Weird Harold wrote:Lord Skimper wrote:It is a customs patrol ship. What are you going to use missiles for? If you need missiles you can tow a missile pod or 20.
Warning shots for ships out of range of your energy weapons that won't heave to for inspection?
precisely this. Customs and patrol need at best ONE laser, if they're so deep in the sh!t, they need a BC or larger laser, they're dead already and even having multiple SD grasers isn't going to save them.
A "proper" customs patrol boat would merely be an upsized pinnace, which if you remember have a specific function of being able to assault ships that are underway and forcibly boarding troops.
So an upsized pinnace turned customs & wormhole patrol ship, would be somewhere around the size of a Katana, have 3 lasers of a 3cm size and 2 missile tubes, all bow-mounted. Beta-squared nodes, and all the other bells and whistles that make Shrikes, Ferrets and Katana's such powerful monsters. That gives you something capable of tremendous acceleration to zip around, can send warning shots and shoot up nodes without catastrophic damage in what you're shooting. Additional firepower may be included, such as a pair of Shrike rotary magazines so you have some shipkillers as a last resort.
It's a customs boat, if you want full anti-shipping then you either use an all up destroyer, or you admit that is overkill and send something that works better 90% of the time.