Somtaaw wrote:If I have to go quote diving through this whole thread I will, but I'll point out that you're the one absolutely stuck on pods that:
a) fit standard rails, only twice as many as standard pods
From the very start of the thread, the position regarding fitting standard rails and having the contours like a standard pod WAS, IS and WILL BE, NICE TO HAVE, not a requirement. Go check the very first post.
I have mentioned that these defensive pods would be mostly used by lighter combatants AGAIN and AGAIN and AGAIN in this thread. Since when has lighter combatants become predominantly pod-layers?
b) accept that trading out entire pods of shipkillers for these defense pods is not only a good trade, but should be done for even SDP's
Why not? If the pods=drone's performance is in the same level as Lorelei platforms against SLN missiles, why use more expensive and scarce platform when facing less capable missiles?
c) don't seem to understand that tractoring pods to the ship gives the pods a week lifespan, based on how long the Mesa/TIY pods were designed to last at Monica, and they don't have all the bells and whistles RMN pods do (so arguably, the RMN pods even with fusion would last less than a week)
You seem to have tunnel vision regarding what is and what is not possible. If you give the specs to engineers, they can find ways to do it, even if its bolting the damned things to the hull like what the Andermani did. I sincerely doubt that with all the advanced technology the RMN has, they wouldn't be able to put in a magnetic clamp on the thing. I don't know why it would be difficult to have a mode of power reception to keep the mag clamps running instead of starting up the pod's fusion plant. Hell, even a dumb AI can understand that the power it is being given is not enough to power up the plant and its only possible use is for the clamp.
By those three points you have been making sir, that means you are indeed advocating podlayers should have these pods. You also have been unwilling to accept that more than just myself, have pointed out these pods are irrelevant.
Your 3 points are:
1) wrong understanding of what is being proposed
2) believe old tech is terrible even when its not
3) lack imagination on the engineering capabilities of people who can build things that get things that go up to an appreciable speed of light, can trigger fusion explosions and time the gravitic lenses to channel said explosion and have the lasing rods aligned so as to hit a ship 30,000 KMs away with ALL those things happening in a split second. I don't know why finding ways to get a box to stick to a ship's hull for a time is such a huge undertaking in your thinking.
Page 4:Rakhmamort wrote:As I said, it's just engineering. I don't know how big the pod's propulsion equipment should be but I believe RC drive modules would be good enough for the defensive pod. The pod does not need to have very high acceleration, just fast enough to get into position and maintain formation with the ship/s it is defending.
You were advocating your "defense" pods, should not only be carrying Dazzlers and decoys, but advocating they should also have their own impellers to keep up with ships on their own.
Maxx from Bu9 addressed that point:
"so these half-pods will absolutely need to be launched from pod bays."
Why? They are pods, they can be limpeted to the hull, tractored or towed.
You addressed that point as irrelevant, someone else can make it work on page 5
I have yet to see a reason why it cannot be done. Even David does not say it cannot be done, there's just not enough reason for expending the effort.
http://infodump.thefifthimperium.com/en ... gton/176/1
Here you are saying a podlayer can almost magically change loadouts based on what they're about to fight, whenever they want. Based on Shadow of Freedom, the Hexapuma went around a month without the missiles it fired in Nuncio until it got to an ammunition ship.
I said that? Choosing half pods when you are deciding what pods to bring in your patrol or deployment is MAGICALLY changing your load-outs? When and where can tac officers make that decision? While away from the base? Are there half pods or full pods lying around everywhere? Why aren't the enemy fleets dropping their weak-assed pods with the Apollo pods they will find on their way to their target?
If you want to argue, don't use your wild interpretations of what I said. My statements are very clear. I have stuck to the topic I am proposing the entire time and you have been going wildly off tangent putting words in my mouth and inventing scenarios that are not even related with the topic.
Later on in that same page, you ridiculed that light ships would carry many EW drones at all. On Basilisk Station, Honor took a LIGHT CRUISER up against the Sirius, which was later rated at a minimum heavy cruiser, if not battlecruiser, and had upwards of 3 decoys per broadside. Decoys are the same as EW drones, they both serve to lure missiles away from the launch ship.
ARE YOU EVEN READING MY POSTS? On Basilisk Station, the missile environment is pathetic compared to what we are seeing in current combat and those 3 drones per broadside were almost not enough even then. What more would current missile combat do to the survivability of these 3 drones per broadside of yours?
During Honor Among Enemies, the decoy drones the Wayfarer launched to mimic the Artemis were both huge, and devoured power that they could only last 30 minutes each, this being a time prior to widespread Ghost Rider fusion decoys which would still only last an hour or two, as per evidence in the Battle of Elric circa Ashes of Victory.
How long do battles last in the current combat environment? Manticore's home fleet was gone in minutes. But that one is a battle of heavies. The battle of torch is a battle of light units, how long did it last? Minutes again. Less than 2 hours even if you count the time the Mesan ex-SLN mercs dropped into the system. So why is endurance a problem for you when the pod-drones are actually meant to be destroyed by the enemy if it does its intended job?
