MuonNeutrino
Commander
Posts: 167
Joined: Tue Aug 06, 2013 12:40 pm
|
(Apologies in advance for the wall of text...)
As best as I can tell, the LDDM idea actually might be possible (unlike a lot of crazy ideas that have come through these forums!), albeit it's hard to pin down exactly what level of performance it should be capable of. The real question IMO is whether it'd be worth it compared to the Mk-16, and my guess is probably not in most cases.
The big unknown is how much internal volume the second drive ring (and any necessary internal drive components that also have to be duplicated) would take up. It's gotta be at least *some* volume, but if it's small enough then you might be able to pay for it by slightly reducing capacitor volume (e.g. probably bringing the endurance down from Mk-36 LERM levels back to 'standard' SDM levels - note that the LERM *has* to have more energy dense capacitors than pre-war missiles to power its longer running drive, so you can probably do this), especially if it's possible to make the drive components themselves any smaller given that each drive ring only has to run for half as long.
Under the optimistic assumption that you can make those tradeoffs, the net result would be a missile the size of a Mk-36 LERM (which is a DD/CL size missile as opposed to the CA/BC sized Mk-16), that can either just run both drives in succession for the same acceleration and total powered endurance as a standard single-drive missile (e.g. slightly shorter than a LERM), or run one drive for half the time of a SDM, coast, then turn on the second drive once it gets close to its target, for the same terminal velocity as a standard SDM but longer powered range due to the coast phase. Warhead would be equivalent between the two missiles (any upgrades could be just as easily applied to the LERM as well), so that's not really important for the moment.
The real question is, *are the tradeoffs relative to the Mk-16 worth it?* That is, are the hypothetical advantages in number of tubes mounted, internal volume used, number of missiles that can be stored, etc, worth the undeniably decreased effectiveness on a per-missile basis? This is, unfortunately, the place where it becomes difficult to draw any definitive conclusions. We can try to parameterize the various differences, though.
First, we can assume it'd have the standard acceleration numbers, so 46,000 G (450.8 km/s^2) at the usual low power long range drive settings. Under this design it would have two drive stages of 90 seconds each, rather than one of the usual 180 seconds. The first stage will accelerate it to 40,572 km/s over a distance of 1.83 million km, and the second stage will accelerate it up to a terminal velocity of 81,144 km/s (or 0.27 c) over a distance of 5.48 million km, for a total (continuous-burn) powered range of 7.3 million km (or 24 light-seconds) from rest. Now, we're going to assume that the targets are farther away than that, just because otherwise the entire topic of extended range missiles is moot. To reach a more distant target will require a coast phase between the first and second stages, which at 40,572 km/s will add 30 seconds to the flight for every additional 1.22 million km of range.
Meanwhile, a Mk-16 accelerates at 46,000 G for two consecutive 180 second drive stages, reaching a final velocity of 162,288 km/s (0.54 c) and covering a distance of 29.2 million km (~97 light seconds) in the process. If it uses the second stage at full power instead, after 240 seconds of acceleration it'll reach a final velocity of 135,240 km/s (0.45 c) over a range of 13.8 million km (~46 light seconds). (This is a lower terminal velocity than the final velocity of a *full* double low power burn, but if the target is at 13.8 million km or closer it'll be faster than the *abbreviated* double low power burn needed to reach that range.)
To reach the 29.2 million km powered range of a Mk-16, a LDDM will have to coast for 538 seconds before kicking in its second drive. At 500 gravities, a target ship could change its predicted position by about 0.7 million km during that time period, which is not really enough to make it impossible for the missile to catch up to it but definitely would lower accuracy. Total flight time will be 718 seconds, or almost 12 minutes, and terminal velocity will be 0.27 c. Meanwhile, as noted above, a Mk-16 makes the same trip in 360 seconds, and will have a terminal velocity of 0.54 c. Comparing the 13.8 million km snapshot case, the LDDM will have to coast for 160 seconds, for a total flight time of 340 seconds and the same terminal velocity of 0.27 c. Again, as noted above the Mk-16 will make the trip in 240 seconds and will have a terminal velocity of 0.45 c.
Overall, the LDDM doesn't come off as bad as one might expect in terms of raw range/flight time. Yes, it will usually take 40-100% longer to get to its target than a Mk-16, at a consequent loss of accuracy, but it can still get there in not completely unreasonable lengths of time. However, where it falls down badly is in terminal velocity, with Mk-16s generating roughly double the velocity in most cases, and I think you're severely underestimating how important that is.
