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Re: why the honorverse would be full of dead planets | |
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by kzt » Thu Sep 15, 2016 4:49 pm | |
kzt
Posts: 11360
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It really doesn't matter. A million or four tons of iron ore or ingots, 4 million tons of grain, it all works the same.
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Re: why the honorverse would be full of dead planets | |
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by Annachie » Thu Sep 15, 2016 5:31 pm | |
Annachie
Posts: 3099
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I should mention that Austalia exports sand to Saudi Arabia. Along with camels.
Hell, I honestly expet that there are freighters in the honorverse carting air as cargo. Sent from my SM-G920I using Tapatalk ~~~~~~~~~~~~~~~~~~
You are so going to die. :p ~~~~ runsforcelery ~~~~~~~~~~~~~~~~~~~ still not dead. |
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Re: why the honorverse would be full of dead planets | |
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by zuluwiz » Thu Sep 15, 2016 8:38 pm | |
zuluwiz
Posts: 218
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L. E. Modesitt actually did this in The Ecolitan Enigma.Took a large freighter, filled it with asteroidal iron and drove into a moon at relativistic speed, destroying it utterly. Escaped in an attached scout ship and got away clean. Not saying it could or could not be done in the Honorverse, that's the author's option. But it has been done elsewhere.
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Re: why the honorverse would be full of dead planets | |
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by Somtaaw » Thu Sep 15, 2016 8:48 pm | |
Somtaaw
Posts: 1203
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the "sand caster" offensive action also features prominently features in the Ian Douglas Star Carrier books. This specific tactic of using a sandblast launched via freighter was also very prominent in Star Marines (also an Ian Douglas series) to blow the hell out of a Xuul monitoring planetoid. There's dozens of this variant, it's a well-used strategy in various sci-fi's that aren't fairly well thought out and have some form of super-civilization that says "do this, and we will end you." And sometimes it's actually the super-civilization that does the exterminating (like over in the Excalibur Alternative series). And then there's always the Heinlein maneuver of dropping rocks from the moon, and uhh starting to blank on the various sci-fi tropes there's so many it's a brain lockup. |
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Re: why the honorverse would be full of dead planets | |
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by Tim » Thu Sep 15, 2016 10:05 pm | |
Tim
Posts: 37
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This thread reminds me of the suits in the aftermath of 9/11.
Who could have for seen anything like this? Our reports stated known terrorist groups don't have the resources to pull off an attack like this. Something like this requires some very special skill sets and applicants are screened and monitored. And on and on and on. 9/11, not surprised at attack method or one of the targets. They had been there and done that at the trade center. And those suits all need to be fired as they must be illiterate or only read PC garbage. All I got to say about method of attack is two words, Tom Clancy. As for the "in the future humans don't think like that". PLEASEEEEEEEEEEEEEEEEEEEEEEEE............ There are only a few forums I regularly check. This is one of them and it is because you guy's and gal's have your heads screwed on straight for the most part. Enough said. |
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Re: why the honorverse would be full of dead planets | |
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by Jonathan_S » Thu Sep 15, 2016 10:35 pm | |
Jonathan_S
Posts: 8793
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Ok, finally ran some numbers. At 6 light days from Earth you'll definitely be within their grav sensor range - after all Manticore's sensor have ranges measured in lightmonths. So roughly 2 hours 20 minutes after you drop out of hyper the FTL trace of your hyper emergence, and then the continuing FTL tracking of your wedge hit Earth's sensors. Assuming you worked up to the max speed of 0.5c in the alpha bands you'd be down to 0.04c (11991.68 kps) when you hit n-space. From that point a 380g freigher would take roughly 14 3/4 hours to work up to your specified 0.7c, then another 15 hours to slow back down to the 0.3c safe speed to enter hyper - so over a day all told; while you cover almost 11 lighthours (and shave about 12 minutes off your FTL tracking lag) The continual hard accel towards Earth will, as I said before, be suspicious enough - worthy of dispatching a boat to investigate why you aren't making a short jump through hyper if you landed that badly short. But once you turn over and start slowing back down lots of red flags should be going off. Of course by then you've dumped your load as a relativistic projectile - but a ship coming out to investigate you should easily be able to see that - giving Earth even more time to react that I'd predicted from the light speed signature of the sandblast's passage. [Edit I made a type of the freighter's top speed in hyper; 0.6c rather than the correct 0.5c. However I'd done the math with 0.5c] Last edited by Jonathan_S on Fri Sep 16, 2016 12:06 pm, edited 1 time in total.
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Re: why the honorverse would be full of dead planets | |
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by Star Knight » Fri Sep 16, 2016 3:41 am | |
Star Knight
Posts: 843
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Pretty much
Just drop in a lightmonth out and nobody will detect you. Or dont run the wedge at full power. FTL gravitic tracking has its limits and nobody except Mantiocore keeps an eye on whats happening so far out system.
Uhm no, not really. Nobody will bother. They wont look for you, let alone dispatch someone to look after you. This isnt Manticore, this is Earth, they dont care. They'll assume you have some engine trouble and decide to make the trip in nspace. Or they just think that you are too incompetent to try a short hyperjump after you screwed up your inital jump. In any case you would call them anyway if you are in real trouble. So why bother.
Nothing will go off, if anyone notices it will be lost in the usual chatter before anyone notices. We are dealing with Solarian Level bureaucracy here. There is no way in hell some odd behaviour detected by the Gravitic Array agency will result in the deployment of a hypercapable vessel within a couple of hours. And even if they'll manage that, the vessel must first clear the hyper limit to make the jump. Even ignoring acceleration this would take about six hours from Mars Orbit at moderate speeds. So even assuming they'll start the alert process at turnover, chances are you are gone before the vessel makes the jump.
Uhm no. They wont detect it since they wont be looking for it. No wedges, no detection. And what could they do if they detect the cloud of sand coming in at .7c? This is not Manticore, they dont have vessel on sandby to guard the planets with their wedges. |
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Re: why the honorverse would be full of dead planets | |
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by WeirdlyWired » Fri Sep 16, 2016 3:48 am | |
WeirdlyWired
Posts: 487
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1) Minor point, planets do move if only in a fairly predictable fashion.
2) Come in from either polar N or S. Kind of hard to trace that vector back to anything meaningful. I'm kind of a dumb Lib Arts grad, so I have no idea how far past earth's orbit a light month is but I'm guessing it's a bit farther than Pluto's orbit by a factor of at least 100 (probably closer to 10,000). That's quite a lot of sensor reach, even for passives. Not sure how much "faster" faster than light even is. Except that Manty ghost rider FTL is not instantaneous. So basically you're saying a ship would have to start out about half way from Alpha Centauri and accelerate flat out, translate down to N-space kill the wedge and coast in? Helas,chou, Je m'en fache.
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Re: why the honorverse would be full of dead planets | |
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by Vince » Fri Sep 16, 2016 4:02 am | |
Vince
Posts: 1574
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FYI: Light leaving the sun can reach the orbit of Pluto in 5 hours. -------------------------------------------------------------
History does not repeat itself so much as it echoes. |
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Re: why the honorverse would be full of dead planets | |
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by WeirdlyWired » Fri Sep 16, 2016 4:25 am | |
WeirdlyWired
Posts: 487
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Do a light month is way beyond the effective boundaries of the solar system. Thanx for the heads up. nice to have high friends in all sorts of places. Helas,chou, Je m'en fache.
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