Kytheros wrote:kzt wrote:http://infodump.thefifthimperium.com/entry/Harrington/116/0
And why this doesn't work on ships:
http://infodump.thefifthimperium.com/en ... gton/127/0
"I'd have to run the numbers, but the particle shielding is basically designed to handle collisions with solid objects massing up to about two metric tons at velocities of up to 60% of light-speed. More massive objects can be dealt with it lower velocities, and as the velocity rises above .6c, the size of the object the system can handle goes down. There is, however, a reason warships mount massively redundant point defense to cover the bow-aspect of their wedges, and a reason besides the need to engage an enemy vessel for mounting the most powerful chase weapons possible and mounting them in multiple numbers, instead of simply settling for the biggest, nastiest spinal mount weapon you can cram in. When an object too large for the particle shielding to deal with turns up, it is automatically engaged by the ship's point defense and -- if the ship has been cleared for action -- its chase energy weapons, as well. And the fire control on those systems is designed to engage targets coming in at better than 80% of light-speed. and they're also designed to begin engaging them at ranges in excess of 200,000 kilometers. "
I believe every instance where we've seen particle screens being up has also been when the wedge has been active.
I know it was explicitly mentioned that missile wedges incorporate radiation and particle shielding, but when MDMs are ballistic, those shields are down.
How much of that can be carried over to ship particle and radiation shields is unclear.
At any rate, my impression was that the idea was to chuck loads of crap out, and look for it interacting with particle shields. Just because the particle shields can take it doesn't mean nothing happens when there's a lot hitting the shields at once.
It is also possible that the idea is to chuck loads of crap out and look for voids where there shouldn't be any.
You are talking about an incredible amount of particles.
The problem, As always with sandcaster defenses is how much sand can you carry ? W've slready estavlished that such a system for ship defense just leaves a trail of sand behind you, and in order to have any use, will go through 10s of kilotons every second. ( A CA's 150 Km wedge has a constrained volume of ~2,250,000 km^3. That's an insane amount of sand needed to mount a particle detection system inside an area we know is safe. Beyond that is even tougher.)
Just a thin barrier at the 22 light minute hyper limit is an insane amount of sand to place and keep up. A usable barrier between 10 light minutes (where Earth is) an the ~22 light minute hyper limit is completely infeasable.