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"Obsolete SDs" Waste not...

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Re: "Obsolete SDs" Waste not...
Post by munroburton   » Wed Jan 04, 2017 10:33 am

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Talkregh wrote:
There isn't actually a scarcity of RMN ships either. Yes, the Battle of Manticore was expensive - but mostly in SDs and first-generation SD(P)s.

They now have at least 150, perhaps as many as 250, Apollo-capable SD(P)s, thanks to new construction finished after BoMA and before Oyster Bay struck.

Any single Invictus could've fought the entire Battle of Spindle to complete destruction of the SLN forces alone on its internal magazines, without any ammo ships or pre-laid system defense pods. It'd be bone-dry empty at the end, but it could be done.

So even with the lower estimate, the RMN's battle wall could take care of ten thousand SLN SDs all by itself. Without mentioning the Graysons, Andies or Havenites.

Even if the SLN reactivated its entire Reserve(an impossibility financially and manpower wise), they no longer have ten thousand SDs. They're down to 9,500, with about 1,500 actives.


No, i don´t think the problem is going to be the respective walls of battle. As i said, i agree is highly unlikely the SLN will look for a confrontation. The raiding strategy though will probably pose a problem, and can cause damage to many systems. Also you´ll taking the initiative from the enemy, and there´ll be space you need to hold (like the wormhole terminals).


To recap - the RMN's battle wall can handle six times the League's active wall alone. Add in their 80-odd BC(P)s, scores of Nikes, hundreds of Sag-Cs and Rolands and they certainly can handle Frontier Fleet as well as picket the necessary wormhole termini.

They only have 50 to 60 star systems to defend, including Talbott and Silesia. One BC(P) in each system secures it against all but the heaviest attacks(and it'd bleed such an attack considerably).

There are also system defense mechanisms already in place from the 2nd Manticore-Haven war. That means lots of pods and LACs in less critical systems; LOTS of pods, LACs and either Mycroft or Moriarty in more critical ones.

That frees up virtually all their cruisers and destroyers for offensive missions - seizing termini and punching out Frontier Fleet bases before they can organise those raids.

The lack of new, modern ships in the next few years isn't that great a problem. They will have new ships completed before the League has finished drawning up any new designs to even start laying down.
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Re: "Obsolete SDs" Waste not...
Post by Theemile   » Wed Jan 04, 2017 3:19 pm

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George J. Smith wrote:
Talkregh wrote

Snip...

No, you just need to repeat what the Graysons did. You have the manpower, since the workforce on all the minor installations is there. You´ll have the manpower to crew them, because you are still training people that are going to graduate and you won´t have a shining new ship for them. If Graysons could do it, and admittedly Solie SDs are more modern than what the GSN modified, it should be doable.


IIRC the space stations at Manticore & Sphinx were destroyed with 100% loss of life, only the space station orbiting Gryphon had any survivors and they were mostly R&D types, so the only yard hands are those that were returned by Haven, and that amounts to very little in the scheme of things.

Likewise the Grayson Yards at Blackbird were also destroyed with almost 100% loss of life.

As was mentioned at one of the post Yatawa conferences, the only things the SEM had in and around Manticore were the educational facilities to start training new yard hands from scratch, the ability to man new SEM yards with skilled workers was said to be years into the future.


Actually Weyland had a naval yard AND Hauptman's Unicorn belt shipyard, it was just the smallest and most secluded of the 3 stations, so the R$D was stationed there. There were plenty of trained workers which survived. as I have listed before:

Hancock Station, Sidemore, Basilisk, and San Martin all have intact fleet bases, and are in use maintaining the fleet, but would be a source for trained workers, tools, and training other workers. Alizon still has a working BC class shipyard built and manned with Manticorian assistance, and Zanzibar has the portion of a shipyard, being rebuilt by Manticore since 1920. Talbot, a 1st war Manticoran ally, had a 1905 Manty SD quality shipyard, which is currently underutilized.

Other sources for trained workers are the evacuated workforce from Weyland which mentioned above, the Fort repair services at the junction, the fort construction group at the Lynx terminus, the builder's reps embedded with all the ships rushed out of the shipyards in the latter half of 1921 and early 1922, which will be trickling back to Manticore.

Also there should be plenty of resources in Manticore B space dedicated towards repair, construction, and servicing the space habitats there housing 300 million people and the mining extraction industry, which can be leveraged or borrowed for the reconstruction effort.

This of course, ignores any available resources in Talbott or Silesia, or any which could be borrowed/ hired away from Haven, Beowulf, the Anderman Empire, or another source.

In addition, there are fleet members with construction, repair and construction management experience which could be reassigned to oversee and plan the work.

There are lots of available trained space construction/repair workers and hardware available. You just need to look for them.

