wkernochan wrote:Other SoV data points: during the Yawata Strike, the MAN commander notes that they are using the "testbeds" for their new fleet. Later analysis by the Manties suggests that Mycroft is capable of detecting and destroying system-penetrating MAN craft, meaning that the slight stealth advantage the MAN had over the RMN is now negated where Mycroft is fully deployed.
With regard to the streak drive: it seems to me that this is one of the two main remaining "dangling threads" after SoV, the other being the discovery of the Torch wormhole. I have just seen one of those dangling threads from the second book of the Safehold series iirc resurface in a big way in the final book of the series -- so I fully expect these two threads to play an important role in the next Honorverse book. If I were to conjecture, Simoes not only knows where the streak drive is right now, he knows where the technology is going -- meaning that we may see an improved version, either adding a band for even greater speed or making the technology better suited for warships, or both. Even a few retrofits could make a big difference, eliminating the Alignment's ability to operate "inside the opponent's communication loop" and possibly renewing the potential for hyperspace pursuit by one warship dropping from a higher band than the opponent.
Huh, I certainly don't remember anything indicating the Mycroft could somehow pierce the very advanced stealth systems the Shark (and presumably Detwiler class ships use).
I don't see the streak drive making it all that practical to pounce from a higher hyper band. Yes it solves part of the problem, which is you need to be able to access the higher band, but the other parts remain. First you have some uncertainty in emergence location - so you might pounce and find yourself well out of range.
Second you still have to deal with transition bleed-off of velocity. The percentage of impact decreases in higher bands but you still lose 48% of your velocity entering or leaving the Iota band.
The velocity lose transitioning upwards surprisingly seems to be the bigger problem.
OK, your and your target are both zipping along at full speed (0.6c) in the Theta bands and you decided to use your streak drive to jump up to Iota then drop down on them.
You enter Iota and lose 48% of your velocity; dropping you to 0.288c; which given the effective times c of that band gives you an n-space equivalent of 1254c.
Your target meanwhile continues at 0.6c in the Theta band, n-space equivalent of 2160c.
If we assume you have a 600g safe acceleration rate it would take you 19 minutes to equalize that velocity and start closing the gap. (Obviously if you pop into a grav wave the roughly 10x accel boost makes this much quicker)
That's 19+ minutes where your target could apply any vector they wanted to alter their course, or even drop into a lower band to evade.
But let's say they're flying blind and dumb and keep a straight line course until you get just ahead of their anticipated position and you drop back into the Theta bands. Again you lose 48% of your velocity so they're moving 93,500 km/s faster than you are - and you might be up to a few million km off your aim point. Even if they didn't maneuver they might not be in missile range of your emergence point - though hopefully you're far enough ahead of them you can cut them off if they try to angle away from you.
But if you're behind them you'll never catch up because you've got the same top speeds.
[1]However having crunched some of the numbers the biggest problem is how long it takes to move past their estimate position as you recover from the velocity drop going up. That's a lot of time for them to take evasive action.
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[1] I'm assuming you're chasing a ship with military grade shielding. If not you'd use your superior top speed to close without screwing around changing hyper bands.