WeirdlyWired wrote:My turn, gimme that riding crop
Ok, all the construction platforms and docks were destroyed in Oyster Bay. Tractor some hulls together and use them for the keels of the new platforms. I mean if people insist on not scrapping them. pour a little ceramacrete over the tops and fire it. Guess you could use the reactors for power. (ducks the rotten tomatoes)
This has been mentioned before and was one of the better solutions. However, it too has major issues.
1) The ships are 100 years old and have major maintenance issues, including a lack of basic maintenance. The Scientists are a 250 year old design and the average ship is 125 years old. the reactors themselves are several levels less efficient than a modern Manticorian design AND have high levels of use.
All the ships just went through a battle where most ships were hit in some way. Any hit can cause feedbacks in the electrical system, causing issues with the reactors.
And no docks or repair crews are available to asses each ship thoroughly and verify that these issues do not exist.
2) Every aspect of an SD is manpower intensive. Each Fusion plant, all 5-6 of them, are thoroughly spread throughout the ship, and require a large watch crew and repair crew. to keep the crew in there, you need to run lifesupport, not just in the reactor spaces, but in most of the ship so the crews can move to the reactors from the boat bays and spare parts bins - which requires a crew to run the several redundant life support systems AND repair crews of the parts when they break. In addition, you need to run at least one boat bay, so people can go to and from the ship. You probably also need a crew in Damage control for safety reasons and to monitor ship power issues. And you probably need a helm watch on the bridge for orbital control and techs to watch and repair the thrusters.
In short, you probably need several 100 people just to run the reactors short term - per watch rotation. Compare this to a 40 man crew on a freighter with a single reactor. Or an "unmanned" solar satellite (which probably still has a ground crew and repair crew assigned to it).
3) To move one of these ships, a skeleton crew is in the 100 person range. Just to get one of these ships where ever you need it, you will need to get a large ferry crew to get it there.
If you had one of these laying around, and you needed power for your construction project - sure, trash a maintenance hatch or missile tube and run power conduits through it and light up your life. But as soon as your project has it's designed power source running, unplug the SD and send it away, because a purpose built power supply is going to cost you less to run and give you fewer maintenance headaches than using an old Solarian SD.
And why not use them in Manticorian Space for the rebuild, even temporarily? Well, why would you use a 125 year old, unknown Solarian ship for it when you have a running, 15 year old Gryphon you just put in storage that you know works properly, has a known maintenance history, and you have crews trained on it's use and maintenance? You can do the same thing temporarily, and not have to worry about issue #1 above.