JohnRoth wrote:darrell wrote:forget about the lenny dets, a shark would make a good commerce raider. run up to a merchantman under stelth, and there is no way for them to see you.
Most merchants can accelerate faster than a Shark, which means that the Shark would have to place itself somewhere along a path that a merchant is likely to take. As soon as it fires off a missile, it's given away its position. The obvious response is: there's a warship in stealth out there.
Systems without an adequate fleet capable of locating and taking on a Shark probably don't have enough merchant traffic to make it worth while, systems that do have enough traffic can also detect a hyper transit that's fairly close in, which is more time the Shark has to spend getting into position.
you don't have to be faster than a merchantman if you can manuver against him and he can't see you with his crap sensors.
All you have to do is be somewhere near the path the merchant takes. approach in stealth to energy weapons range and order the merchant to drop their wedge. if they do, you have the ability to use your lower acceleration to capture them, if not you can destroy them with energy weapons.
Heck, for that matter, use a ghost and a couple of pinaces.