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Hyper Ships As Generation Ships

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Re: Hyper Ships As Generation Ships
Post by Jonathan_S   » Thu Sep 29, 2016 6:34 pm

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Peregrinator wrote:
Brigade XO wrote:If I remember correctly, Grayson (and a couple of those planets the Hexapuma visited in the Talbot Quadrant) KNEW the planets were there and (probably) bought the rights to them for a colony. It was only after the journey using cry that they discovered that there were PROBLEMS with the place the bought that didn't show on the surveys.

If I remember right Grayson had not even been surveyed.

That's my recollection; they left early.
In fact IIRC their cryo ship left before the invention of the hyper drive.

That means that there really wasn't any way to have done a survey prior to their arrival. They'd have whatever telescopic surveys had been done of that sector of space from Earth, but that's about it.
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Re: Hyper Ships As Generation Ships
Post by saber964   » Thu Sep 29, 2016 7:13 pm

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Jonathan_S wrote:
Peregrinator" quote="Brigade XO wrote:If I remember correctly, Grayson (and a couple of those planets the Hexapuma visited in the Talbot Quadrant) KNEW the planets were there and (probably) bought the rights to them for a colony. It was only after the journey using cry that they discovered that there were PROBLEMS with the place the bought that didn't show on the surveys.

If I remember right Grayson had not even been surveyed.

That's my recollection; they left early.
In fact IIRC their cryo ship left before the invention of the hyper drive.

That means that there really wasn't any way to have done a survey prior to their arrival. They'd have whatever telescopic surveys had been done of that sector of space from Earth, but that's about it.[/quote]


Let's not forget what happened to Manticore. They had the system surveyed and the plague got missed or evolved in the interim. IIRC that also happened to the original colonists of New Berlin.
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Re: Hyper Ships As Generation Ships
Post by Daryl   » Thu Sep 29, 2016 10:05 pm

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There was an earlier topic similar to this, although it didn't use a generational ship.
As I said way back then I'm puzzled as to why the malign didn't simply go well out (apart from plot necessities). You wouldn't need generation ships, just a small fleet of passenger and cargo ships.
Travel for a year or so with a couple of respite and repair stops, and you would be well away. With the inverse square law the sphere would be so large you would never be found.
You would then leave it to future generations as to whether you simply started another civilisation, or developed your genome until you could send a high tech fleet full of super humans back to take over.
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Re: Hyper Ships As Generation Ships
Post by George J. Smith   » Fri Sep 30, 2016 5:02 am

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From chapter Five On Basilisk Station

Fearless moved steadily forward with the other outbound vessels. In time of peace, she had no greater priority than any of the gargantuan merchantmen who dwarfed her to insignificance, and Honor leaned back in her chair to savor the bustle and purposeful energy of the Junction in action.
Under normal circumstances, the Junction handled inbound and outbound vessels at an average rate of one every three minutes, day in and day out, year after year. Freight carriers, survey vessels, passenger ships, inner-world colony transports, private couriers and mail packets, warships of friendly powers—the volume of traffic was incredible, and avoiding collisions in normal-space required unrelenting concentration by the controllers.


Bold my emphasis

It would seem that hyper capable survey and colony ships were being used a long time ago in the story arc.
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Re: Hyper Ships As Generation Ships
Post by cthia   » Fri Sep 30, 2016 7:28 am

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George J. Smith wrote:From chapter Five On Basilisk Station

Fearless moved steadily forward with the other outbound vessels. In time of peace, she had no greater priority than any of the gargantuan merchantmen who dwarfed her to insignificance, and Honor leaned back in her chair to savor the bustle and purposeful energy of the Junction in action.
Under normal circumstances, the Junction handled inbound and outbound vessels at an average rate of one every three minutes, day in and day out, year after year. Freight carriers, survey vessels, passenger ships, inner-world colony transports, private couriers and mail packets, warships of friendly powers—the volume of traffic was incredible, and avoiding collisions in normal-space required unrelenting concentration by the controllers.


