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Re: "Obsolete SDs" Waste not... | |
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by WeirdlyWired » Fri Jan 06, 2017 6:24 am | |
WeirdlyWired
Posts: 487
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Addendum to Autocannon post:
In the Honorverse autocannon and laser clusters are both CIWS (Close In Weapons System). Autocannon may make relativistic speeds, but lasers are already C weapons. As long as your reactors are running, they will shoot. The only space requirement is capacitors. Autocannon run the risk of jamming, ships need ammo storage, and like CMs one runs the risk of shooting them dry. Helas,chou, Je m'en fache.
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Re: "Obsolete SDs" Waste not... | |
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by Theemile » Fri Jan 06, 2017 12:12 pm | |
Theemile
Posts: 5241
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I never said you would pull them before they are required to build/man the new stations. You are putting words in my mouth. I just said there are additional sources of trained manpower that many are overlooking, and places where more can be currently trained, NOW, to free the more senior workers later when needed. Also, there are also locations where hardware exists that may assist with the reconstruction. I have NEVER advocated that any RMN personnel or facilities be used to update the captured SLN SDs. Any effort there is at best putting a shine on a turd, and would be better spent updating the existing RMN/Grayson SDs and DNs (an exercise which is still just a wasteful stopgap measure.) Or most preferably, just waiting to build new construction SD(p)s. ******
RFC said "refitting a Beowulfan SD to Manticoran standards would be just as difficult as refitting a standard SLN SD to those standards. In other words, it would be cheaper and faster to build new ships." |
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Re: "Obsolete SDs" Waste not... | |
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by Louis R » Fri Jan 06, 2017 12:45 pm | |
Louis R
Posts: 1298
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Relax, I don't think anyone does think you're saying any of that. Some people just have to go the long way round to reach agreement. [no, I'm _not_ confused about who I'm talking to. i'm just using a common interjection - at least, it _was_ common when i learned to speak English]
I would note that you are overlooking something particularly important about Weyland's surviving production crews: not only are they there, but they're also going to be the people with the most practice turning BuWeaps and BuShips brainstorms into production systems - and, even more importantly, teaching others how to do it when the work moves to the other facilities. So while there may only be 50-100,000 of them, they're exactly the ones you would have saved if you'd been forced to choose your slain.
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Re: "Obsolete SDs" Waste not... | |
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by Talkregh » Fri Jan 06, 2017 6:30 pm | |
Talkregh
Posts: 16
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As i said before, if we are talking about 1 missile, you are absolutely right, space is too big. But as we are seeing, we are talking about missile launches well above 10k missiles. If you look at the Battle of Manticore, the numbers were as follow
I´ll follow your own math and accept a 1% interception rate. Means that my 1000 fragments hit 10 missiles. Of those, let´s say that only 2 sucessfully impact destroying the missile.
Now sir you´re either trolling me or not taking things seriously.Or playing too hard on the "winnning an argument game" of forums, if which im not interested. Missile ship detetcs flak incoming? Can you please explain how, according to what we know of the Honorverse, would that happen? They would need to have a FTL platform in optical range of the AA ship. Otherwise, it´s just not possible, it´s been stated MANY times in the Honorverse how difficult is to detect even SHIPS lying dogo with their wedges down. An incoming missile detects a CM because it has a wedge too.
Let´s consider what you are saying with an example actually in the books. The first part of the battle of Manticore. The battle lasted 11.9 minutes, and the incoming fire was 524.000 missiles. Going even under the estimate someone else did, assume a velocity for the flak round of 300,000 m/s. Let´s cut 1.9 minute for the calculations etc for the Flak fire to start. Again, just to go with a worse than optimal scenario. In those minutes, the round would reach 180,000 kms, well far out of detonation range for the missile. Admittedly there's at least 1 more minute (leaving aside the 0.9) and assuming a rate of fire of 1 round per second (again way under possibilities) you could get 60 other rounds of flak fire in the way. No matter how much space there is, those missiles need to be in the distance you yourselves have stated to detonate, and they have to have a chance to inflict damage. One missile has the whole vector to choose from, 524,000 don´t. Furthermore, you choose the area most likely to have some volume of that fire passing by. It´s pure mathematics, since even in space, if the object needs to reach a specific area it needs to approach it under the object limitations of endurance, range and maneuverability. Which in turn gives you a vector. Please feel free to check it in the words of Mr Weber. Note the especific reference to the inaccuracy of the CM fire of Foraker´s defence.
http://www.davidweber.net/posts/177-shipkiller-missile-evasiv.html
You´re not trying to fill the space, you are trying to detonate them in the path of the missiles. So the math you are employing is biased, because the missile is not in those 25 million cubic kms. You are trying to get your round close enough in its way to detonate. Under those circumstances, you go back from considering a 1% chane to 0, with 100 AA SDs lying fire. Respectfully, i think that is even a worse result than what they actually got with conventional AC rounds in the actual engagements they have been in.
