Rakhmamort wrote:As for saying I claimed pod layers are all supreme, can you quote the part where I said that?
If you have an axe to grind against BC(P)s, then go ahead and have at it. But please don't designate me as a champion of a ship design in a thread where I am talking about a pod-drone hybrid.
If I have to go quote diving through this whole thread I will, but I'll point out that you're the one absolutely stuck on pods that:
a) fit standard rails, only twice as many as standard pods
b) accept that trading out entire pods of shipkillers for these defense pods is not only a good trade, but should be done for even SDP's
c) don't seem to understand that tractoring pods to the ship gives the pods a week lifespan, based on how long the Mesa/TIY pods were designed to last at Monica, and they don't have all the bells and whistles RMN pods do (so arguably, the RMN pods even with fusion would last less than a week)
By those three points you have been making sir, that means you are indeed advocating podlayers should have these pods. You also have been unwilling to accept that more than just myself, have pointed out these pods are irrelevant.
Page 4:
Rakhmamort wrote:As I said, it's just engineering. I don't know how big the pod's propulsion equipment should be but I believe RC drive modules would be good enough for the defensive pod. The pod does not need to have very high acceleration, just fast enough to get into position and maintain formation with the ship/s it is defending.
You were advocating your "defense" pods, should not only be carrying Dazzlers and decoys, but advocating they should also have their own impellers to keep up with ships on their own.
Maxx from Bu9 addressed that point:
MaxxQ wrote:The pods currently used by the RMN (and even the older pods) all have RCS thrusters. These are required to spread the pods out after being deployed and to align them on the attack axis. However, you state later that you wish for them to be able to maintain stationkeeping with the ship they are to protect, and that brings up other cans of worms. It would definitely need an impeller drive, which requires certain design considerations. These considerations *may* make it difficult to design a pod like you describe that could work with standard pod-launching equipment (as BuNine has defined it).
Also, even half a pod (flatpack) is nearly twice the size of a standard Star Knight/Fearless recon drone (which is the most current drone we have blocked-out at the moment), so these half-pods will absolutely need to be launched from pod bays. As the bays are designed now, this may be difficult to do (note, I said difficult, not impossible) while still maintaining a standard attack missile loadout.
You addressed that point as irrelevant, someone else can make it work on page 5
Rakhmamort wrote:I'm aware of the basic mobility the current pods have but we both agree that it is not enough for what I was proposing.
As for the pod being equipped with impellers and that leading to a design considerations that would end up not working with the standard pod launchers, I leave that to the engineers.
Rakhmamort wrote:As for choosing defense pods over ship killer pods, that, honestly is on the tactical commander's lap. However, I chose the pod (half-pod) lay-out so non-pod-layers can also use them.
Smaller ships that only has a couple of ECM drones in their inventory can supplement them with a couple of half-pods that are tractored/limpeted/towed.
Here you are saying a podlayer can almost magically change loadouts based on what they're about to fight, whenever they want. Based on Shadow of Freedom, the Hexapuma went around a month without the missiles it fired in Nuncio until it got to an ammunition ship.
The only time(s) podlayers might be able to change out their ammo loadouts, would be assigned to large defensive formations (Home Fleets, major shipyards like Grendlesbane, etc), and as such when an enemy comes across the wall with blood in their eye, you're not going to have enough time to nip into a shipyard slip, offload shipkillers and load extra defense pods in an optimal load mix (example, defense pod layer, 3 layers of shipkillers, a defense pod layer or two, more shipkillers, and so on). Hostile fleet is incoming, you're going to move out to engage them, and whatever you happen to have on your rails is on your rails.
Later on in that same page, you ridiculed that light ships would carry many EW drones at all. On Basilisk Station, Honor took a
LIGHT CRUISER up against the Sirius, which was later rated at a minimum heavy cruiser, if not battlecruiser, and had upwards of 3 decoys per broadside. Decoys are the same as EW drones, they both serve to lure missiles away from the launch ship.
During Honor Among Enemies, the decoy drones the Wayfarer launched to mimic the Artemis were both huge, and devoured power that they could only last 30 minutes each, this being a time prior to widespread Ghost Rider fusion decoys which would still only last an hour or two, as per evidence in the Battle of Elric circa Ashes of Victory.
Now, by page 6:
Rakhmamort wrote:The defensive pods are half the size of standard pods. You can more easily find places where you can limpet/attach half sized pods onto the hull than full sized pods. The Andermani did that with their cruisers way back before they became allied with the RMN.
Here you are ignoring the power issue of your pods, after saying these pods will have full up Dazzlers which means fusion power but in the same post just prior:
Rakhmamort wrote:Jonathan_S wrote:Which works unless the enemy is detected when they attack from ambush. Then you would have your pod rails jammed with defensive pods; which in one respect is nice since you'll spend the first minute or two adding to you defense. But it also means the enemy is free to continue fire at you undistracted.
Why would you stack a hell of a lot of defensive pods which will take you minutes to deploy? The equivalent of the standard 6 MDM pod set out of the rails is 12 half pods, which means you got 12 drones already out. I believe that is more than enough to start off any battle.
Here you are saying they have to be rolled, or should be rolled early, which means their fusion cores are active which gives them an absolute maximum life endurance before they expire, or get proximity killed (another concept you seem to have understanding... it's handwavium plot that irrelevant to the shipkillers attacking anywhere from 50,000 km away attacking the ship, that same nuclear explosion will EMP disable any and all pods even remotely nearby. Plot and author say this is so, so you denying it like you have later in this thread, doesnt change that)
And then my final point for now...
Rakhmamort wrote:Somtaaw wrote:
I commend the strength of your defense, but these defensive pods are just plain useless to the Grand Alliance, everything they already have is better both offensively and defensively than any known competitor's tech. And said competitor's literally cannot get competing tech in less than 2 years, multiple books have quoted that from Hamish Alexander, to even Daud Al-Fanunandi (or whatever it was again, the ONI paranoic).
And that is exactly the point. The SLN's combat tech is so far behind RMN's that the GA need not be using their most advanced tech at all. High-tech equipment costs a lot. Imagine if you were using Patriots to shoot down stones launched by catapults. Would that be a cost effective defense?
You want these pods to be a "low-tech" defense option for the Grand Alliance to use, without using all their "flashy" technology.
Except let's actually look at how everything gets used:
FTL comms? Ghost Rider.
Hermes buoys? Ghost Rider.
Dazzler? Ghost Rider.
Lorelei? Ghost Rider.
Decoys prior to Lorelei? Ghost Rider.
MDMs? Only possible because Ghost Rider was responsible for the next generation of high density capacitors and later fusion cores.
Missile pods? initially not a Ghost Rider spawned technology, but nowdays RMN pods are so full of Ghost Rider tech, we can safely call them Ghost Rider pods.
I'm having immense trouble understanding how these pods are supposed to avoid throwing it in the League, or MAlign's face how good RMN tech is, when it's all from Ghost Rider, and whether you're using a Dazzler mounted on a fusion 1 drive missile, or a fusion 4 drive system defense missile, a Dazzler is still a Dazzler, a decoy is a decoy, and MDM's are MDM's.
I'm only upto page 6 of proof here starting from page 4 after we clarified what exactly this idea was supposed to be. To paraphrase Reverend Sullivan "would you care to guess how much more proof I can find, I almost guarantee your guess will be low"