MAD-4A wrote:Well the thing I see, If Manticore just sits on the wormhole junction, then all the SLN has to do is drop a division of SDs right on top of them and blast them with grazer fire. If however, the Manties try to scatter in a globe at extended missile range then the SLN just needs to drop a tin-can in a few light minutes out, do a passive scan for a while, then jump back over the alpha wall & have a couple of SD drop next to each defender and pick them off singly with grazers and no mutual defense formations. Either way - nasty - and the Manties, with their missile emphasis, don't have the energy weapons, except on a few hundred SDs they turn their noses up at.
Not exactly true. Manticoran ships are missile heavy, but the energy weapons they carry are all larger on a class for class basis, copying from Grayson. So Battlecruisers carry SD grasers, cruisers are carrying BC grasers, and even a Rolan Destroyers are packing 5 larger than usual lasers.
So even if you somehow manage to drop a battlecruiser in energy range of a Roland, even coming across with exactly zero velocity will still be spending a few seconds for the computers to go from "blind" to sorting the normal space information. In that few seconds, a Roland that's within 500km is going to roll up on her side to deny you any energy weapon shots, and go to computer override point-defense as she scrambles to action stations. Even with a Scientist SD, you cant possibly launch enough missiles to override a mere Roland destroyer's point defense, and she's rolled on her side in the seconds it took your computers to go from blind, to information sorted, passed the information to computer operated energy weapons and fired.
During tSVW, the Bellerophon dreadnought managed a 90 degree turn AND got her sidewalls up against Admiral Edward Pierre's four battlecruisers and returned fire. Admiral Pierre's goal was almost exactly the sort of ambush the SLN would be trying to do against a wormhole, and if a DN can snarl around a full 90 degrees, get sidewalls activated, and close up her grasers on computer control in under 30 seconds, a destroyer can do at least the turn even faster.
And during the First Battle of Solon, Honor smelled a rat and ordered her carriers to hyper out before Giscard could spring his ambush, and even Giscard shrugged it off and said
"Actually catching them that far outside the limit would have been problematical, at best, Marius," he said. "You know how hard it is a to plot a hyper jump this short. And they weren't exactly likely to be sitting there with their hyper generators off-line and their impeller nodes cold. Unless we'd translated down right on top of them, they'd have had time to get into hyper before we could range on them."
So even if you try to do a hyper translation against wormhole defenders, either they're going to roll on their side and deny your energy weapons and force you to try (badly) with a missile duel at point blank, or they're just going to translate into hyper themselves and move on you before coming back into normal space at optimal missile range.