My question there stands. Would a particle screen shield against the impact combining the missile and shrapnell speeds? Please check terminal velocity of those missiles before answering.
No, it won´t happen because something entirely different: http://www.davidweber.net/posts/19-countr-fire-cntrol-issues.html
I do agree however if the control was improved, increasing CM effectiveness and density is a good option.
Again. I´ve already replied to this. I´ll again. It is doable, because it´s been done before by a not so advanced planet like Grayson. It not only not impossilbe, but feasible. And please, tell me what else should be doing? With installations like the ones Grayson have, uncapable of laying down new hulls?
I´m not arguing for ships capable of doing only one thing. By all means, leave some missile tubes, lasers and grasers. Just enhance what you want of them for their mission. I believe it is exactly what the RMN has done with the SD(P)s and CLACs. So... did you really misread me saying that´s all they would do? Or are you throwing it purposely?
Now sir you´re one step short of being offensive. I´m posting in a forum in which speculation and ideas are encouraged. I have no dream or intention to see my ideas in one of Mr Weber books. I don´t think it was the intention of any of the people contributing to these thread... but let´s say its pointless. Oh well. Never have imagined posting in a forum would be pointless you shatter my teenager dreams sir. But if it is pointless to speculate, reason and write about this... what are you doing then? Save us from our speculation? I will make it very clear for you. There was a post "Obsolete SDs Waste not...", in which there was a discussion if there was a way for those ships to be of use. I thought one, i shared it. As an intellectual exercise. Because i could. Now please sheath your judgmental sword and participate civilly, if you´re so kind.
Yes it was. Blackbird. But all of Grayson infrastructure in orbit survives, as Dettweiler himself has stated regretfully. And only the orbital structure was enough to modify the captured Havenite SDs.
I´ve addressed it in my earlier example, producing an intercept further out and with worse assumptions.
Well we can agree you fire more than one salvo can´t we agree on that? If it was the RMN doing it, they would have FTL capability to refine the interception sollution... constantly.
I think that is highly unlikely. While Moriarty and Mycroft will certainly make impossible for the SLN to claim the orbitals of a planet and demand its surrender in accordance with the Eridani Edict, i think we would be overlooking what has already happened in the Honorverse. The Havenite raids on different systems, and 8th fleet posterior raids, have shown that fixed defenses can´t hope to stop the damage a raiding fleet would inflict on all the orbital infrastructure. It´s been stated, in the most clear terms (Zanzibar, Alizon, Grendelsbane, Basilisk...) that to avoid said damage to a system´s infrastructure you need mobile units, because otherwise the attacking force can launch its missiles BALLISTICALLY, since orbital installations can´t dodge.
Yes exactly. The manpower for modifications is there, specially since some places where not touched at all. Grayson´s orbital structure was NOT touched, for example.
I think it must be in a really non conventional place, like a system with no planets but a huge asteroid belt. Hiding in plain sight, and close to Haven (if it was started by the Committee, i don´t think they could have bear the thought of losing control of it).
But not Grayson´s infrastructure in orbit.
You don´t need to replace the manpower, just to direct the work where it would be done most efficiently. However i would agree if those shipyards can produce Sag Cs etc they obviously should keep doing it. What i mean is there is the manpower, experience and capacity to do it at installations otherwise not occupied with new construction.
The force of an impact is the result of the speed of both objetcs, if we take David´s word maximum velocity of a MDM is
http://www.davidweber.net/posts/171-effective-intercept-range.html If the missile is already at relativistc speed...
