Sigs wrote:Because they are looking at them as weapons for war against the GA. For war with other enemies they are good weapons.
If you are using musket's for war against the modern US army they are useless but if you were to use those musket's against someone armed with muskets or say nothing at all they are very capable weapons. Those SD's would be useful for someone who plans on forging their own little pocket empire as long as they don't cross the GA.
If somebody had the manpower to run these and try to build a navy more power to them (as long as Manticore doesn't waste manpower or resources assisting that particular goal).
But it's not just against the GA that these aren't good weapons. The SLN SDs on a one for one basis aren't really good against anybody with 1905 PD Manticore or Haven equivalent tech. (which if they reactivate their yard would include Manticore's first war single-system ally, the Talbot system).
If we take a 1905-fit Majestic-class DN (not Manticore's newest design) and use that as a baseline for older tech, and compare it to a 1922 PD Scientist-class SD, I'd rate it at somewhere around 55-65% as effective per hull.
The Scientist has got 4 more broadside tubes (only 2 more if it has the Aegis mod - but then it's missile output is further cut by having to use some of its remaining tubes to throw CM canisters), but can fire less than 1/2 as often. It's got 10 less CM tubes, which also fire less than 1/2 as often. It's ECM (Halo) is probably a bit better, or can be made so, than the towed decoys in common use pre-war - but that's one of it's few bright points. Worse if you crunch the numbers from Mission of Honor you see it only has a 25% reserve in missile fire control - so it can only handle 8 more missiles per salvo than it's on-board tubes -- not even 1 full additional pod!
So it's inferiority gets worse in the face of towed pods, which are becoming available from sources outside the GA, or even ex-Allied nations like Erewhon and Andermandi. (Technodyne anyone?)
Also they're not good (enough) if you attract the ire of the SLN. Yes your ships are (by definition) equal one on one to theirs. But your crews probably aren't. And even if they are you can't man anywhere near the numbers of them the SLN can. So they can't defend, or even act as much of a deterrent, against the SLN's preferred strategy -- sending an overwhelming force directly at the home planet of their enemy.
Even against one of the few systems with a SD based SDF your new ships probably aren't enough - even if their ships are no better than yours they've had years to gain experience with them and probably have more in service than you'd be able to get and man from the captured stocks.
Against other people with no better tech level, and used simply to secure the orbitals of your home planet, they're better than nothing (as long as you can keep them running). But that same mission could be done by a more maintainable and flexible force of smaller ships backed by missile pods. And those would have a far better chance of protecting your shipping and resource extraction facilities as well. It's at least usable for this, but still seems sub-optimal.