Mikeo wrote:Question, how would one of the best of the SLN SDs (with Halo, Fleet 2000, etc...) compare to HMS Hercules (no pods, just on board weapons)?
Here's my lengthier than I originally realized take on this; using a Vega-class SD, which has a couple extra tubes per broadside over the old Scientist Class.
I don't think we know her exact tonnage, but a bit bigger and slower than the 6.8 mton Scientist's normal 432.0 gees.
Compare that to Samothrace-class HMS Hercules 7.25 mtons; at launch she'd have been capable of only 416.6 gees, but if we're allowed to assume she got a mild refit around 1914 PD she should be capable of at least 487 gees flat out. Now of course most navies restrict themselves to no more than 80% of that max accel - but Manticore has realized, from war experience, that compensators have become more reliable under heavy load and their new fleet max is 90%. So bigger and faster than the SLN ship.
Lets compare missile broadsides.
Vega: 34
[*] - Samothrace: 28
But remember thanks to Aegis the Vega needs to devote several of these to CM canisters, not offensive missiles. Also based off the BC info we have the Manticoran missile tubes should cycle at least twice as quickly; so this is actually advantage Manticore.
And CM tubes:
Vega: 16
[*]Samothrace: 18
Again these should be faster cycling for the RMN
And PDLC:
Vega: 32
[*]Samothrace: 26
You can see the bias towards PDLC over CM here for the SLN - but I've got a note that somewhere it was mentioned that each PDLC on an RMN BC(P) is superior to that of a SLN SD - so I'm not sure how these stack up one on one to Hercules. Call it a modest advantage SLN, if not just a push.
As for missiles, on the drives the SLN actually has a slight edge. Their Trebucht should be capable of 47,600 gees for 180 seconds = 7,556,976 km range
And the RMN SDM is only good for 46,000 gees for 180 seconds = 7,302,960 km range
But given Manticoe's real world warfighting experience I'd give them a solid edge in ECM and ECCM even with the old capacitor powered single-drive missiles. So despite a marginally slower terminal velocity their missiles are probably harder to hit and less likely to be fooled/confused by decoys or jamming.
And I'd guess the old launchers on the Hercules might well be able to accept the Mk30 CMs from the ceasefire period - that would give Manticore a major edge in CM range.
SLN: presumably around the 1.5 million km of the pre-war CMs (which incidentally is really also all we've seen from Haven)
RMN Mk30: 130,000 gees for 60 seconds = 2,293,200 km range.
I'll ignore energy range combat, though that's what the Vega is really optimized for since it's unlikely Hercules would close without badly crippling the Vega first.
Things are harder to judge on the decoy front - does Hercules have her original tethered only decoys? Or have they been swapped for some of the Buttercup era micro-fusion powered Ghost Rider decoys that were so effective against Haven during their abortive offensive just before Buttercup was unleashed?
We know the Halo hardware the SLN has is pretty decent, but apparently it's software blows and you have to assume that Hercules has gotten the latest SW routines to use with whatever ECM hardware she has - as that's the easiest part to keep current. So at a guess Hercules has a solid edge there as well.
Armor is probably a wash as a Samothrace is too old to have the continuously grown, laser-head optimized, armor that debuted nearly 50 years later on the Star Knight CA - so her armor is probably much like the SLN's.
But Hercules probably does have Ghost Rider recon drones off in the corner of her boat bays, replacing the far more limited capacitor powered drones she's have launched with. That would give her a major edge in the recon battle, and let them near real-time back the defensive ECM and tactics of the Vega; letting her give more current information to her attack missiles.
Basically I'd say Hercules, no pods, in a one-on-one fight with a current Vega armed with the SLN's Trebuchet missile probably has an 85+% chance of battering the Vega into surrender. I'd even give her a near even chance against a pair of them. The combination of battle tested ECM routines, more mass to absorb damage, better recon, more experience at combat damage control, significantly faster cycle times on all launchers, better accel, and longer ranged CMs just adds up to too much of an advantage - even without the newest and best RMN gadgets.
OTOH golden BBs exist, and there's always a risk that a lucky hit will knock out your wedge -- that would upset a fight in a hurry. And unlike the newest designs Hercules can't engage a Vega or Scientist without closing into their own missile range; so you do have to factor in the chance of a few lucky hits upsetting the favorite.
Now if the SLN was carrying Cataphract-Bs in their tubes that'd be an interesting twist. Those substantially outrange Hercules' missiles - yet carry a much lighter warhead. I believe Hercules would have the compensator upgrade to let it chase down the Vega - but assume normal fleet max accels she'd have only a 100g accel advantage; so just considering the Cataphract's powered range she'd have to survive up to 75 minutes of unreturned fire (actually worse because that would be a stern chase which shortens her effective missile range. OTOH in a stern chase like that the Vega could only use it's few stern tubes so you're not taking much fire per salvo - but you wouldn't have the control links for offboard firing like the new ships; so you can only defend with your forward chase mounts...)
------------------------
[*]These numbers are based off the Scientist-class, but we're told a Vega is just stretched with a couple more missile tubes per broadside; so I gave +2 for that and same for the defensive.