Bold my emphasis

It would seem that hyper capable survey and colony ships were being used a long time ago in the story arc.
They were. But at the time the need for them was a necessity, they were very hazardous and cumbersome at best. I doubt that 50,000+ people wanted to board those first death traps. As a surveying vessel where minimal lives are at risk, they were indispensable.

* Taken from a fan site (FWIW)...
The original hyper drive was a man-killer. The casualty figures over the first fifty years of hyper travel were daunting. Worse, vessels which were destroyed were lost with all hands, which left no record of their fates and thus offered no clue as to the causes of their destruction. Eventually, however, it was determined that most had probably been lost to one of two phenomena, which became known as "grav shear" and "dimensional shear" (violent energy turbulence separating hyper bands from one another). Once this was recognized and the higher hyper bands were declared off limits, losses due to dimensional shear ended, but grav shear remained a highly dangerous and essentially unpredictable phenomenon for the next five centuries. Despite that unpredictability and continuing (though lower) loss rates, hyperships' FTL capabilities made them the vessel of choice for survey duties and other low-manpower requirement tasks. Crews of highly paid specialists willing to accept risky employment conditions were enlisted for survey work and for the early mail packets, but the loss rate continued to make any sort of interstellar bulk commerce impractical and insured that most colonists still moved aboard the much slower but more survivable cryogenic ships. As a consequence, the rate of advance of colonization did not increase terribly significantly during the period 725-1273 pd, although the ability to pick suitable targets for colonization (courtesy of the FTL survey crews) improved enormously.


I doubt that "hyper capable generational survey ships" were even considered. At that time there was no pressing need to survey for the sake of surveying, but to survey for the sake of "continued existence."

Even though the tech has evolved to the point that the follow on colony ships would also be hyper capable, my thinking includes space to support the notion that the surveying phase should be separately fielded -- where the most risks and the unknowns are faced. You don't want to send 50,000+ seeders out to survey -- especially when you don't have to.

* http://fanon.wikia.com/wiki/Honorverse

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Re: Hyper Ships As Generation Ships
Post by munroburton   » Fri Sep 30, 2016 8:08 am

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You don't need fan fiction for this information. Much is revealed in More Than Honor, which contains a chapter part of The Universe of Honor Harrington examining how the Honorverse Diaspora worked.

As for generation ships, it's an inefficient way of transporting a colony. Cryo hibernation is more practical, especially for extremely long duration voyages. As well as reducing the mass of the colony ship devoted to everyday living requirements, it avoids imposing psychological effects and cultural change upon the pioneers and their descendants.
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Re: Hyper Ships As Generation Ships
Post by cthia   » Fri Sep 30, 2016 8:13 am

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Jonathan_S wrote:
cthia wrote:Yet, Haven was an expansionist society. They needed to conquer to survive. Yet why hasn't Haven and the rest of humanity continued to look for new worlds?
I meant to respond to this as well in my earlier post, yet given that it was already a wall of text maybe it's better it temporarily slipped my mind.

Haven was expanding to loot economies for quick cash and trade to prop up it's failed economy. It was a short term win, long term problem issue because they were infecting those newly conquered planets with some form of the overgrown dolist state Haven had fallen into, plus damaging their internal economies by sucking away the ready cash - starving them of the investment money needed to keep their economy healthy and growing.

Colonizing new planets is kind of exactly the opposite of what they were trying to do by turning conquistador. Setting up a new colony is a short term economic cost (and a big one) followed - hopefully - by a long term economic payback (once they get established to the point of being a viable trading partner with you - or at least a viable resource producer). If Haven had been able to hold off BLS increases long enough to come up with some medium to long term investment money there are probably better places to have spent it (bigger economic returns sooner) than in setting up a new colony. But they went to war as the only way they could see to pause the increase in BLS spending. I don't think they'd have had any luck trying to sell the same freeze to support a new colonization effort. (And they certainly didn't seem to have lots of people eager to move out of their comfortable urban lifestyle to be pioneers on some brand new planet - so finding willing and skilled people might have been just as hard as finding the money)

Indeed Jonathan. I considered your input myself, and meant to include a side note. Yet my posts continue to be too comprehensive as an initial draft and much is often edited out, lost in translation or overlooked.

