Somtaaw wrote:
I commend the strength of your defense, but these defensive pods are just plain useless to the Grand Alliance, everything they already have is better both offensively and defensively than any known competitor's tech. And said competitor's literally cannot get competing tech in less than 2 years, multiple books have quoted that from Hamish Alexander, to even Daud Al-Fanunandi (or whatever it was again, the ONI paranoic).
And that is exactly the point. The SLN's combat tech is so far behind RMN's that the GA need not be using their most advanced tech at all. High-tech equipment costs a lot. Imagine if you were using Patriots to shoot down stones launched by catapults. Would that be a cost effective defense?
But addressing the point here, your defensive pods are basically just standard MDM "half" pods, stuffed with Dazzlers right? Why? Standard MDM shipkiller pods already seem to load at least one Dazzler and one Dragon Teeth + shipkillers, and ships already kick more out to seed their own broadsides and kick out Dazzlers + decoys defensively AT NEED.
Wrong. The defensive pod also incorporates Drone equipment. It is not just for throwing short ranged Dazzlers, it's main purpose is to act as a drone, the short ranged Dazzlers are there to make it more effective by blinding the incoming missiles first so they will have to 'look' for a target and then inviting them to hit the pod's fake ship projection.
Your pod launched decoys & Dazzlers are going to get proximity nuked and disabled unless you're constantly rolling more pods. Which is then interefering with your maximum SHIPKILLER pods, because you have to insert these defensives into your rails periodically.
And why should that be a bad thing for equipment that is designed to make the enemy waste missiles on it? That is exactly what the defensive pods are supposed to do. BE THE TARGET. While they are doing that job, the real ships are not the target.
Plus if you're trying to pull off the super salvo's that Giscard used at Solon, where he shot SIX entire podlaying superdreadnoughts DRY and he still couldn't even kill TWO Manticoran SDP's before Moriarty fired. Except if he'd been "padding" his rails with these notional defensive pods, he'd have needed at least another FOUR SDP's to get the same damage results. And at Solon he was not receiving any fire until the very end, so all those defensive pods would have been unfired for considerable time, which means now you need to pack tractor's into every single one.
Why am I going to try to pull off a super salvo? Why is that relevant?
Which means you are NOT going to fit 12 pods into the same space as 6 shipkillers, and still fill them with Dazzlers, plus Ghost Rider level decoys, PLUS have every defensive pod also have a tractor beam flatpack style AND a fusion core to power up the Dazzlers and decoys.
I'll agree with you on that. shipkillers fit into a pod, pods don't fit inside shipkillers.
Current pods already have a fusion plant to spin up the missiles that they are supposed to launch. I don't need to slap one in. If you think about it for one moment, with less missiles to spin up, the defensive pod will need a smaller one.
Keep in mind that Ghost Rider decoy's are also larger than all MDM's except capital ship versions. Which means these defensive pods would be restricted purely to SDP's, which already carry more of everything than anything else in space, and BCP's wouldn't be able to load them which it might possibly be of value.
Also keep in mind that a non-Apollo pod has 10 MDMs. The half pod is only going to launch 4 non-MDM Dazzlers. The space saved from the missile downgrade, plus the space from the 'missing' 5th missile and it's grav launcher is there to use. The Elric level tech had Ghost Rider drone tech on ship launched missiles. That means whatever it was can be put in the space vacated by the 'missing' 5th missile.
If I'm the engineer, I'll just enlarge that 'missing' 5th missile's fusion reactor and use it to power up the 4 Dazzlers. It will also be the power source for the pod's impellers (which would be the 'missing' 5th missile's relocated to the pod itself). The space for the grav driver for the 'missing' 5th missile can be used for additional bunkerage to give the pod/drone more endurance.
Sacrificing offensive firepower, for a pod that only gets in the way, when everything it does, I can do from my ship and do it better to boot.... sorry man, while like I said I commend the strength you're defending this with, it's a bad idea. Useless to the Alliance, and unbuildable by their enemies.
Why would you be sacrificing offensive firepower? Instead of firing off Ghost Rider missile drones and Dazzlers from your ship's tubes for defense, use the pods and continue to throw attack missiles at the enemy. You can only use the ship's tubes for one purpose at a time after all.