Let´s see. I wouldn´t put it past the SLN to be so stupid to actually try to grab systems. But according to what Kingsford has been saying in the books, the problem stands. And is not defending the system per-se but its infrastructure. The SLN only needs to swarm the existing ships defenses... get past them and hit the orbital structure ballistically. I´ve already explained up somewhere. I will say though being as inept as its been described i wouldn´t put it past the SLN officer in command to do exactly what you are saying and give us more battle-porn. And to be honest any raid that succesfully attacks the infrastructure of a system WOULD BE a victory for the SLN. About concentration, my impression is that the most exposed side is Haven, followed by Talbott and the terminals. I don´t agree they need so much to mount them. The SL is truly, really, enormous in size, and the only concentration they need is of battlecruisers of which they have thousands. How effectively can they do it is a different question, but that the capacity is there shouldn´t be in doubt.
And that´s why i propose a new role for them. As SDs, they´re useless. You don´t need to retrain, you have promotions and promotions coming without ships to man. What i proposed would make them usefull, help fill the time without construction, and therefore make them not a waste. You are right, the personnel asigned to them could be moving out in 6-12 months time (thanks for agreeing they should be deployed before new construction) Edit: forgot to mention. I fail to see how that is a problem. You give them experience and the ships are deployed. Once more construction is avalaible, you reassigned your experienced personnel to the new construction. Otherwise your creating a group of idle servicemen. Is actually how a navy has been operating in time of war. Old vessels don´t get decommissioned in time of war, they´re given less relevant roles. The time Mr Weber establishes is way less generous that the one i´ve been using. The time in which a ship can be deployed is at least around 22 months... and that is with the shipyards already built. http://www.davidweber.net/posts/100-shipbuilding-times.html
And again, im not proposing to substitute cluster lasers. If you read me, then you should acknowledge that what i´m saying is increasing the AA armament of those SDs, since (according to everybody) they´re obsolete and the conventional heavy lasers, grazers and ship to ship tubes is of NO BENEFIT.
Don´t worry i didn´t think you were saying that. But really first, whatever it is, they have to do something. You don´t switch to total war footing and leave yards and workers idle. It´s just non sense and the best way to economical downfall. It´s very simple indeed. There´s going to be places and installations that won´t be able to anything else, or anything else that is way more beneficial. Modify them there. |
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Re: "Obsolete SDs" Waste not... | |
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by Theemile » Fri Jan 06, 2017 7:22 pm | |
Theemile
Posts: 5241
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Word from Weber is that the pre-war military Grayson space infrastructure was removed from Grayson orbit and all moved to Blackbird after the base was rebuilt from the Masadans and upgraded to Manty technologies. There are no military shipyards remaining in Grayson orbit. This was a specific move to remove the danger of a strike against the military shipyards (a military objective) from accidentally hitting the planet. No word was given to what civilian infrastructure was there in orbit, but the giant space farms still exist. ******
RFC said "refitting a Beowulfan SD to Manticoran standards would be just as difficult as refitting a standard SLN SD to those standards. In other words, it would be cheaper and faster to build new ships." |
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Re: "Obsolete SDs" Waste not... | |
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by Theemile » Fri Jan 06, 2017 7:34 pm | |
Theemile
Posts: 5241
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The things we do know about the system Bolthole is in are: 1) There is a habitable planet in the system with a pre-existing population that had no pre-existing heavy industry. 2) Bolthole was started under Pierre and the Committee for Public Safety. 3) It is outside the official volume of space the Republic of Haven currently claims. 4) It is on the far side of Havenite space from Manticore and the war front. 5) Manticore never found the location even though they did heavy scouting with DDs and CLs to find it. ******
RFC said "refitting a Beowulfan SD to Manticoran standards would be just as difficult as refitting a standard SLN SD to those standards. In other words, it would be cheaper and faster to build new ships." |
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Re: "Obsolete SDs" Waste not... | |
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by Talkregh » Fri Jan 06, 2017 8:00 pm | |
Talkregh
Posts: 16
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I´ll be damned. Well thanks, made me look for it and found the info dump. Doesn´t leave me at ease at all, there´s no mention to defenses and it would appear to be on the frontier side to nowhere. How they can keep it secret if there´s any traffic at all in the system is beyond me.
