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Re: "Obsolete SDs" Waste not... | |
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by WeirdlyWired » Mon Jan 02, 2017 8:01 am | |
WeirdlyWired
Posts: 487
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re: Havenite shipyards and shipbuilding.
1) Bolthole is predominantly their R&D facility. Yes there is a nearby (same sta system) shipyard, BUT it is not the only shipyard system. IIRC Chantilly and Solon were major facilities. 2) As I have already cited from MoH, Haven has agreed to turn out purpose built hulls to send back to Manticore for final fitting with Beowulf mfgd. keyhole-two platforms. 3) Not stated but implied was by the time such hulls would hit Manticore A/B orbit, the yard space would be available and operational. If not, the outfitting would occur at Beowulf. 4) At which time the deferred decision of what to do with obsolete Solly c ...er hulls, once again becomes relevant. By which time you have spent $$ onn labor and time and materials refitting, refurbishing and refining obsolete garbage for which now, 3 years later there is no conceivable use but sending them to the breakers. Decision delayed = higher capital recovery loss. 5) You have destroyed a large part of your economy with Lacoon 1 and 2.The Yawata Strike has finished off the rest, short term. You are selling war bonds to Beowulf to even exist. 6) You are no longer fighting Haven, you are now fighting an obvious 3rd class navy. As long as you have missiles, you have sufficient platforms, since you are not in a war of attrition , but as someone else puts it- battle porn. Thre is no immediate pressure for new hulls. yes your new construction that was just starting was destroyed, but so was about all of your available personnel to man new construction. 5th space lord is scrambling to find Ginger Lewis to captain a ship. In no other circumstances could she pull MCPO Wandermann for her ship. 7) Obsolete Solly SDs and other classes are extremely manpower intensive. And from what they found aboard ships captured at Spindle, the SLN has been shirking even routine maintenance on front line ships. Again manpower you just DO NOT HAVE. And even if you had the manpower, you would have to spend time training the trainers to train the engineering, fire control, etc. crews on the operation of this junk. By which time, again, your new purpose built hulls are coming in from Havenite yards. I think I am addressing your proposals not just arbitrarily nay-saying. If I am laboeing under a weirdly wired misperception, please feel free. Helas,chou, Je m'en fache.
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Re: "Obsolete SDs" Waste not... | |
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by munroburton » Mon Jan 02, 2017 9:21 am | |
munroburton
Posts: 2375
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There isn't actually a scarcity of RMN ships either. Yes, the Battle of Manticore was expensive - but mostly in SDs and first-generation SD(P)s.
They now have at least 150, perhaps as many as 250, Apollo-capable SD(P)s, thanks to new construction finished after BoMA and before Oyster Bay struck. Any single Invictus could've fought the entire Battle of Spindle to complete destruction of the SLN forces alone on its internal magazines, without any ammo ships or pre-laid system defense pods. It'd be bone-dry empty at the end, but it could be done. So even with the lower estimate, the RMN's battle wall could take care of ten thousand SLN SDs all by itself. Without mentioning the Graysons, Andies or Havenites. Even if the SLN reactivated its entire Reserve(an impossibility financially and manpower wise), they no longer have ten thousand SDs. They're down to 9,500, with about 1,500 actives. |
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Re: "Obsolete SDs" Waste not... | |
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by WeirdlyWired » Mon Jan 02, 2017 5:08 pm | |
WeirdlyWired
Posts: 487
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And the capacity to turnout even more hundreds of obsolete POS ships. It will be (as I think someone mentioned about 20 pages ago) another 2-3yearsbefore the SLN can even start designing new,actually survivable, hulls. And that is assuming any of their sips limp home after battle-porn. Helas,chou, Je m'en fache.