I didn't mean that Haven should have been looking for new worlds as a reprieve from their financial burdens. They needed to conquer preexisting systems with credits in the bank.

Yet, IMO, that does not negate the need to continue to search for new viable systems that could eventually lead to contributing to their bottom line, innovations in their tech, or strategic location. Didn't the relation between the MWJ and Manticore teach them anything?

And the fact that they were barely hanging on financially shouldn't have been a spoilsport to any continued plans of surveying. The enormous expenditures of "galactic surveying" sure isn't stopping us now here on Earth. Besides, there were times of peace.

Also, with the maturity of the tech, it would seem that private companies would want to get into the business of long term surveying.

"We've just found some prime real estate some several hundred light years into the boon docks. It is flowing with lands of milk and honey and other convenient goodies."

Son, your mother says I have to hang you. Personally I don't think this is a capital offense. But if I don't hang you, she's gonna hang me and frankly, I'm not the one in trouble. —cthia's father. Incident in ? Axiom of Common Sense
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Re: Hyper Ships As Generation Ships
Post by cthia   » Fri Sep 30, 2016 8:36 am

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munroburton wrote:You don't need fan fiction for this information. Much is revealed in More Than Honor, which contains a chapter part of The Universe of Honor Harrington examining how the Honorverse Diaspora worked.

As for generation ships, it's an inefficient way of transporting a colony. Cryo hibernation is more practical, especially for extremely long duration voyages. As well as reducing the mass of the colony ship devoted to everyday living requirements, it avoids imposing psychological effects and cultural change upon the pioneers and their descendants.

As alluded to earlier on, I imagine that a current generation ship would be replete with the best of practical current tech. Which definitely utilizes cryo. I think that would be unavoidable, especially considering the vast reaches of space suddenly opened up to the idea.

Son, your mother says I have to hang you. Personally I don't think this is a capital offense. But if I don't hang you, she's gonna hang me and frankly, I'm not the one in trouble. —cthia's father. Incident in ? Axiom of Common Sense
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Re: Hyper Ships As Generation Ships
Post by cthia   » Fri Sep 30, 2016 8:57 am

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pnakasone wrote:A few questions

What is the outer limits of human occupied space?

How far beyond that has been explored and surveyed ?

How many worlds inside the limits of human space are still waiting to be colonized?

I do not think we have solid answers to any of these question.

All trillion dollar questions. I went round and round with several other posters regarding at least one of these questions some "generational posts" ago.

The entire Honorverse itself comprises less than a shoebox of "known" space -- being practically generous.

The very idea of a finite infinite space is oxymoronic.

Already in this thread one poster seems to be claiming that the landscape isn't big enough for the concept of a "generational survey ship." They seem to be thinking that it'd be along the lines of trying to run a crotch rocket in most driveways.

Yet another sign of man's arrogance and reliability on his tech and not his brain.

At any rate, the "collective notion" is infinite fuel for Sci-Fi recipes.

Son, your mother says I have to hang you. Personally I don't think this is a capital offense. But if I don't hang you, she's gonna hang me and frankly, I'm not the one in trouble. —cthia's father. Incident in ? Axiom of Common Sense
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Re: Hyper Ships As Generation Ships
Post by crewdude48   » Fri Sep 30, 2016 9:12 am

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cthia wrote:
munroburton wrote:You don't need fan fiction for this information. Much is revealed in More Than Honor, which contains a chapter part of The Universe of Honor Harrington examining how the Honorverse Diaspora worked.

As for generation ships, it's an inefficient way of transporting a colony. Cryo hibernation is more practical, especially for extremely long duration voyages. As well as reducing the mass of the colony ship devoted to everyday living requirements, it avoids imposing psychological effects and cultural change upon the pioneers and their descendants.

As alluded to earlier on, I imagine that a current generation ship would be replete with the best of practical current tech. Which definitely utilizes cryo. I think that would be unavoidable, especially considering the vast reaches of space suddenly opened up to the idea.


If you are putting people into cryo, it is a cryo ship, not a generation ship. A generation ship has people living and creating new generations onboard,
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