*******

However, backing up your point, the reason Grayson was able to expand their construction capabilities so early and quickly was the vast number of trained shipworkers in Yeltsin space required to support their existing space industry prior to Manticore's involvement. When Manty technologies allowed their many trained workers to do 10x the work or more per person, suddenly they had a massive surplus of workers who were no longer required just for planetary survival, to dedicate to expanding their shipbuilding industry. Without that existing, trained surplus workforce (and Manticorian assistance), it would not have been possible.
******
RFC said "refitting a Beowulfan SD to Manticoran standards would be just as difficult as refitting a standard SLN SD to those standards. In other words, it would be cheaper and faster to build new ships."
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Re: "Obsolete SDs" Waste not...
Post by robert132   » Wed Jan 04, 2017 4:10 pm

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WeirdlyWired wrote:
robert132 wrote:
I figure this has been mentioned before but I probably missed it while I was away for several months, but I hope and pray that the M.A.N. does NOT find out where Bolthole is ... at least not before it's too late for them to do anything about the sledgehammers that are going to land on them.


Not the most insane plot twist I've seen mentioned here.
I think 2 points hold (1) RMN spent considerable resources searching for bolthole for that same reason only to not find it. (2) Either Clone 1 or Clone 2 mentioned to Albrecht that the sharks (spider drive ships) really shouldn't be used to go chasing after the new ships that escaped OB. Same logic should apply, but not necessarily.

its a cost benefit calculation. And I can see the benefit of destroying a handful of ships being lower than taking out the R&D and production failities at Bolthole. But risking a ship and especially a crew + giving the GA another chance to spot the Spider ... Yes it could be argued ether way.


Even if the MAN through whatever means learns the physical location of Bolthole there is still the issue of actually getting there.

This is obviously an very old subject and I'm obviously not "up" on what has been revealed or written about it, but simply conjecture that Bolthole is physically at the far end of a wormhole tramway with a terminus "relatively" near the Haven system. The location of the "Haven" end of the tramline would, of course, be classified "Top Secret - Commit Suicide before learning it," not appearing on any charts and the nav-coordinates wiped from the memory of most ships that have used it including (as the RMN learned) the 2nd Fleet ships built there and were captured at Manticore when ADM Tourville surrendered.

Defenses would be low-visibility, not easily spotted.

Bolthole itself might well be 1,000 light-years away from Haven system, perhaps not even physically within the Republic's boundaries but somewhere inside a sphere with a radius of 1,000Ly. That is a lot of haystack in which that very tiny needle could be. :o
****

Just my opinion of course and probably not worth the paper it's not written on.
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Re: "Obsolete SDs" Waste not...
Post by drinksmuchcoffee   » Wed Jan 04, 2017 9:44 pm

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I remember from one book (probably WoH) that some folks in Manticore were speculating that Bolthole wasn't in Havenite space.
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Re: "Obsolete SDs" Waste not...
Post by drothgery   » Thu Jan 05, 2017 12:46 am

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drinksmuchcoffee wrote:I remember from one book (probably WoH) that some folks in Manticore were speculating that Bolthole wasn't in Havenite space.

And I believe we have Word of Weber that this speculation was, like the speculation that Bolthole was set up by the Legislaturalists, incorrect.
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Re: "Obsolete SDs" Waste not...
Post by WeirdlyWired   » Thu Jan 05, 2017 4:56 am

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drothgery wrote:
drinksmuchcoffee wrote:I remember from one book (probably WoH) that some folks in Manticore were speculating that Bolthole wasn't in Havenite space.

And I believe we have Word of Weber that this speculation was, like the speculation that Bolthole was set up by the Legislaturalists, incorrect.


RFC has given few clues. It is probably at some red or brown dwarf system, rather like Cerberus. For that matter, it could even be at Cerberus since the fall of the St. Just regime but that would, perhaps be an obvuous place to look. But it would not have been built by the Legislaturalists. But a red dwarf would probably have more asteroids and dwarf planets to mine for materials.
Helas,chou, Je m'en fache.
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Re: "Obsolete SDs" Waste not...
Post by WeirdlyWired   » Thu Jan 05, 2017 5:14 am

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Theemile wrote:
Snip...

No, you just need to repeat what the Graysons did. You have the manpower, since the workforce on all the minor installations is there. You´ll have the manpower to crew them, because you are still training people that are going to graduate and you won´t have a shining new ship for them. If Graysons could do it, and admittedly Solie SDs are more modern than what the GSN modified, it should be doable.


IIRC the space stations at Manticore & Sphinx were destroyed with 100% loss of life, only the space station orbiting Gryphon had any survivors and they were mostly R&D types, so the only yard hands are those that were returned by Haven, and that amounts to very little in the scheme of things.

