kzt wrote:David has one of basic assumptions underlying honorverse combat that you cannot easily intercept ships in hyper.
Unfortunately this makes no sense. It should be trivially easy to catch merchants in hyper as they exit a system and go into hyper. Alpha Hyper is vic 62x smaller than real space, so on Alpha the typical ~40lm sphere that contains the hyper limit is a ~40 light second sphere. Realspace to Alpha transitions are very noticeable on Alpha, so as soon as a freighter enters hyper any warship on Alpha knows it is there, and the chase is on. And a SLN SD can catch a freighter.
You could argue, "but it could go to Beta". Well, the hyper limit is even smaller on Beta, it's 3 light seconds across on Beta. And on Gama it's 1.6 LS wide, and on Gama it's 1.1 LS wide, which means the SLN SD quietly waiting in the center of the hyperlimit will be in energy range of anyone crossing the Gama wall after climbing out near the hyper limit.
I think he intends to ignore this, since it messes with his setting, but that's how it logically works.
I basically agree, and I think we may have had this conversation before. Logically the volume in hyper should be evenly shrunken - that certainly seems to be how RFC describes and uses it. And while I don't recall a definitive statement about the range of sensors in hyper (other than shorter ranged) we've seen examples of ship's in contact at ranges of over a light-minute. Hotwing's little unannounced drill in HAE had her on Artimis's sensors at about 3 LM, and Prince Adrian was in communication with the trailing convoy from a point about 9 LM out in front. So covering 40 LS or so appears easily within their capabilities.
Now even though he doesn't use them much RFC does sometimes refer to multiple sub-bands within each major hyper band. I don't think he's ever said if sensors can see across them -- for all the talking about things like "Alpha bands" he seems to treat hyper like it's only 5 (now 7) bands wide. But
if you can hide from sensors by switching to another sub-band then you might be able to try to evade interception by jumping up and down among dozens of bands - multiplying the search volume enough to hopefully slip out of sensor range... But that's not how anything is described as working.
As for you're higher bands - it seems fairly clear you have to traverse the bands in order; passing through Alpha on the way to Beta, and Beta on the way to Gamma. But what's not clear is when heading up if you have to stop in each band and let your generator recharge, or if you can do a somewhat continuous climb. And if fairly continuous how much of a signal is there in Alpha as you pass through it on the way to, say, Delta.
Still even if there's not much of a signal, or you don't want to give the ship the minute or 5 head-start it takes for your hyper generator to go from standby to jumping you'd only need a stack of 6 ships to picket every major level of hyper: 1 in alpha, beta, gamma, delta, epsilon, theta. (Assuming that, as it appears, a ship in the Delta "bands" can see any ship in any "sub-band")
But incorporating this logical implication would require explaining why, 30-ish books in nobody thought of it or attempted to exploit it before. Better, from a story telling sense, I think to simply continue to quietly ignore the issue and not even try to cook up some explanation for why it isn't (or can't be) done.