Here you are ignoring the power issue of your pods, after saying these pods will have full up Dazzlers which means fusion power but in the same post just prior:
What power issues? Your standard flat pack can fire up 14 Mk-16 based full powered Dazzlers and you have a problem with a half pod powering up 4? And it has all those space from 3 Mk-16s missiles that are 'non-existent'. 3 whole missiles with fusion plants of their own plus their launchers. From the image of the flatpack, the full pod's fusion reactor isn't taking up the space of 1 missile, much less 3. Why can't engineers use that space to increase the size and endurance of the half pod's plant?
As for the shape of the half pod, go cut it in half. It's a long rectangular box. Very very easy to 'reshape' so impeller rings can be placed. You can even use the nodes of one of the 'missing' missiles there. I don't know if you need bigger ones because the pod is larger but the pod isn't going to accelerate at 92,000kps, so I don't see a huge space issue regarding node size, after all, 3 missing missiles = 3 impeller rings.
Here you are saying they have to be rolled, or should be rolled early, which means their fusion cores are active which gives them an absolute maximum life endurance before they expire,
Because the scenario that was being proposed was 2 minutes worth of pods at the head of the rails during an ambush. I pointed out that nobody would do that and if somebody was going to put defensive pods at the head of the rails, it would be at most 1 or 2 patterns which means 12 or 24 drones, out in less than half a minute and protecting the ship from the ambushing ships.
Get the context of the post before using it as a counter argument.
or get proximity killed (another concept you seem to have understanding... it's handwavium plot that irrelevant to the shipkillers attacking anywhere from 50,000 km away attacking the ship, that same nuclear explosion will EMP disable any and all pods even remotely nearby. Plot and author say this is so, so you denying it like you have later in this thread, doesnt change that)
Your EMP proximity kill assumption has already been answered in your thread.
kzt wrote:There is the set of things that makes sense in the Honorverse and the set of things that David has written about the Honorverse. There is not a complete overlap. Don't think too hard about these sorts of things.
For example, the sensors on a MDM used to find the target fleet are grav sensors, which should not even detect a nuclear explosion, much less be blinded or damaged by it. Essentially the story describes Haven as laying smoke against radar directed gunnery.
Example 2, there is no real EMP in deep space, at least of the sort that people imagine. So the only way you get "proximity kills" is getting the warhead really, really close. Like tens of kms close, AKA contact nuke range.
It is what it is, and it isn't a physics text.
You can also read about EMP Myths and Facts here: http://www.futurescience.com/emp/emp-myths.html
"Myth: A nuclear weapon detonated in an airplane at maximum cruising altitude would cause an EMP.
Fact: It would cause an EMP, but it wouldn't be very strong compared with nuclear weapons detonated at other altitudes unless it were a special military spy plane flying at an extremely high altitude. At normal jet aircraft maximum cruising altitudes, a nuclear weapon would do much less damage, from any effects, than a weapon detonated either near the ground or in space. (The EMP would be minimal because electron currents would radiate pretty much equally in all directions, each direction tending to cancel another out. At much higher altitudes, in the near-space region, the currents would radiate mostly downward due to the relative lack of air in the upward direction. Only gamma radiation would travel upward, but it would not collide with electron-containing atoms, and so would just disperse.)"
And then my final point for now...
You want these pods to be a "low-tech" defense option for the Grand Alliance to use, without using all their "flashy" technology.
Except let's actually look at how everything gets used:
FTL comms? Ghost Rider.
Hermes buoys? Ghost Rider.
Dazzler? Ghost Rider.
Lorelei? Ghost Rider.
Decoys prior to Lorelei? Ghost Rider.
MDMs? Only possible because Ghost Rider was responsible for the next generation of high density capacitors and later fusion cores.
Missile pods? initially not a Ghost Rider spawned technology, but nowdays RMN pods are so full of Ghost Rider tech, we can safely call them Ghost Rider pods.
I'm having immense trouble understanding how these pods are supposed to avoid throwing it in the League, or MAlign's face how good RMN tech is, when it's all from Ghost Rider, and whether you're using a Dazzler mounted on a fusion 1 drive missile, or a fusion 4 drive system defense missile, a Dazzler is still a Dazzler, a decoy is a decoy, and MDM's are MDM's.
Lorelei is new. No Solarian force has survived combat where all of those high-tech toys were used.
I'm only upto page 6 of proof here starting from page 4 after we clarified what exactly this idea was supposed to be. To paraphrase Reverend Sullivan "would you care to guess how much more proof I can find, I almost guarantee your guess will be low"
I have shown that the proofs you seem to think support your arguments are a total misunderstanding on your part or outright putting words in my mouth. You can keep on trying though, nobody is stopping you. If you do want to continue, better be ready to refute the basis of my proposal.
1) Missile salvo sizes have become too large that new defensive strategy or equipment is needed.
2) SLN missile technology can be spoofed by Elric era ghost rider drone technology.
3) Pods can be equipped with impellers.
4) There are ways to attach pods to ships's hulls.
5) It is important to hide as much of your fleet's capabilities from the enemy.
6) The SLN will have MDM pods sooner than they would have pod layers.
7) The SLN is only going to 'jump' GA forces if they have a huge advantage in hulls and pods.
8) You need to survive the initial huge missile salvo/s otherwise your better ships are useless.