Theemile wrote:I believe you are missing my point - in 1902, the fleet Grayson had (the peak of their technological development) was overall less advanced than the ships we see being fielded by Manticore in the Manticore Ascendant series - 3 centuries earlier. Their Counter missiles were chemical rockets, and their best point defense units were surplus Solarian Emag slug throwers, so old they had been replaced in Solarian service by first grav drivers, then laser clusters. In a stand up fight on ground of her choosing, the Fearless CA alone probably could have taken the entire OOB of both the 1901 Masadan and Grayson fleets.
As far as economies and military forces go, in 1902 Grayson was in the bottom 5% of polities. Just Manticore giving Grayson their surplus ships (7 DD, 9 CL, 3 CA, 16BC) and selling them new ships at greatly reduced pricing (3 DD, 7 CL, 5 CA, 3 BC), jumped Grayson into the 80% range of most powerful navies. Giving them 11 SDs was the equivalent of adding them to the nuke club. In 5 years, to go from one of the poorest, backward economies in the connected universe to being able to boast a fleet that can threaten even the mightiest of nations, and an economy which can support AND increase that fleet, is very plot driven.
And my point is - if the most (well 2nd most next to Masada) backwater - anti-technology-theocratic/technology-is-the-Devils-work planet in human occupied space can go from 'pointed sticks' to Pod-Noughts in only a few T-years, then how come other, less backwater non-anti-tech worlds with billions (or at-least 100s of millions) of inhabitance and a serviceable space presence (even the 'backwater' of the Silesian Confederacy had merchies and space patrol vessels/space pirates) can't muster a token prize-crew to get a few (or even 1) of those SDs back to their planet while sending a few thousand volunteers to Haven or Andi... or even somewhere else, to get basic warship training and man those ships. Even the members of the Talbott Cluster should be able to, and reinforce their defenses (in lieu of the EoM being able to send missile pods - which as ya'll point out are now in short supply, no production and unavailable) against FF BCs raiding the area - as the Bellerophon showed even 1 DN can annihilate and entire fleet of BCs - so why would you
not want such a presence. as to other Verge systems - having an SD - ANY SD would be a huge boost to their defenses, even if it were manned by incompetent, half-trained local crew who can barley keep her in a parking orbit. No body can see that just looking at it. like a pirate or raider is going to enter a system, see an SD orbiting the planets capitol and go... hmmm I don't think this planet has the technology to have maintained that ship so I'll just ignore it." - No they are going to say - first "HARD ABOUT! GET US OUT OF HERE!
" then, "bring me fresh pants.
" and the planets government is going to know it, all they need is for it to be able to make an occasional romp to the outer systems a few times a year (maybe 1 or even every few years) to show it's "operational" and fire a few weapons (the lasers even) to make a shoeing of "we're still armed an can fight"
and it's doing it's job (like the US & USSR had to keep nuking cities with ICBMs to let everybody know that they could) its the threat that counts. It's and SD are you (as a pirate) going to take the chance your wrong and it CAN fight?
As to maintenance, You can't tell me that the entire GDP of a planet with Billions (or even Millions) of people on it can't support the operating expense and maintenance cost of a few (or even 1) SD. What are they using for fuel, molten gold and platinum? The US is operating the equivalent of 10 SDs, with full support, on the GDP of
1/3 of 1 non-spacefaring continent with less than 400 million people. So no - the whole claim that 'they don't have the manpower' or 'can't afford to support them' is pure bunk. as is the idea that the damaged ones can't be repaired - Haven has hundreds of old yards, not yet upgraded to work on the new ships, sitting idle as Bolt hole shoulders the new production. any of these yards - and their attending mobile repair ships can be used for repairs and minor modifications to the captures (which are compatible with their equipment).
So, Mantis turn them over to Haven - who uses their mobile repair ships to make any needed repairs to get them through to Trevor's Star and then to an old Haven yard. Haven sets up basic training camps for foreign sailors and sells them to Verge systems wanting to upgrade with a few (1-4) SDs, as well as a few going to Talbott systems (same procedure but for free as part of the alliance) to counter FF BC raids in systems that can't get pods or LACs due to shortages. The income goes to Haven to fund more production for GA.
If a few blow up or break down due to the local Navies poor treatment/training - not an issue for the GA.