Likewise the Grayson Yards at Blackbird were also destroyed with almost 100% loss of life.

As was mentioned at one of the post Yatawa conferences, the only things the SEM had in and around Manticore were the educational facilities to start training new yard hands from scratch, the ability to man new SEM yards with skilled workers was said to be years into the future.[/quote]

Actually Weyland had a naval yard AND Hauptman's Unicorn belt shipyard, it was just the smallest and most secluded of the 3 stations, so the R$D was stationed there. There were plenty of trained workers which survived. as I have listed before:

Hancock Station, Sidemore, Basilisk, and San Martin all have intact fleet bases, and are in use maintaining the fleet, but would be a source for trained workers, tools, and training other workers. Alizon still has a working BC class shipyard built and manned with Manticorian assistance, and Zanzibar has the portion of a shipyard, being rebuilt by Manticore since 1920. Talbot, a 1st war Manticoran ally, had a 1905 Manty SD quality shipyard, which is currently underutilized.

Other sources for trained workers are the evacuated workforce from Weyland which mentioned above, the Fort repair services at the junction, the fort construction group at the Lynx terminus, the builder's reps embedded with all the ships rushed out of the shipyards in the latter half of 1921 and early 1922, which will be trickling back to Manticore.

Also there should be plenty of resources in Manticore B space dedicated towards repair, construction, and servicing the space habitats there housing 300 million people and the mining extraction industry, which can be leveraged or borrowed for the reconstruction effort.

This of course, ignores any available resources in Talbott or Silesia, or any which could be borrowed/ hired away from Haven, Beowulf, the Anderman Empire, or another source.

In addition, there are fleet members with construction, repair and construction management experience which could be reassigned to oversee and plan the work.

There are lots of available trained space construction/repair workers and hardware available. You just need to look for them.

*******

However, backing up your point, the reason Grayson was able to expand their construction capabilities so early and quickly was the vast number of trained shipworkers in Yeltsin space required to support their existing space industry prior to Manticore's involvement. When Manty technologies allowed their many trained workers to do 10x the work or more per person, suddenly they had a massive surplus of workers who were no longer required just for planetary survival, to dedicate to expanding their shipbuilding industry. Without that existing, trained surplus workforce (and Manticorian assistance), it would not have been possible.[/quote]

You can not replace 2 million yard hands even by stripping every available hand from everywhere. And with active fleet operations in Silesia and Talbott, you can't really strip those facilities bare, because the fleets there still need maintenance.

PLUS once the keyhole two platforms become available, there are a lot of Sag Cs that need updates to Apollo. You need hands for that.

Are Alizon and Zanzibar still in the Alliance, or did they pull an Erewhon? And SEM cannot pull workers from an allied star system, although they can request assistance.
Their yards and crews might be better served turning out more Rolands, Sag Cs and Nikes. A few Agamemnons even with their magazine capacity and survivability issues would not be bad to have either.

You do not ned workers before you have yards to utilize them. With missile production restored at Beowulf, and the alliance with Haven, the urgency to rebuild has diminished.
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Re: "Obsolete SDs" Waste not...
Post by WeirdlyWired   » Thu Jan 05, 2017 6:29 am

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Talkregh wrote:
In theory, that is all accurate. However, some of the finer details of honorverse technology make autocannons simply impractical as missile defense. Remember that the standard distance at which a missile becomes uninterceptable (because its warhead detonates and the laser rods do their thing) is at somewhere around 20- to 30000 kilometers. In order to get an autocannon projectile on a heading where an intercept is even possible, the firing mechanism needs to be insanely accurate to a degree that seems pretty impossible given the mechanical stresses of firing a cannon.


If we were talking about intercepting one missile with one round, i would agree. However, reading your point about the distance in which a missile detonates, i think i´ve failed to clear a point. I dont mean it as just close in defence. They´re ballistic so you can shoot as far as you are likely to get an intercept. Well above the range of CM or lasers. Then as range closes you could combine them.

Regarding the mechanical stresses of firing a cannon... you only need for you rounds (not just one, all the rounds of the ship) to be in a certain area at a certain time. We can do it nowadays, its done in the Honorverse with other weapons systems, therefore i fail to see why it can´t be done in this instance. Im not being obnoxious i just don´t see a physical problem to achieve it.

But even shrapnel rounds aren't that effective: The round needs to be large enough to contain enough shrapnel so that a given volume of space is filled with enough material to actually hit the missile. The missile body is very, very small, after all.

Autocannons used to work because missiles had to thread the needle between the top and bottom of the target's wedge ÄÄ8and penetrate the sidewall), which narrows the possible attack vectors by a considerable margin. The laserhead makes them pretty much useless.


