Jonathan_S wrote:Can you provide the quote for the 300km range? Because I can't find it (and I did searches for "three hundred", "300", and then finally "kilometer"). Also that would be insanely close range.Jeroswen wrote:Well after looking up the information in On Basylisk Station I found:
Energy Torpedoes have a 300km range.
They travel at near light speed
They are simply bottled plasma which explains the range limitations.
They are direct fire.
They have a very high rate of fire.
While extremely destructive they cannot pierce a sidewall.
.
If an energy torp could only fire 300km then SD's would never mount them because the wedges would be in physical contact as the etorp finally entered range. SD wedges sticking 150km out to either side of the ship. But we know SDs used to mount them just in case an enemy's sidewall got knocked offline in an energy range slugging match. Which also implies that they should have similar range to lasers and grasers (or at least the 400,000 km range at which SDs would slug it out to penetrate the opponent's sidewalls. Because if you have to close the range to exploit knocking out s sidewall the enemy will just roll behind their wedge and escape. Which again would make mounting the etorp fairly pointless even when you expect to have to slug it out in energy range.
Also in OBS they seemed to show that the limiting factor on using etorps was the 100,000 km range of the grav lance; itself already alarmingly close range...
I think that OBS indicates energy torp range is about a light second. And that's probably limited by plasma packet containment, so if you made an effort to push the technology, you could doubtlessly up the range, but since sidewalls make energy torps useless, there probably hasn't been a whole lot of dedicated research into making them longer ranged for a while.
You don't need contact nukes or missile bodies as KEWs - you program them for a wedge-on-target-hull intercept, and make like cutting butter with a plasma torch.