JohnRoth wrote:Yup, I read that, and I thought that's what I said. Let me clarify. The issue is the entry and exit lanes. Are we talking about the entire entry and exit lane being a single, straight line to the actual "doorway" where you have to have your sails up to transit or you'll be ripped to cosmic dust bunnies, or is the transit lane longer and possibly twistier than this?
My impression is the latter. This is the Harvest Joy's transit to Lynx. Notice that the wedge doesn't get dropped until after the first sail is up.
Certainly the books seem a bit more cavalier about the grav wave's extension into n-space or at least heavily compresses the time to make the description "on page" move quicker.
I guess it boils down to what we're calling the "lane"; which is basically what Louis R already said.
I've been using it (and terms like "grav sheer" to try to refer to just the bit where the grav wave intrudes into n-space strongly enough that you must use your sail. That's some length away from the terminus itself, because RFC says it takes (depending on the ship and on the terminus) 20 seconds to as much as 3 minutes from the time you rig sails until you reach to "doorway" where the hypergenerator can jump you to the far terminus (or going the other way, it's that long after emergence before you're out the end of the grav wave enough to switch over to wedge). It's that time under sail where the ships are extremely vulnerable to defenders.
However there is also a space traffic control "lane" through n-space which Astro control requires ships to follow. That part is just an semi-arbitrary path through space and a ship can freely use wedges, sidewalls, missiles, etc while approaching the spot where they have to raise sails. The only increased vulnerability in that "outer", or "distant",lane is that the ships are moving down a very known and predictable path to a fixed point (so it could be heavily mined even past the end of the grav portion; where you can switch from sails back to wedge).