Yes, you are right, it needs to hit the missile. Im not so certain it needs to be big at all, after all if a dense metallic piece of shrapnell weighing 25 grams hits a 3 stage missile at relativistic speeds i don´t think you´re realizing how doomed that missile would be just because of the kinetic energy release. It would miss or be destroyed, and i think (confirm, please, so we are on the same page) that 3 drive missile is both way bigger and more expensive than an AA round would be.

And yes, laserheads turned normal autocannon absolutely irrelevant.

I haven't read the Travis Long books, but I think that even then, autocannons were never considered to be anything but a CIWS for missile defence. By the time the solarians built their SDs, they definitely were not considered ship-to-ship weapons in anything but the strangest of circumstances.


No, i failed to explain or specify i meant their use as a ship to ship weapon system, since that´s how it would have been created initially, being more accessible technology than lasers or grasers. Their origin as a weapon system is Pre-Diaspora. You can read about their use on By the Book, by Charles E. Gannon (great fan of the author) in the anthology Beginnings. This is the Honorverse Wikia entrange for them:

An autocannon was a rapid-fire projectile weapon that fired explosive shells.

They were common armament of warships during the Diaspora of Man, forming the core of close-range combat and point defense, before laser and graser turrets began to replace them. (HHA6.2: ACTA)



If missiles are already close to impossible to defeat using autocannons, LACs are much harder. After all, LACs actually do mount sidewalls.


Yeah, but they need even more than missiles to keep a formation, You maybe right though i don´t know if a conventional explode-on-impact autocannon round would do damage enough to burn through LACs bow or aft wall.

Yes, but countermissiles can and do maneuver, and they are trying to get their impeller wedge into the target's impeller wedge, both of which are many orders of magnitude larger than any shrapnel field an autocannon can produce.


They still need to get into the same portion of space. Im not saying CM aren´t better, they are. But they still need a direct hit, and they burn fuel. Flak fire would outrange them, being ballistic, and complement them when in range. Yes an impeller wedge is larger, but is a threat to only 1 target. Flak fire in the middle of a wave of missiles would be an area denial system and a threat to multiple targets.

Furthermore, those Solie SDs already have the autocannons, if they could fire SEM CMs that would make then better AA SDs, not worse.

No, you can't. The vast majority of your payload will be wasted, and unless you manage to basically get the AC shell to detonate somewhere within the missile's wedge envelope, it will be wasted entirely.


I would like to know how you come to that conclussion. If you can show a reasoning i can share, then i agree the system i propose is pointless.

I will share my reasoning. If you interpose in the path of a missile wave let´s say, the fire of a division of 4 AA SDs, each one of them firing 45 autocannons per side (since we are talking about SDs i think its a moderate amount) and with 4 AA SDs per division, you would have 180 rounds. Let´s leave aside the rate of fire and focus on just that salvo. Now you distribute that fire so when they explode by proximity their spheres are overlapping partially. At the moment of detonation you would have 180000 shrapnells rounds at relativistic speeds in the path of the missiles coming from every possible angle. Some of those fragments are gonna get through the missile wedge envelope and impact the missiles.

I would happily accept any holes in my reasoning anyone can point out.

Except that the distances involved are so large that you literally can't produce a shrapnel field large enough to intercept even one, let alone a single pod's load worth of missiles before they can fire their laser heads. Any intercept generated will be entirely accidental.

By finding new applications for technologies that were previously relegated to obsolescence (SD(P)s only exist because pods became viable again due to advances in single-shot missile launchers, for example), yes.

Problem is, Autocannons are far too obsolete for this to work

With the speeds involved, even minor course adjustments on the part of the missile will guarantee that the autocannon misses (and that's before we have to factor in recoil and all the other mechanical stresses autocannons have to compensate).

2c) That 20-50k range os not the range even dds get to in combat, that is the distance the Trebuchet fires its lasers to kill your ship. so how long does it take for your round of ~50mm autocannon shell to traverse that distance? Because it takes less than one seond from detonation to impact of that x-ray. That speed is magnetically induced unless you're still using chemical propellants, which see (3b). This Vi is something you need to address. Vi of laser fire = c = 299792458mps.


I have aglomerated several points you raise that i think have a common root.

See i think we are not understanding each other. Why not? You don´t detonate the rounds immediately. You fire your AC rounds as soon as your computer gives you a chance of a sucessfull interposition of your fire into the missiles path, because they are ballistic. You have no need to hold your fire, it´s the missile that needs to get close. And in the Honorverse they´re fired at OUTRAGEOUS distances.

I´m under the impression that you thought the ACs would be fired inside the usual range for them?

The idea has no merit though. It's like asking whether or not the modern USN has any use for carronades on their aircraft carriers.


