noblehunter wrote:To be more topical, the People's Republic is an example of how basic income can fail. I suggested on the Haven welfare thread that BLS was probably too high when it was implemented and instead of letting inflation correct the issue, they kept raising it instead. Inflation, as one would expect, kept scrambling up after it.
I'm disappointed about the Swiss rejecting the idea. We really need to see how it works in a first world economy with a sovereign currency. The US economy is too foundational to mess with and most of Europe doesn't have a sovereign currency anymore. Neither do states or provinces.
Otoh I've always found honorverse economics sketchy when talking about rebuilding after Oyster Bay. We know automation is huge. While there's going to be a fair amount of technical support work, eg fixing bots, there's not going to be a lot of ditch digging work on any planet with a decent technical base.
Heck, the official numbers of belters in the Manticore beta system is hundred million range. That's an insane amount of human capital and should mean a huge amount of trained spacers.
I think some of its genre. Honorverse is space opera of Hornblower at its roots. There's a tendency to replace islands with planets, and treat planets just like and island. Instead of a massive planet equal to our own.
Combine this with the need to relate to the character and culture. Space cyberpunk doesn't sell as well as having a crew of 5 on a massive battleship with robots doing the real work usually isn't relatable. Mil SF readers also either are vets or read historical works and so the readers have preset notions. Having very few manual labor jobs beyond the hobbist level seems odd to the reader. Most people not needing to work full time jobs seems odd to the reader. Having a 10 or 20 hour work week be normal seems odd to the reader despite it being fairly possible for technically advanced society.