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Re: "Obsolete SDs" Waste not... | |
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by robert132 » Tue Jan 03, 2017 2:58 pm | |
robert132
Posts: 586
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I figure this has been mentioned before but I probably missed it while I was away for several months, but I hope and pray that the M.A.N. does NOT find out where Bolthole is ... at least not before it's too late for them to do anything about the sledgehammers that are going to land on them. ****
Just my opinion of course and probably not worth the paper it's not written on. |
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Re: "Obsolete SDs" Waste not... | |
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by WeirdlyWired » Tue Jan 03, 2017 4:24 pm | |
WeirdlyWired
Posts: 487
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I figure this has been mentioned before but I probably missed it while I was away for several months, but I hope and pray that the M.A.N. does NOT find out where Bolthole is ... at least not before it's too late for them to do anything about the sledgehammers that are going to land on them.[/quote] Not the most insane plot twist I've seen mentioned here. I think 2 points hold (1) RMN spent considerable resources searching for bolthole for that same reason only to not find it. (2) Either Clone 1 or Clone 2 mentioned to Albrecht that the sharks (spider drive ships) really shouldn't be used to go chasing after the new ships that escaped OB. Same logic should apply, but not necessarily. its a cost benefit calculation. And I can see the benefit of destroying a handful of ships being lower than taking out the R&D and production failities at Bolthole. But risking a ship and especially a crew + giving the GA another chance to spot the Spider ... Yes it could be argued ether way. Helas,chou, Je m'en fache.
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Re: "Obsolete SDs" Waste not... | |
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by Talkregh » Tue Jan 03, 2017 9:54 pm | |
Talkregh
Posts: 16
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If we were talking about intercepting one missile with one round, i would agree. However, reading your point about the distance in which a missile detonates, i think i´ve failed to clear a point. I dont mean it as just close in defence. They´re ballistic so you can shoot as far as you are likely to get an intercept. Well above the range of CM or lasers. Then as range closes you could combine them. Regarding the mechanical stresses of firing a cannon... you only need for you rounds (not just one, all the rounds of the ship) to be in a certain area at a certain time. We can do it nowadays, its done in the Honorverse with other weapons systems, therefore i fail to see why it can´t be done in this instance. Im not being obnoxious i just don´t see a physical problem to achieve it.
Yes, you are right, it needs to hit the missile. Im not so certain it needs to be big at all, after all if a dense metallic piece of shrapnell weighing 25 grams hits a 3 stage missile at relativistic speeds i don´t think you´re realizing how doomed that missile would be just because of the kinetic energy release. It would miss or be destroyed, and i think (confirm, please, so we are on the same page) that 3 drive missile is both way bigger and more expensive than an AA round would be. And yes, laserheads turned normal autocannon absolutely irrelevant.
No, i failed to explain or specify i meant their use as a ship to ship weapon system, since that´s how it would have been created initially, being more accessible technology than lasers or grasers. Their origin as a weapon system is Pre-Diaspora. You can read about their use on By the Book, by Charles E. Gannon (great fan of the author) in the anthology Beginnings. This is the Honorverse Wikia entrange for them:
Yeah, but they need even more than missiles to keep a formation, You maybe right though i don´t know if a conventional explode-on-impact autocannon round would do damage enough to burn through LACs bow or aft wall.
They still need to get into the same portion of space. Im not saying CM aren´t better, they are. But they still need a direct hit, and they burn fuel. Flak fire would outrange them, being ballistic, and complement them when in range. Yes an impeller wedge is larger, but is a threat to only 1 target. Flak fire in the middle of a wave of missiles would be an area denial system and a threat to multiple targets. Furthermore, those Solie SDs already have the autocannons, if they could fire SEM CMs that would make then better AA SDs, not worse.