I´m more afraid of a Mesan attack now than before. It would be very difficult to protect a classic installation against the MN new ships. http://infodump.thefifthimperium.com/entry/Harrington/65/1
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Re: "Obsolete SDs" Waste not... | |
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by MaxxQ » Fri Jan 06, 2017 8:01 pm | |
MaxxQ
Posts: 1553
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Congratulations. You've just joined skimper on my ignore list. If you can't realize how lucky you'd have to be to hit even ONE missile with your proposal - even if you used every single sollie SD converted to flak frigates - then there's no point in continuing to discuss anything with you. Oh, and if you think I'm trolling you, you've obviously never been trolled before. =================
Honorverse Art: http://maxxqbunine.deviantart.com/ Honorverse Video: http://youtu.be/fy8e-3lrKGE http://youtu.be/uEiGEeq8SiI http://youtu.be/i99Ufp_wAnQ http://youtu.be/byq68MjOlJU |
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Re: "Obsolete SDs" Waste not... | |
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by Theemile » Fri Jan 06, 2017 8:11 pm | |
Theemile
Posts: 5241
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Unfortunately, there are better things for the "idle" sailors and workers to be doing. For the Sailors, there are a multitude of old RMN ships in the reserve which can be remanned if there is the need and manpower to do so. Many of which were just placed back in the reserve to free up crews within the last 6-12 months for the newest construction. The capitol ships (Victory, Sphinx, and Gryphon SDs, and Majestic DNs) all have various degrees of upgrades over their base build, depending on when they were last refitted, but all have at least FTL com, a +30% comp, advanced ECM and stealth features, and 2+x the firecontrol channels and CM systems a scientist has. The crews of which are ~3500-4500 sailors, compared to >6000 in an SLN Scientist and use standard RMN consoles, software, and hardware, as well as standardized RMN parts and tools. In addition, the oldest of these RMN ships was built in ~1885, and average less than 20 years old - compared to the Scientist class, a 250 year old design, where the active fleet's average was over 75 years old. In addition to the Big boys, The RMN just put to bed several classes of it's sub wallers (Prince Consort CAs, Conquerer CA, some Star Knight CAs, Homer BCs, and several DD and CL classes) that could be reactivated if needed. Once again, these ships were all upgraded with systems which were front line as of at the oldest 1915 - which is still more advanced than the SLN is fielding. However, from the latest book, the RMN is scrambling to fill all the existing ship slots. Many ships in Home Fleet or which were working up in Manticore space proper lost crew members when the stations blew, even if the ships survived (and vice versa when the crews were on planetary leave.) As of August 1922, there are not many spare crewmembers floating around, and many ships have been deployed understaffed. So the RMN will have to train a whole new class of recruits, (~18 months) before it has a surplus of sailors. As for the workforce, Weyland's survivors and Grendlesbane's survivors are needed to rebuild the stations and support the current fleet. Since the fleet repair stations in Manticore and Grayson space are no longer available, the other stations like Hancock, Trevor's star and Basilisk have had to take over the workload for both the navies. Moving available idle specialists and available working hardware to those locations until the Manticore stations are ready would have been already accomplished. Since the Manty stations were so massive and supported not only the RMN but also the 10-40,000 ship Manticorian Merchant Marine, every friendly shipyard is most likely either repairing an alliance ship, repairing a ship displaced by an alliance ship, or building a tool or module of some kind for the Manticore and Grayson rebuild (either directly or indirectly). At any time before 1926, I fear it would be difficult to find a shipyard or building asset idle for any period of time in Havenite Sector space. So there should be no workforce or shipyard, "just lying idle" in RMN space with nothing better to do than upgrade an SLN SD to an upgraded config that would still get trounced by the ships the RMN is purposely leaving in mothballs due to their obsolence. ******
RFC said "refitting a Beowulfan SD to Manticoran standards would be just as difficult as refitting a standard SLN SD to those standards. In other words, it would be cheaper and faster to build new ships." |
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Re: "Obsolete SDs" Waste not... | |
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by Talkregh » Fri Jan 06, 2017 8:33 pm | |
Talkregh
Posts: 16
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Most of the production was switched, but not the installations. If memory doesn´t fail, Blackbird Yards were an initiative of Honor, and looking for it i find only that the funding was done by Hauptman Cartel, Grayson Sky Domes, Ltd., and the Grayson Office of Financial Development. I find it surprising since it wouldn´t have made sense to switch not so up to date installations to what was being planned as a new state of the art shipyard. If you can point me out i´ll follow and read the Word of Weber. http://honorverse.wikia.com/wiki/Blackbird_Yard |
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