Oh well took the example a bit too far didn´t we? But since you ask, they´re not above using just concrete... https://en.wikipedia.org/wiki/Concrete_bomb

Counterargument: The major bottleneck for the RMN has historically been their inability to operate the hulls they could theoretically build. Right now, the RMN is stretched for personnel. Now, think a second about what is required for a deployment of these old ships: Coming up with somewhere around 2500 people per ship isn't trivial, especially given that each of those people will be more effective in whatever role they currently fill aboard an RMN or GA ship.

Yes, there's a period of vulnerability where the existing fleet will be overworked. But the tasks they do get are in themselves trivial to the point of being practically risk-free; there are very few scenarios where an SLN commander can bring a GA fleet into combat unless the GA fleet cooperates. Even then, chances are the GA fleet will be able to dictate the terms of the engagement.


Well yes, but i think you are overlooking that all graduates from the Star Empire and Grayson, to not mention associate powers, are going to have no ships to man for at least a year.

Also, i don´t think we are going to see the SLN forcing a confrontation. The stated new strategy is raids, and to cover all the possible targets you will need more ships. The only place where a showdown is likely, at least for now, is Beowulf.

To use an ahistorical example: Imagine you're the Royal Navy. For centuries, you have ruled the waves, other nations cowering before your might. Your dreadnoughts are the most terrible thing anyone has ever seen, and although they may not be exactly state of the art, the fact that you have so many of them and the crews and ressources to run them on patrols every day of every week makes you seem invinvible.

Then along come rumblings from oversees: In an inconceivable move, the americans have thrown out all their dreadnoughts, scrapped every single one of their support ships and cruisers, and have standardized on a few designs. Each of which being variations on the Zumwalt, with a gun that can comfortably shoot over the horizon and munitions that can even, impossibly, adjust their trajectory while in the air. They've also deployed something they call "cruise missiles", and are even claiming that they've installed observation platforms in low orbit that allow them to observe your every move. And if that wasn't enough, US planes have been observed flying way outside of what you would assume their operational range to be, why, it's almost as if those devils had somehow figured out a way to launch their planes off of their ships without having to mount floaters to make them recoverable.

That's the sort of technological disadvantage the SLN ships are currently operating at. For the GA to use the SLN SDs, in any capacity, is almost as preposterous a notion as it would be for the Royal Navy to propose using HMS Victory as an air defence vessel because its cannons are really good at shooting buckshot.


Ill be damned you´re making my point for me! The Zumwalt is a new design that uses a new weapon system, making everything else obsolete.

I don´t really think making a totally extreme comparison is going to convince me. Let´s leave it at stating that the technological gap is there, but is nowhere close to what it would be between nuclear powered carriers and a ship from the age of sail, shall we?

I do not recall where in the Honorverse autocannon were used to fight ship-to-ship. If there was a time, grazers and lasers replaced them centuries before OBS because autocannon were not used in the Manticore Ascendant series as ship to ship weapons. Even now, warships seldom engage with cannons and never with autocannon. Autocannon is chiefly antimissile and to combat the modern equivalent of the WWII PT Boats: the fast attack boats.


Yes, they were used, and we are agreed in their actual use.

http://honorverse.wikia.com/wiki/Autocannon
An autocannon was a rapid-fire projectile weapon that fired explosive shells.
They were common armament of warships during the Diaspora of Man, forming the core of close-range combat and point defense, before laser and graser turrets began to replace them. (HHA6.2: ACTA)


2a) One mission kills a missile with energy transfer. Wedge-to-wedge fratricide is the best energy transfer. By exploding a 16# cannonball, one sends shrapnel, not just 360 degrees but 41253 deg^2. one is back to the first issue with laser head missiles ie more than half the available x-rays are blown away from the lasing rods. Solution: magnetic pinching bottles. Solution here is to make more of an artillery shell with the explosive mostly in the rear.
2b) Again you are down to transfer of energy. 1 16# steel shot would transfer a lot of energy. 1/.016th of that energy would be transferred by each piece of shrapnel that actually impacted a missile, and multiple hits per each exploding round, pretty rare. Of course, the explosive itself does multiply the velocity, therefore the KE transfer. And that is assuming your shrapnel gets past the particle shielding.


Agreeing on wedge to wedge being the best, i´m not proposing substitution of the CMs. I´ll just point out that in Newtonian physics you´re missing the initial speed of the ship from which the shot is fired, which is more KE. An impact with enough KE on an unarmoured missile can´t be good for the missile. It is particle shielding after all, not armor.

3) Available space. a) where are we to mount these miracles of obsolete technology, anti ship lasers,and AM laser cannons? Some logic would imply put the most effective and the most possible in the available space. Why, oh why, Does one lose 2 lasercannon for 3 autocannon? Makes no military sense. And(b) we have to sacrifice AM storage space for autocannon ammunition storage. Again, where is the logic?