I would like to know how you come to that conclussion. If you can show a reasoning i can share, then i agree the system i propose is pointless. I will share my reasoning. If you interpose in the path of a missile wave let´s say, the fire of a division of 4 AA SDs, each one of them firing 45 autocannons per side (since we are talking about SDs i think its a moderate amount) and with 4 AA SDs per division, you would have 180 rounds. Let´s leave aside the rate of fire and focus on just that salvo. Now you distribute that fire so when they explode by proximity their spheres are overlapping partially. At the moment of detonation you would have 180000 shrapnells rounds at relativistic speeds in the path of the missiles coming from every possible angle. Some of those fragments are gonna get through the missile wedge envelope and impact the missiles. I would happily accept any holes in my reasoning anyone can point out.
I have aglomerated several points you raise that i think have a common root. See i think we are not understanding each other. Why not? You don´t detonate the rounds immediately. You fire your AC rounds as soon as your computer gives you a chance of a sucessfull interposition of your fire into the missiles path, because they are ballistic. You have no need to hold your fire, it´s the missile that needs to get close. And in the Honorverse they´re fired at OUTRAGEOUS distances. I´m under the impression that you thought the ACs would be fired inside the usual range for them?
Oh well took the example a bit too far didn´t we? But since you ask, they´re not above using just concrete... https://en.wikipedia.org/wiki/Concrete_bomb
Well yes, but i think you are overlooking that all graduates from the Star Empire and Grayson, to not mention associate powers, are going to have no ships to man for at least a year. Also, i don´t think we are going to see the SLN forcing a confrontation. The stated new strategy is raids, and to cover all the possible targets you will need more ships. The only place where a showdown is likely, at least for now, is Beowulf.
Ill be damned you´re making my point for me! The Zumwalt is a new design that uses a new weapon system, making everything else obsolete. I don´t really think making a totally extreme comparison is going to convince me. Let´s leave it at stating that the technological gap is there, but is nowhere close to what it would be between nuclear powered carriers and a ship from the age of sail, shall we?
Yes, they were used, and we are agreed in their actual use. http://honorverse.wikia.com/wiki/Autocannon
Agreeing on wedge to wedge being the best, i´m not proposing substitution of the CMs. I´ll just point out that in Newtonian physics you´re missing the initial speed of the ship from which the shot is fired, which is more KE. An impact with enough KE on an unarmoured missile can´t be good for the missile. It is particle shielding after all, not armor.
Logic is as follows: you have obsolete SLN SDs. They have already ACs. They have already lasers. For the purpose of their new mission, they don´t need as many missile tubes, or grasers, or heavy lasers. Because we have agreed they´re obsolete. So if they´re obsolete and can´t be used in a fight they´re irrelevant. So you have all that space to play with and put autocannons and cluster lasers for AA defense. You don´t sacrifice space for CMs storage please be serious, we are talking about SDs that used to storage ship to ship missiles. And they already space to store AC rounds. Any holes in this logic, please point it out.
We can agree all that is at least a year away, in the most optimistic of outcomes, and as we write not even the R&D personnel is in place.
Is not at which time. They are not new ships, they´re modifications, and they don´t need to wait for new shipyards. The surviving facilites can do the modifications. Before you object, remember that Pre-Blackbird facilites in Grayson already managed to modify and update PRH SDs in record time. Before their tech became close to Manticores. If it could be done with those Havenite SDs... why can´t it be done with this ones? Actually it would be even good for the economy, since otherwise you have idle installations and workers, bringing no income, making no expense. Stalled. If you´re on a warfooted economy theres no reason to allow that.
I love that definition. Yes is battle-porn. Since the advent of Apollo, every other guy is so outranged is not even funny. But i think theres a possibility that may have been overlooked. The SLN is a 3rd rate navy yes, with huge numbers, ineffective in combat. And its turning into a raiding strategy. In which it can employ those numbers. The more space you have to defend, the more succesfully the SLN can raid... unless you get more hulls. Even incompetent as it is described, even Solies can manage to attack lightly defended systems with overwhelming numbers. There was a manpower problem. There WON´T be one once more classes graduate and find out they have no ship to crew.