At the most basic level, terminal velocity directly determines how long their missile defenses get to shoot at each of your birds - to first order, twice the terminal velocity means half as many CM and PD shots at each missile, and assuming everything else is equal means half as many birds get shot down. (In practice, we've seen that higher terminal velocity also lowers the chances of each CM/PD shot actually hitting its target, so twice the terminal velocity equates to *less* than half as many birds getting shot down.) Really, the terminal velocity allowed by the DDM/MDM format is almost as important as the range - even with their EW, that terminal velocity still accounts for a large chunk of the amazing ability modern manty missiles have to penetrate missile defenses. Even against defenses that know that kind of speed is possible, it still cuts defensive engagement time by 1/2 to 2/3rds - and it does so regardless of the defenders point defense accuracy/ability to see through your EW.
Honestly, the advantages of increased terminal velocity are going to be most decisive not against a grossly superior tonnage of foes (which will have enough missile defense to swat your small salvo even if they only get one shot, if they're not completely incompetent - and you can't design your fleet assuming incompetent foes), but against near-peer opposition whose missile defenses are closer in overall capacity to your salvo sizes. Going from the enemy being able to shoot your entire salvo down thrice over to being able to shoot it down only 1.5 times over doesn't make a difference, but going from them being able to shoot down 80% of your salvo to only being able to shoot down 40% of it is a *huge* advantage. In other words, this advantage will be most important against exactly the foes the ship will most need an advantage *against* in that independent cruising role - near-peer foes.
Now, one might argue that the lower ability to penetrate missile defense would be compensated for by the larger number of missiles you'd be able to throw in each salvo, given that you can afford to mount more of the smaller tubes, but that brings us to the *rest* of the advantages that the full-up DDM Mk-16 has - namely, damage potential and EW.
Regardless of upgrades, not only is a LDDM's warhead still going to be considerably weaker because the space to cram in a warhead is much smaller, it's also going to have to have shorter (and possibly fewer) lasing rods, again just because the missile is smaller. I would be very surprised if a LDDM hit could deal more than half as much damage as a Mk-16 hit, and I would definitely not be surprised if it were more like a third to a quarter. (Note that even assuming equal sizes/numbers of lasing rods and grav lens effectiveness, this DD/CL weight missile would have to have a 20 megaton warhead - bigger than the 15mt warhead in the original CA/BC weight Mk-16! - in order to do even half as much damage as the current Mk-16 with 40 megaton warhead. Even assuming it can get that big of a warhead, the fewer/shorter lasing rods will definitely further reduce its power.) And the other major drawback of the LDDM format is that it's penetration aids are going to be greatly inferior to those of the Mk-16, because of the much greater power made available to Mk-16 EW heads by their microfusion reactors. We've seen described many times in the books just how amazingly nasty microfusion-powered EW is compared to traditional penetration EW, and I think it's safe to say that the difference in effectiveness is *at least* enough to counterbalance the lower numbers of EW birds you'd have in each salvo, and perhaps even to still be more effective.
Ultimately, to put it all together, Mk-16 salvoes are likely going to be at least twice as good at penetrating enemy missile defenses due to their velocity, penetration EW is at *best* a wash and likely still in the Mk-16s favor, and each hit is going to be at least twice as damaging due to their superior warheads and lasing rods. That argues that, in order to be equally effective, you need to be able to throw something like four times (or more) as many LDDMs. Are LDDMs and their launchers going to be only a quarter the size of Mk-16s and *their* launchers? I don't think we have any way of saying for sure, but I'd bet no, and so I'm guessing that for something the size of an Avalon-B successor Mk-16s are still going to be better. (Mk-16s would also require less fire control.) However, if you're talking something small enough that you just can't mount Mk-16s *at all* (like a Wolfhound), then a LDDM might be useful, though at that point you have to weigh their performance against a Mk-36 LERM instead and I unfortunately don't know what the numbers are for that missile.
(Also, side nitpick - Avalons aren't built for *any* role in the Fleet Engagement Context; the RMN has pretty much concluded that DDs and CLs are far too vulnerable targets to have any business in a wall of battle engagement and their fleet screening role has basically reverted to the much more elusive, expendible, and effective LACs. Irrelevant to the rest of the post, just wanted to note that.)
_______________________________________________________ MuonNeutrino Astronomer, teacher, gamer, and procrastinator extraordinaire
|