Logic is as follows: you have obsolete SLN SDs. They have already ACs. They have already lasers. For the purpose of their new mission, they don´t need as many missile tubes, or grasers, or heavy lasers. Because we have agreed they´re obsolete. So if they´re obsolete and can´t be used in a fight they´re irrelevant. So you have all that space to play with and put autocannons and cluster lasers for AA defense. You don´t sacrifice space for CMs storage please be serious, we are talking about SDs that used to storage ship to ship missiles. And they already space to store AC rounds. Any holes in this logic, please point it out.

1) Bolthole is predominantly their R&D facility. Yes there is a nearby (same sta system) shipyard, BUT it is not the only shipyard system. IIRC Chantilly and Solon were major facilities.
2) As I have already cited from MoH, Haven has agreed to turn out purpose built hulls to send back to Manticore for final fitting with Beowulf mfgd. keyhole-two platforms.
3) Not stated but implied was by the time such hulls would hit Manticore A/B orbit, the yard space would be available and operational. If not, the outfitting would occur at Beowulf.


We can agree all that is at least a year away, in the most optimistic of outcomes, and as we write not even the R&D personnel is in place.

4) At which time the deferred decision of what to do with obsolete Solly c ...er hulls, once again becomes relevant. By which time you have spent $$ onn labor and time and materials refitting, refurbishing and refining obsolete garbage for which now, 3 years later there is no conceivable use but sending them to the breakers. Decision delayed = higher capital recovery loss.

5) You have destroyed a large part of your economy with Lacoon 1 and 2.The Yawata Strike has finished off the rest, short term. You are selling war bonds to Beowulf to even exist.


Is not at which time. They are not new ships, they´re modifications, and they don´t need to wait for new shipyards. The surviving facilites can do the modifications. Before you object, remember that Pre-Blackbird facilites in Grayson already managed to modify and update PRH SDs in record time. Before their tech became close to Manticores. If it could be done with those Havenite SDs... why can´t it be done with this ones? Actually it would be even good for the economy, since otherwise you have idle installations and workers, bringing no income, making no expense. Stalled. If you´re on a warfooted economy theres no reason to allow that.

6) You are no longer fighting Haven, you are now fighting an obvious 3rd class navy. As long as you have missiles, you have sufficient platforms, since you are not in a war of attrition , but as someone else puts it- battle porn. Thre is no immediate pressure for new hulls. yes your new construction that was just starting was destroyed, but so was about all of your available personnel to man new construction. 5th space lord is scrambling to find Ginger Lewis to captain a ship. In no other circumstances could she pull MCPO Wandermann for her ship.


I love that definition. Yes is battle-porn. Since the advent of Apollo, every other guy is so outranged is not even funny. But i think theres a possibility that may have been overlooked. The SLN is a 3rd rate navy yes, with huge numbers, ineffective in combat. And its turning into a raiding strategy. In which it can employ those numbers. The more space you have to defend, the more succesfully the SLN can raid... unless you get more hulls. Even incompetent as it is described, even Solies can manage to attack lightly defended systems with overwhelming numbers.

There was a manpower problem. There WON´T be one once more classes graduate and find out they have no ship to crew.

7) Obsolete Solly SDs and other classes are extremely manpower intensive. And from what they found aboard ships captured at Spindle, the SLN has been shirking even routine maintenance on front line ships. Again manpower you just DO NOT HAVE. And even if you had the manpower, you would have to spend time training the trainers to train the engineering, fire control, etc. crews on the operation of this junk. By which time, again, your new purpose built hulls are coming in from Havenite yards.


No, you just need to repeat what the Graysons did. You have the manpower, since the workforce on all the minor installations is there. You´ll have the manpower to crew them, because you are still training people that are going to graduate and you won´t have a shining new ship for them. If Graysons could do it, and admittedly Solie SDs are more modern than what the GSN modified, it should be doable.

If you are right about the timing then yes it´s moot. May I point out that would mean the modification and entry of service of this repurposed SDs would need to take more than 2 years? If we accept that its going to take at leat a year to get new hulls, that they need to be retooled either on Manticore or Beowulf, and you add transit times... is it too far fetched to agree the repurpose should be finished and the ships in service earlier than that?

I think I am addressing your proposals not just arbitrarily nay-saying. If I am laboeing under a weirdly wired misperception, please feel free.


Thanks a lot, really. Where i think we didnt have a clear understanding i have tried to clear it out. I always emjoy an exchange of opinions.

There isn't actually a scarcity of RMN ships either. Yes, the Battle of Manticore was expensive - but mostly in SDs and first-generation SD(P)s.

They now have at least 150, perhaps as many as 250, Apollo-capable SD(P)s, thanks to new construction finished after BoMA and before Oyster Bay struck.

