Vince wrote:Go back and look at Theemile's full post. It specifically refers
only to 8th fleet (Harrington) controlling missiles in the salvo it fired at 5th Fleet (Chin). It isn't concerned with D'Orville's (Home Fleet), Kuzak's (3rd Fleet) fire at 2nd Fleet (Tourville), or Alistair McKeon's (attached to 3rd Fleet) fire at 5th Fleet (Chin).
At All Costs, Chapter 68 wrote:At almost seventy-three million kilometers, the new arrivals were well outside even MDMs' powered range. Besides, there were only thirty-eight of them—less than half her own strength, even if all of them were wallers and not carriers.
* * *
Eighth Fleet released the five thousand Apollo pods which had been tractored to its SD(P)s' hulls, then spent another three minutes rolling additional pods. In all, it deployed a total of 7,776, almost exactly half its total ammunition allotment, given the Andermani ships' lighter magazine capacity.
Then it fired.
***Snip***
Eighth Fleet had deployed almost eight thousand pods. Those pods launched 69,984 missiles. Of that total, 7,776 were Apollo birds. Another 8,000 were electronic warfare platforms. Which meant that 54,208 carried laser heads—laser heads which homed on Genevieve Chin's ships with murderously accurate targeting.
Fifth Fleet's missile defenses did their best.
Their best was not good enough.
Italics are the author's, boldface is my emphasis.
Note that Honor left all her CLACs at Trevor's Star prior to bringing in the remainder of her SDs through the Junction in a mass transit, so the figure of 38 is all wallers (I don't know how many of that 38 had Keyhole II).
7776 Apollo control missiles controlled by 38 KHII SDP's in Eighth Fleet correlates to almost exactly 204 missiles controlled per SDP, which is the number that Honor stated against Filareta (paraphrasing because I don't feel like digging out the exact quote) "each of your superdreadnoughts can control blah blah, each of mine can control 200 missiles in real time at any range".
When you're firing any Apollo pods now, you fire one entire pod for every single control link your ship now has. Whether you have Keyhole II or not, you still control the whole pods worth of 8 missiles via the ACM, so prior to Oyster Bay knocking out all the manufacturing for Apollo, even Roland's towing Mk 23-E pods would have been firing ridiculously large salvo's.
Granted it's having Keyhole-II that truly makes it effective, but Admiral Oversteegen doing the exercise against Henke in Spindle, prior to Crandell showing up, shows us that even Apollo birds fired by ships without Keyhole-II's can still
USE ACM's effectively, they just get even more effective with FTL fire control. But the minimum effectiveness is going to be there, whether you're an Invictii that has both KHII's, an Invictii with zero Keyhole's, a Nike or Sag-C, a Roland, a Shrike-B, or a Star Knight.
Minimum effectiveness is still minimum effectiveness, and Apollo lets any ship fire salvo's eight times larger than usual, quantity has a quality of its own when it comes to missiles detonating.