The E wrote:Somtaaw wrote:However, aside from that skepticism that most ships are universal enough to permit basic flight, without the massive remedial training, Solly superdreadnoughts are simply too big, and not worth throwing into a shipyard when modern podnoughts and CLAC's need to be built instead.
The thing I would compare the instances you mention to is something like a US crew taking over a chinese submarine. Most of the controls and basic concepts will be fairly obvious on an intuitive level, so driving that boat to a friendly harbour will at least be possible (if not exactly comfortably so), but anything more complex becomes exponentially more difficult, and taking such a ship into combat is a very bad idea under normal circumstances. The big-picture controls are all very much equivalent, it's just that without being trained on the intricacies of the control systems and the proper maintenance procedures, operating the ship at the skill level necessary for combat use isn't going to happen.
Sure, but kzt likes to try and suggest you couldn't even operate someone else's ship at all. Textev proves that you can operate the fusion cores, helm, astrogation and at the very least, extremely limited tactical on virtually everybody's ships.
All text ev shows, you're quite right, you turn the wedge on/off, you can enter/exit hyper, and you can generally go from point A to B without putting the instruction manual in your lap.
So the best case scenario for the Solly SD's is pretty much handing them over, wholesale, to Talbott Quadrant systems. If they manage to break one, oh well Manticoran has hundreds of them, and in the meantime it's even better than a simulator for hands-on training, and familiarization work. Which all TQ need before they get sent off to Saganami Island for real naval training.
Solly SD's might not be perfect, but they'd supply actual hands on stuff, that no simulator training will ever be able to compete with.