No, you just need to repeat what the Graysons did. You have the manpower, since the workforce on all the minor installations is there. You´ll have the manpower to crew them, because you are still training people that are going to graduate and you won´t have a shining new ship for them. If Graysons could do it, and admittedly Solie SDs are more modern than what the GSN modified, it should be doable. If you are right about the timing then yes it´s moot. May I point out that would mean the modification and entry of service of this repurposed SDs would need to take more than 2 years? If we accept that its going to take at leat a year to get new hulls, that they need to be retooled either on Manticore or Beowulf, and you add transit times... is it too far fetched to agree the repurpose should be finished and the ships in service earlier than that?
Thanks a lot, really. Where i think we didnt have a clear understanding i have tried to clear it out. I always emjoy an exchange of opinions.
No, i don´t think the problem is going to be the respective walls of battle. As i said, i agree is highly unlikely the SLN will look for a confrontation. The raiding strategy though will probably pose a problem, and can cause damage to many systems. Also you´ll taking the initiative from the enemy, and there´ll be space you need to hold (like the wormhole terminals).
I don´t think we will even get there. If the League crumbles, the SLN falls too. If anyone is going to design ships itll be this RF.
Personally, i think if it comes it´ll be through an sleeper agent. Someone on the R&D teams infected just for the purpose of sending the information out and suiciding afterwards. The truth is, if Bolthole survives it would be necessary to see huge leaps forward in that RF. |
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Re: "Obsolete SDs" Waste not... | |
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by kzt » Tue Jan 03, 2017 10:24 pm | |
kzt
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First, space is big. Unimaginably big. A missile literally has several billion cubic km where its warhead can effectively attack a ship.
Second, while the wedge is up I think a missile has particle screens that will absorb gram scale fragments. |
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Re: "Obsolete SDs" Waste not... | |
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by MaxxQ » Wed Jan 04, 2017 1:06 am | |
MaxxQ
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I think someone doesn't particularly know volumetric geometry. I don't know the exact math, but I know that an autocannon round exploding into 1000 fragments will NOT cover enough volume to give a CEP (Circular Error of Probability - typically used for target hit evaluation by the various branches of the military - although I suppose since we're talking about space, it might well be changed to Spherical Error of Probability) of better than 1% and most likely worse than that.
Not to mention, even with a large spread, with overlapping spheres of shrapnel, the range at detonation would have to be pretty damn close, because an exploding device in space sends shards in all directions, with the pieces getting farther apart every split second. I would imagine that even after a couple seconds, the shrapnel bits would spread far enough apart for the entire missile to slip through without even having to steer - the wedge will take care of the rest. Now, let's say a missile launch is detected at 20 million km. Call it another minute before the AA ships have figured the course of the missiles. Now they start firing, and at that point, range is down to 18-19 million km. Missile ship detects flak incoming, sends a command to the missiles to change heading 1/2 of 1 degree. By the time your BALLISTIC flak has reached where the missiles would have been had they stayed on their original course (which - and I'm being generous here - might be 1-2 million km from the FLAK ship, because there's no way that a ballistic round can accelerate once it's been fired, whereas the missiles are accelerating constantly, assuming no ballistic phase), the incoming missiles would be thousands, if not tens of thousands of kilometers away from the BALLISTIC flak. The thing that you don't seem to realize is that missiles dodge and weave during their flight - not like a pair of F-15's playing wargames with each other, not at those accelerations and distances - changing heading up, down, left, right, and every angle in between. They also spread out, partly to avoid wedge fratricide, but also to allow room for this dodging and weaving, to the point that there might be hundreds, if not thousands of kilometers of distance between each missile. They only start getting closer together towards the end of their attack run, and as kzt pointed out, a missile's range is far enough out that it can detonate anywhere inside a volume of billions of cubic kilometers (a sphere with a radius of 50,000km - attack range of a Mk-23 laserhead - centered on the ship being targeted). A missile only settles into an unchanging course in the last 250,000 km or so, just prior to releasing the laserheads. That last bit is the ONLY time in the entire missile attack sequence where you MIGHT have a (very) small chance of actually hitting one, but let's say that 100 missiles are incoming. How much volume of that several billion cubic km that KZT mentioned would each missile take up, assuming a perfectly spherical attack (not really possible, but let's run with it anyway)? Let's call it 5 billion cubic km, divided by 100 missiles - if I've done my math right, each missile could be anywhere in a volume of 50 million km, screaming in at better than half the speed of light. How many rounds do you think you could get off in the few seconds left before the laserheads light up? I guarantee that even if the autocannon was firing at the same rate as a Vulcan rotary cannon (6000 rounds per minute), it wouldn't be enough. Even if you assume a hemispherical attack (much more likely), cutting the attack volume in half, you're still talking about a volume for each of those 100 missiles of somewhere around 25 million cubic km, of which each missile only displaces maybe 100 cubic km (including the wedge - the missile by itself only takes up a few tens of cubic METERS). As we've been saying, space is HUGE. Even if you converted ALL the sollie SDs to AA ships, and had ALL of them there, you couldn't possibly fill that amount of volume to give yourself ten hits, let alone one. Edit: Regarding kzt's comment about particle screens, we've discussed this in BuNine, and the conclusion is that Mk-23s most likely will have them (and probably Mk-16s), but any non-MDM/DDM missile doesn't. Edit 2: You'd have much better luck, and certainly many, MANY more missile kills if you converted the sollie ships to fire only countermissiles. That won't happen for two major reasons: 1. You get back to the initial reasons that it's difficult to do ANY sort of conversion, as discussed many times throughout this thread and any of the 10 or 20 (or 50, or 100) threads on this subject. It's not impossible, but there are better things for the RMN to do with their money, time, and manpower. 2. David has said constantly that the RMN doesn't do specialization. All warships have multiple uses. Sure, you could argue the pro's of specialization, but there are equal arguments against. Same for generalization. and a third reason why any idea anyone comes up with for using these ships won't end up in a book, is that even if you (or someone else) come up with something that actually makes sense, David won't use it. Legal reasons. Even if you publicly say here that you would not seek credit (of ANY sort - cash or otherwise) for your idea, he won't do it. So, while you can daydream and create new, pointless ways to use these ships all day long until the end of days, don't ever expect to see them used. =================
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Re: "Obsolete SDs" Waste not... | |
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by George J. Smith » Wed Jan 04, 2017 4:24 am | |
George J. Smith
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IIRC the space stations at Manticore & Sphinx were destroyed with 100% loss of life, only the space station orbiting Gryphon had any survivors and they were mostly R&D types, so the only yard hands are those that were returned by Haven, and that amounts to very little in the scheme of things. Likewise the Grayson Yards at Blackbird were also destroyed with almost 100% loss of life. As was mentioned at one of the post Yatawa conferences, the only things the SEM had in and around Manticore were the educational facilities to start training new yard hands from scratch, the ability to man new SEM yards with skilled workers was said to be years into the future. .
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Re: "Obsolete SDs" Waste not... | |
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by Jonathan_S » Wed Jan 04, 2017 5:58 am | |
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The other issue I haven't seen mention (which is another aspect of space is huge, is the lack of time to get these ballistic shells downrange. If you want them to intercept even 100,000 km out you need an auto cannon capable of a muzzle velocity in excess of 375,000 m/s. Even a full up MDM's flight time is usually under 270 seconds, so given the vast distances involved that's not much time for a shell to coast all that far. And given that the ships are likely accelerating at hundreds of gravities the fragment from shells fired at one salvo can't have any real chance of intercepting later salvos (even ignoring their dissipation). So you can't even try to build a debris field to hind behind as the fight goes on. So yes I agree that desire the theoretically unlimited range of ballistic projectiles that this wasn't a practical scheme. |
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