Any single Invictus could've fought the entire Battle of Spindle to complete destruction of the SLN forces alone on its internal magazines, without any ammo ships or pre-laid system defense pods. It'd be bone-dry empty at the end, but it could be done.

So even with the lower estimate, the RMN's battle wall could take care of ten thousand SLN SDs all by itself. Without mentioning the Graysons, Andies or Havenites.

Even if the SLN reactivated its entire Reserve(an impossibility financially and manpower wise), they no longer have ten thousand SDs. They're down to 9,500, with about 1,500 actives.


No, i don´t think the problem is going to be the respective walls of battle. As i said, i agree is highly unlikely the SLN will look for a confrontation. The raiding strategy though will probably pose a problem, and can cause damage to many systems. Also you´ll taking the initiative from the enemy, and there´ll be space you need to hold (like the wormhole terminals).

It will be (as I think someone mentioned about 20 pages ago) another 2-3yearsbefore the SLN can even start designing new,actually survivable, hulls. And that is assuming any of their sips limp home after battle-porn.


I don´t think we will even get there. If the League crumbles, the SLN falls too. If anyone is going to design ships itll be this RF.

I figure this has been mentioned before but I probably missed it while I was away for several months, but I hope and pray that the M.A.N. does NOT find out where Bolthole is ... at least not before it's too late for them to do anything about the sledgehammers that are going to land on them.

Not the most insane plot twist I've seen mentioned here.
I think 2 points hold (1) RMN spent considerable resources searching for bolthole for that same reason only to not find it. (2) Either Clone 1 or Clone 2 mentioned to Albrecht that the sharks (spider drive ships) really shouldn't be used to go chasing after the new ships that escaped OB. Same logic should apply, but not necessarily.

its a cost benefit calculation. And I can see the benefit of destroying a handful of ships being lower than taking out the R&D and production failities at Bolthole. But risking a ship and especially a crew + giving the GA another chance to spot the Spider ... Yes it could be argued ether way.


Personally, i think if it comes it´ll be through an sleeper agent. Someone on the R&D teams infected just for the purpose of sending the information out and suiciding afterwards. The truth is, if Bolthole survives it would be necessary to see huge leaps forward in that RF.


1a) When I think autocannon, my mind goes to A-10 Warthog anti tank airceraft mounting 30mm GAU-8gatlin guns.
The exploding shell variation would be the German Millenium Gun 35mm CIWS (Cee-Whiz)An ship-to-ship missile defense gun. Which is a battery of autocannon. Issue is these shells even in space cannot reach relativistic speeds since their only acelleration is what the weapon launches them with. and the is not enough distance-to-target to ramp up .3c or probably even .1c.
1b) For relativistic speeds you would need something like the Sea_RAM. which is no longer an autocannon but a true CM system.
1c) Actually the Dutch have designed a CIWS system that uses cannons similar to the Warthog firing solid tungsten sabot rounds that is higher rated than the Millenium.

2) Yes the SLN is going to commerce raids. But how much experience do they really have even reverse experience fighting pirates. Only FF has that experience. And if you are going Guerre des Courses there is little GA shipping out there with just the Manticoran wormholes.
If we are going for System attacks, BF & FF have two issues (1) concentration or lack thereof and (2) proximity.

FF has proximity but no real conentration of heavy units, BF has concentration of units but except for Beowulf has no proximity. 10th fleet has been eliminated as a staging area. Maya has neutralized itself. I'm sure that s word og 10th fleets taking of Meyers, Theisman and Pritchard will slowlt decide it might be a good idea for them to start taking out FF bases near them. Not sure what Silesia may have as far as FF bases, but Adm Sarnow seems to be a fairly intelligent sort too, I'm sure something will occur to him.

We're already at October 1922 PD. It was put forth in MoH that 6 months from Feb, 1922 PD Mycroft would be fully deployed around Beowulf. It is already mostly deployed around Manticore A&B. I'm sure Theisman is deploying Moriarty Around their key systems. Torch, Erewhon and Maya have been promised this system also.

The longer the SLN components take to organize and actually launch attacks, the tougher the system defenses they will encounter even with a division of Rolands riding herd. And then there is the little matter of LACS. Unfortunatly, if a squadron of BF BBs roll into a system and find 4 Rolands and several hundred LACS swanning around, their first instinct is to attack ... probably right into Mycroft. OUCH.

