People, nobody in the Manticoran government ever really expected the Sollies to listen to reason. Certainly, they
hoped that after a couple of hundred Solarian superdreadnoughts had been turned into drifting wreckage reality might
begin to percolate through the Mandarins' skulls, but they knew too much about how the Solarian League thought to actually
expect it to happen.
The problem was that they had to at least
attempt a negotiated settlement, using the most . . . emphatic tools they had, for several reasons. First, because it was the moral and responsible thing to do. Second, because if they want to avoid revanchism on the trimmed-back League's part, they need it on the record when the time inevitably comes to sit down at the peace table and dictate the terms of the treaty that they did their dead level best to not kill any more Solarians than they had to. Third, because up until the instant the trigger got pulled/the button got pushed, there was always the possibility of sanity breaking out
somewhere, however
unlikely that might be. And I should point out to you that their strategy vis-à-vis Filareta, and what would almost certainly have been the beginning of a negotiated peace process based on a
realistic SLN appreciation of the two sides' relative combat capabilities,
would have worked without the nanotech-programmed ops officer who fired after Filareta had accepted that he couldn't fight the Allies and win.
The Manties aren't
surprised by the Mandarins' intransigence. They are disgusted, infuriated, exasperated, and really oh truly oh pissed-off by it, but not surprised. They and the Havenites are perfectly prepared to pursue diplomatic ends through the exchange of missile pods if that's the only way to make the League listen to reason, and they fully expect that that's precisely what they're going to have to do. But that doesn't absolve them of the moral responsibility to
attempt to prevent the fully avoidable deaths of millions of Solarian spacers. Having done their damnedest to prevent it, and to get the League to wake up and smell the coffee where the Mesan Alignment is concerned, they will unflinchingly do whatever they have to do in the defense of their own citizens, but it's important to them — for personal philosophical and moral (and in some instances religious) reasons — to first
try to avoid megadeaths. Even if they're "only" Solarians.
From the Solarian perspective, in one sense it's self-evidently true that Manticore and Haven can't win an extended war if the League is willing to commit the effort, expend the lives, and somehow pay for the R&D and construction budgets required. What the League hasn't quite grasped yet is that the Grand Alliance presents an existential threat to the entire League. They've always been able to "game" the situation in the past, and the sheer size of their polity and their industrial plant, coupled with their robust technological sector, tells them that within four or five years — possibly as many as ten — they will be able to duplicate Manticoran war-fighting technology at least well enough for their fleets to have a fighting chance with numerical superiority. In that calculation, they are quite correct, but what they haven't fully confronted — so far, at least — is that they don't
have four or five years . . . unless the Grand Alliance
chooses to give those years to them. What the Mandarins haven't figured out even yet is that the Grand Alliance
is showing tremendous restraint and trying to minimize Solarian casualties.
To the extent that that restraint allows the Mandarins to go on lying to themselves about their ability to "eventually" defeat the Grand Alliance, it is a strategic mistake on Elizabeth and Eloise's part. It's just a little difficult even for someone as tough-minded as Elizabeth Winton or Eloise Pritchart to justify killing effectively defenseless men and women to make a point to their political overlords, however. Eventually, they may have to simply accept that they have to break some eggs —
lots of eggs — to make their omelette, but despite what the other side's propagandists may be saying about them, neither of them delights in the slaughter of their enemies.
Vince wrote:cthia wrote:Vince, from the latter part of your post, top of page 2...
What exactly has changed that the League can't still "play for time?"
And while playing for time, still use that very big hammer to suppress any other uppity polities who're thinking of pulling a 'Beowulfie.' OFS should already be in antagonistic mode. A canned response to that sort or thing.
One thing that hasn't changed is Manticore's recognition that they absolutely, if they are to survive as a star nation,
cannot allow the League to do the diplomatic dance "to play for time".
Three things that have changed is all of chapter 43 of Mission of Honor, where the existence of the Mesan Alignment was revealed, the war between the Manticore Alliance and the Republic of Haven was declared over, and the Star Empire accepted the Republic's offer of alliance against the Solarian League.
Four additional things that have changed is the addition of Beowulf and the Kingdom of Torch to the alliance, followed by Filareta's Folly, and the formal end to the Haven war by peace treaty in A Rising Thunder and Cauldron of Ghosts. And the liberation of the Kingdom of Meyers and the imminent liberation of the Meyers sector from the Office of Frontier Security in Shadow of Freedom. And Beowulf, Torch and Haven all share the Manticoran view that they absolutely
cannot let the League do the diplomatic dance "to play for time" if they are to survive.
Two things waiting in the wings are Erewhon joining the Grand Alliance and the impending Maya sector succession, probably with Maya joining the Grand Alliance.
Finally, the slow ongoing dawning realization throughout various levels in the Solarian League that they are not just outclassed by the Grand Alliance, but the Mesan Alignment as well, and what that actually means for the both the individuals realizing this (to a greater or lesser extent) in the League, and the League as a whole.
While the League may attempt the diplomatic dance "to play for time", it will be the Grand Alliance who will choose the dance card, the music, the musicians, the venue, when the dance of musical chairs ends, and the terms on which the dance ends (and it
WILL end, because the Grand Alliance is absolutely aware it
cannot let the Solarian League to do the diplomatic dance "to play for time" if the Grand Alliance is to survive).
NOT the League, much to its dismay (and standing the previous diplomatic paradigm on its head).