WeirdlyWired wrote:
fzirst, battles are not fought in hyperspace. you drag your supply train with you, if yiu need them you need them NOW, not in however long it takes a DD or whatever to hurry back and convoy them to you. You leave them in hyper, like All those divisions of SDs that mousetrapped Filareta. and Honor and Theisman kept mousetrapping each other.
Also IIRC, the old, pre jeune ecole doctrine was Ships of the Wall fired missiles then rolled to interpose wedge to incoming fire. Probably, I assume, the standard SLN BF plan of action. even facing "only" 80 SDs with superior missile range, Filareta would want his ammo train immediatly available for reloading. He would also want repairs dome so he could chase the poor benighted RMN fleet to ground.
It's true that battles aren't fought in hyper - but it's also hard to rendezvous in hyper; crappy sensor ranges and lack of navigational references. You might leave a fleet train there - but that makes it slightly harder to send a DD back to order them forward once you've secured the system.
But I disagree that if you need the fleet train you need them "NOW". Fleet trains provide
strategic support not
tactical support. You're not going to run out of fuel, food, or other supplies out of the blue - you monitor consumption, onboard supply levels, and project those against your strategic movement plans; scheduling fleet replenishment stops as necessary.
Same for significant engineering maintenance periods - if you've got a long enough transit that your ships need scheduled drive maintenance (which would require repair ship assistance). You'd know when those maintenance intervals would come up and plan your transit accordingly.
The one thing that could surprise you is an engineering casualty (something unexpected broke) - but warships have enough redundancy that that isn't going to be immediately crippling or life threatening. You don't need a repair ship to jump into action within hours -- you've got time to limp back to it or call one forward. (Unless you're about to be in combat - in which case attempting the repair is a good way to lose both the initial ship and the repair ship. At that point everyone abandon's ship from the cripple and you 'scuttle' it.
And nobody is going to attempt to reload a missile-tube based warship in the middle of combat. You've got to strike the wedges on both ships and it can takes an hour or more to replenish depleted magazines. You'd be the worlds biggest sitting duck; virtually defenseless. It wasn't until the pod combat era where it became slightly feasible to resupply missiles during combat - but even then it's almost never done (battle of Monica being the very notable exception)
I just don't see what you'd need
right now access to the fleet train for.