saber964 wrote:I can argue it. It's because if Sphinx fires it missiles from the ground then the planet its self becomes a legitimate military target.
The orbital defenses are targets no matter what. What else do you call a handful of forts and clouds of missile pods? Eventually they are going to be engaged by Tourville if he wants to take Sphinx.
And no one builds Forts and deploys trillions of Manticorian dollars worth of missile pods for them just to be handed over without a fight when the first enemy shows up. Tourville has to engage them at some point. Why not use their fire control to snipe at the opponent 2 times, not just when he comes to confront them directly.
That's why I mentioned firing their pods AFTER Tourville had passed Sphinx in the resonance zone and was out of his missile range. Manticore would have the advantage of using long ballistic phases aided by targeting updated by FTL drones. Many would miss, but Tourville was heavily damaged by home fleet and would continue to take damage from large salvos, even if it wasn't definitive. Yes he could fire back, but Tourville has to worry about EE violations, because shotgunning MDMs from 75-100,000,000 KM at a planet's defenses and hitting the planet while knowing that some missiles would hit the planet IS the definition of an EE violation since you DO NOT CONTROL THE ORBITALS before you launched the attack on the planet.
And after the Forts expend their pods, they have hours to rearm from the supplies and ammo ships in the Manty system, before Tourville can cross the resonance zone, hyper out and return - that is if he has not taken sufficient damage and declares the attack over.
As I posted back in May, Tourville expended 55% of his missile loadout on Home Fleet, and expended most of the rest on 2nd fleet. While 2nd fleet was getting ripped up would have been a perfect time to coordinate fire from Sphinx.
http://forums.davidweber.net/viewtopic.php?f=1&t=7976&p=223345&hilit=+sovereign#p223345