3) Training new personnel. Again yes you could reactivate the old 1960s Trident submarines, find the old manuals, train-the-trainers then train the personnel in time, probably 6 months before you need to retire the obsolete POS tridents and retrain the crews for modern sips. BUT you do NOT need the ships even for stop-gap fill-in-the-gaps. SEE 2 Par 4. Same thing as using SLN SDs with their too few missile tubes, too slow rates of fire, sadly inadequate CM defenses, and pathetic speed. Yes they would still be SDs firing Spatha capital ship missiles of which you may or may not have replacements beyond what is already in your magazines or what you can scavange from damaged SDs and those you may choose to not deploy. And didn't the ships start firing once Filareta's flag launched all of its pods? You may not have enough missiles for a full loadout.
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Re: "Obsolete SDs" Waste not...
Post by Theemile   » Thu Jan 05, 2017 12:24 pm

Theemile
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WeirdlyWired wrote:
You can not replace 2 million yard hands even by stripping every available hand from everywhere. And with active fleet operations in Silesia and Talbott, you can't really strip those facilities bare, because the fleets there still need maintenance.

PLUS once the keyhole two platforms become available, there are a lot of Sag Cs that need updates to Apollo. You need hands for that.

Are Alizon and Zanzibar still in the Alliance, or did they pull an Erewhon? And SEM cannot pull workers from an allied star system, although they can request assistance.
Their yards and crews might be better served turning out more Rolands, Sag Cs and Nikes. A few Agamemnons even with their magazine capacity and survivability issues would not be bad to have either.

You do not ned workers before you have yards to utilize them. With missile production restored at Beowulf, and the alliance with Haven, the urgency to rebuild has diminished.



Of course you can't just pull them and Voila, it's all fixed. No one said that.

But the fact is there are other existing sources of Manticorian trained workers that, in a reasonable amount of time can be transferred - as their replacements are trained - back to Manticore to build the stations and man the building slips. Will the efficiency be the same as before - no. But people need to stop saying that all the workers are dead they are not. I just listed multiple sources of trained specialists (and I'm am not saying that all their talents will apply) exist, and copies of the latest Manticorian tools exist - whether they can be used as a template, used to rebuild their brethern or repurposed. Any extraneous time granted by Beowulf's entry into the alliance will only allow those other sources to act as training cadres to train up more specialists. Obviously, you wouldn't just grab people and send tham back to Manticore, you would build a plan which hired new or lesser trained workers from other sources, and add them to existing teams, train them, then promote all menbers of the team and rotate senior people back to Manticore sooner than you normally would.

Sag Cs will never get Apollo - they don't have Keyhole I currently - adding Keyhole II would add 320 Ktons to a 460 Kton ship. Even adding Keyhole I will add over 120 KTons. It's just not going to happen.

David has said that Battlecruisers, which have two 60Kton Keyhole I modules will never get Keyhole 2 and Apollo. The only ships which use Apollo are SD(p)s and the Moriarty platforms. Only 20 Manty SDs are left which do not have Keyhole 2 are all are with 10th fleet, and slightly busy to get upgraded soon. All the current KH II construction is going to modify new build Havenite construction, and the Moriarty platforms.

When last mentioned Alizon and Zanzibar were still both Alliance members, but the Alliance was considering releasing the smaller members from the alliance to keep them out of the line of fire with the SLN. How that decision landed was never mentioned and one of the many points many readers were waiting for in this latest installment.
******
RFC said "refitting a Beowulfan SD to Manticoran standards would be just as difficult as refitting a standard SLN SD to those standards. In other words, it would be cheaper and faster to build new ships."
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Re: "Obsolete SDs" Waste not...
Post by WeirdlyWired   » Fri Jan 06, 2017 6:16 am

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Theemile wrote:Of course you can't just pull them and Voila, it's all fixed. No one said that.

But the fact is there are other existing sources of Manticorian trained workers that, in a reasonable amount of time can be transferred - as their replacements are trained - back to Manticore to build the stations and man the building slips. Will the efficiency be the same as before - no. But people need to stop saying that all the workers are dead they are not. I just listed multiple sources of trained specialists (and I'm am not saying that all their talents will apply) exist, and copies of the latest Manticorian tools exist - whether they can be used as a template, used to rebuild their brethern or repurposed. Any extraneous time granted by Beowulf's entry into the alliance will only allow those other sources to act as training cadres to train up more specialists. Obviously, you wouldn't just grab people and send tham back to Manticore, you would build a plan which hired new or lesser trained workers from other sources, and add them to existing teams, train them, then promote all menbers of the team and rotate senior people back to Manticore sooner than you normally would.
[Snip]



So why pull them at all until they are needed assembling the bits and bobs needed to put the modules built elsewhere? I am sure most of them will be busy onverting the frepair ships and whatever into temporary production lines to make whatever pieces and parts are needed elsewhere.

The fact remains their time and talents can be better utilized doing almost anything besides trying to make something useful out of SLN SDs.

Like Upgrading 10th fleet's SDs to Keyhole Two.
Helas,chou, Je m'en fache.
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