Kizarvexis wrote:I seem to remember a discussion in one of the books about bad things happening if you crossed the hyperlimit a little bit in the alpha band. If you crossed too much, 1/3 of the hyperlimit radius from the star I believe, then it was bug splat on a wall. Since the hyper limit of stars is a few AU at most and stars are generally light years apart (63k+ AU per light year), you don't run into stars much. With the bad sensor ranges in hyperspace, you can not get a read on more than one star to make a map as you go. I don't remember if this applied to all bands or just the alpha band.
I thought I remembered that only applying if you tried to exit hyperspace within the hyper limit.
However, while looking for a statement I thought I'd remembered RFC making about not having anything in hyper to use as navigation fixes I instead stumbled across a flat statement in the pearls saying stars
do affect the lowest hyper bands.
runsforcelery wrote:Any star's gravity well produces a discernible distortion, or "ripple" effect, in the lowest hyper-space bands. These ripples are not normally sufficient to make problems for a starship simply passing through the hyper-space which corresponds to the normal-space location of the star, although such ships can occasionally encounter severe grav-wave turbulence if they get too close to the star. This ripple effect grows more pronounced as the mass of the star goes up, and the curve climbs quite steeply once you get into the stellar giant classes.
(So I clearly got
that wrong)
Maybe ships simply don't use them for fixes because then they'd be stuck in the Alpha bands (far slower than the bands they normally cruise). And the sensors are short ranged enough I'd think you'd need to basically plot your course star by star, constantly correcting any intertial nav drift, to get any benefit. If you need a nav fix you couldn't see enough ripples from stars to replot your position from within hyper - you'd need to drop to n-space.
Though that still doesn't explain why it's so hard to calculate an exit virtually on top of the hyper limit. It seems that from the lowest Alpha band the ship's warshawski sensor should easily be able to spot even minor turbulence from the star and give you extremely accurate range. After all its looking the compressed hyper equivalent of a mere few dozen light minutes of n-space...
(But maybe it's very hard to tell the relatively fixed turbulence caused by a main sequence star from other random turbulence?...)