ship fires on a blockade runner depends entirely on the blockade runner defying orders to strike the wedge or turn back.


They no longer have their own small craft bay. However, they can still just connect skin to skin with a target,
******
RFC said "refitting a Beowulfan SD to Manticoran standards would be just as difficult as refitting a standard SLN SD to those standards. In other words, it would be cheaper and faster to build new ships."
Top
Re: The logistics of SLN commerce raiding
Post by ldwechsler   » Mon Sep 18, 2017 3:35 pm

ldwechsler
Rear Admiral

Posts: 1235
Joined: Sun May 28, 2017 12:15 pm

Nyssa wrote:So you want to keep ships out of the system. You tell a ship to turn off it's wedge. It does so. With no way to stop or change direction it has to enter the system. How does this meet your goal? What about neutral ships? What about ships that need to make port before somebody, or everybody dies. Remember, you do not have boarding capabilities. And do remember stopping the ship in SoS, which was not generating a wedge, still killed a significant number of crew. Also, if stopping a ship by pinpoint, precision shooting of a node were practical, they would have done it then, rather than killing all of those innocent people.



The interesting thing is whether the Sollie fleet has the right to blockade one of their own planets. If they don't, they are bordering on piracy. If the planet has seceded, it could be argued they are able to do it, but in most cases, a blockade is considered an act of war.

If a planet does not have the right to secede, it could be argued, that the League does not have the right to blockade it.
Top
Re: The logistics of SLN commerce raiding
Post by runsforcelery   » Mon Sep 18, 2017 3:39 pm

runsforcelery
First Space Lord

Posts: 2425
Joined: Sun Aug 09, 2009 11:39 am
Location: South Carolina

Weird Harold wrote:
Nyssa wrote:Remember, you do not have boarding capabilities.


How do you figure a LAC doesn't have any boarding capabilities? They are used as Customs Cutters according to Textev and don't need to board a target when they can call in assistance from their CLAC or other warship in the blockade task force.

As for "killing innocents" ...

If a ship doesn't "heave to" or turn back, they aren't innocents. Stupid maybe, but not innocent. Whether a blockade ship fires on a blockade runner depends entirely on the blockade runner defying orders to strike the wedge or turn back.


Most customs patrol LACs are not going to be Shrikes or Katanas. They're "old style" LACs, which means that (unlike the newer, warfighting LACs), they do have some boarding capability but no more than a team of, say, 10-15 spacers.


"Oh, bother!" said Pooh, as Piglet came back from the dead.
Top
Re: The logistics of SLN commerce raiding
Post by Weird Harold   » Mon Sep 18, 2017 9:11 pm

Weird Harold
Fleet Admiral

Posts: 4478
Joined: Thu Apr 24, 2014 10:25 pm
Location: "Lost Wages", NV

runsforcelery wrote:Most customs patrol LACs are not going to be Shrikes or Katanas. They're "old style" LACs, which means that (unlike the newer, warfighting LACs), they do have some boarding capability but no more than a team of, say, 10-15 spacers.


I note you don't exclude Cimeterre's from customs patrol duty.

:roll:

As I've said before, The GA could effectively blockade Sol (or any other planet) -- not that they would or should. :geek:
.
.
.
Answers! I got lots of answers!

(Now if I could just find the right questions.)
Top
Re: The logistics of SLN commerce raiding
Post by cthia   » Mon Sep 18, 2017 9:54 pm

cthia
Fleet Admiral

Posts: 14951
Joined: Thu Jan 23, 2014 1:10 pm

ldwechsler wrote:Another thought. The GA could do the equivalent to the Sollies, particularly with better tech. Why not wait outside the headquarters planets for Sollie raiders to bring in ships and then take the ships and the Sollie cruisers are well.


I don't know where you pulled this one from, because I surely would never have thought of it. But it's brilliant, if the RMN could pull it off. Can you imagine the blow to League morale if the RMN began a campaign to relieve the SLN of captured prizes? Not to mention that it is funny as hell! Poor saps on board who have already spent (lost) the prize money, gambling on the way back. :lol: Can't stop laughing.

"STOP! Thank you for taking our ships on a scenic tour. But we're going to have to insist that you give them back. Though we'd rather hope you make us take them."

The SLN prize crew would be none other than captured pirates caught in the act with the evidence and caught in their own space, implicating said planet of conspiracy to support piracy.

Forcing the SLN prize crew to abandon ship in their own system is just embarrassing. Then addressing the system to "Come and collect your trash" hath balls to taunt the obese bear.

Thanks for the imagery ldwechsler.

Son, your mother says I have to hang you. Personally I don't think this is a capital offense. But if I don't hang you, she's gonna hang me and frankly, I'm not the one in trouble. —cthia's father. Incident in ? Axiom of Common Sense
Top
Re: The logistics of SLN commerce raiding
Post by cthia   » Mon Sep 18, 2017 10:02 pm

cthia
Fleet Admiral

Posts: 14951
Joined: Thu Jan 23, 2014 1:10 pm

Question about Lacoon II. The RMN seized and closed all important junctions to League traffic, and pulled their freighters out of League bottoms.

I'm wondering, if an appendage secedes from the League, should, would the SEM open the junctions to these seceding members to go ahead and get their economies jumpstarted, allowing them thru Checkpoint Charlie? This would truly irk the League if they found out. And it would surely spur others on to secede where the greener pastures of open trading routes lay. Especially after seeing their imports and exports dry up and their coffers depleted. Is this logistically possible?

Son, your mother says I have to hang you. Personally I don't think this is a capital offense. But if I don't hang you, she's gonna hang me and frankly, I'm not the one in trouble. —cthia's father. Incident in ? Axiom of Common Sense
Top
Re: The logistics of SLN commerce raiding
Post by kzt   » Mon Sep 18, 2017 10:18 pm

kzt
Fleet Admiral

Posts: 11360
Joined: Sun Jan 10, 2010 8:18 pm
Location: Albuquerque, NM

Well, other then that terrible pirate problem that seems to exist with your freighters.
Top
Re: The logistics of SLN commerce raiding
Post by Weird Harold   » Mon Sep 18, 2017 10:32 pm

Weird Harold
Fleet Admiral

Posts: 4478
Joined: Thu Apr 24, 2014 10:25 pm
Location: "Lost Wages", NV

cthia wrote:Question about Lacoon II. The RMN seized and closed all important junctions to League traffic, and pulled their freighters out of League bottoms.

I'm wondering, if an appendage secedes from the League, should, would the SEM open the junctions to these seceding members ...


That would be just one of a bunch of carrots used to encourage secession. Once a League member secedes, the ban against SL ships and cargo no longer applies. The SEM/GA would have to impose a specific ban against the secessionists to ban their transport as well as the League's. I can't see them doing that except in extreme cases as it would be counter-productive in encouraging secession.
.
.
.
Answers! I got lots of answers!

(Now if I could just find the right questions.)
Top

Return to Honorverse