Topic Actions

Topic Search

Who is online

Users browsing this forum: Google [Bot] and 72 guests

Roland Peacetime duties

Join us in talking discussing all things Honor, including (but not limited to) tactics, favorite characters, and book discussions.
Re: Roland Peacetime duties
Post by darrell   » Fri Jun 03, 2016 8:46 am

darrell
Rear Admiral

Posts: 1390
Joined: Thu Jan 26, 2012 3:57 am

Duckk wrote:
Weird Harold wrote:It would also help that Rolands are destroyers and not battlecruisers; they don't have a lot of armor and cofferdamming to cut through to cut them in half. The fact they have no broadside armament would also help; the armament shouldn't overlap the area where the cut would be needed.


Rolands totally have a broadside armament: 5 lasers, 10 CM, and 9 PDLC per broadside.


and don't forget that the spinal mouht chase lasers extend into the ship, not to mention missile storage.

edit: then add on the missile control links, gravitic sensors, and much more.
<><><><><><><><><><><><>
Logic: an organized way to go wrong, with confidence.
Top
Re: Roland Peacetime duties
Post by Sigs   » Sat Jun 04, 2016 3:02 am

Sigs
Rear Admiral

Posts: 1485
Joined: Mon Mar 16, 2015 6:09 pm

Jonathan_S wrote:Not that you don't have something of a point about the longer ranged missiles; though 4 Avalons would have chewed those Indefatigables apart just as thoughoutly as the Rolands did.

But I think you're wrong about the rate of fire being in favor of the BCs (though the ammo supply certainly was).
We know from the battle of Monica that an Indefatigable-class mounts 29 tubes on it's broadside, and has a max firing rate of 35 seconds. [edit: oops, turns out 2 of them had older mod tubes with 45 second cyclic rates; so the average rate is 40 seconds, not 35]
The 4 BCs at Saltash could pump out a max of 2*29*60/40 = 176.8 rounds per minutes.
The 5 Rolands could each pump out 12 rounds every 18 seconds 5*12*60/18 = 200 rounds per minute. A slight, but noticeable, advantage to the Rolands.
And if they'd been 5 Avalons they'd have still outranged the Indefagitables and would be pumping out 5*20*60/9 = 666.6 rouns per minute!
Kind of shows how pitiful even the first line FF equipment is compared to RMN kit.




My point is this, 5 Destroyers completely wiped out 4 BC's that out massed them by almost 4 to 1 from a range that the BC's simply could not match. Now why on earth would anyone want to build ships that would be outranged by any other hyper capable warship in a first rate navy?


The Advantages of the Avalon are that it has more crew... that is it. The rate of fire is irrelevant because it is unlikely it will get close enough for it to matter. It's ammunition supply is irrelevant because it will not get a chance to fire of it's missile because once again there is a range difference. Ultimately, it comes down to modifying the Roland's to overcome their shortcomings(small crew, no marines) and being a very reliable tool for anti-piracy missions and Combat. Why would you want a ship that is outranged by everything but LACs? If I was building a fleet Roland's would be the smallest hyper capable combat unit in that fleet and they would be modified to overcome their shortcomings. So if it comes to blows I will outrange many of your light combatants somewhat significantly.
Top
My 2 credits
Post by Kizarvexis   » Sat Jun 04, 2016 11:48 am

Kizarvexis
Captain (Junior Grade)

Posts: 270
Joined: Tue Apr 03, 2012 6:18 pm

The MAlign has been defeated, the League is broken up into successor states and the Roland DD's need a job.

Reaction force for the now many star systems in the SEM.

The Manticore binary system has those large arrays for detecting enemy translations. I expect San Martin to get similar arrays (if they do not already have them) as that junction end has swapped hands in the past and was the Sword of Damocles over the home system for so long. The terminus near Lynx should as well as it is the link to Talbott. But what about all the star systems in Talbot and Silesia? They are going to want to be defended too. I expect that they will get a down graded version of the home system arrays, but you will still want quick reaction forces for them to sooth the civilians there. With the 4 systems of the Old Kingdom (counting the terminus near Lynx) and the 17 in the Talbot Quadrant, plus who knows how many in Silesia, there are lots of places for Rolands to be useful. If it is an enemy, you have a very capable ship as the trip wire with help not far away. If it is a pirate, you are close enough to home for boarding and prize support. If it is a ship in trouble, same thing, you can be the first response while more help comes. I wouldn't send out a quick reaction force with less then two ships, so two Rolands should be able to muster humanitarian relief to a commercial ship. This also makes the Rolands a good strategic reserve in case of war. You can put Rolands back into the battle fleet and use a different DD for quick reaction.


Now, for what this thread has devolved to. What replaces the Roland in the future?

Are you talking near future right after the peace? Probably the less capable DDs and CLs with ERM as the Manties still have to rebuild the ship building facilities.

For after the SEM has ramped up on ship building again, I would make something in the Sag-C range, with a slightly more crew as a DD. I like using DD over CL as a class range for public relations and internal thinking. While short term a new DD at old CA size is going to be looked askanced at, in the past all ship classes were MUCH smaller and have grown over time. It is time for them to grow again. If DDs are a 500k ton ship, then CCs & CAs would be over 1M tons. The Nike at 2.5M tons is the BC and so on. The DDM genie is out of the bottle, so for the long term, you need all DDM ships. ERM for short term to tide over, but DDM for the long haul.

Why will they still have ERM after Oyster Bay? You already have the plans for them. Unless you can spare the planning people from the enormous task of replacing all the ship building, manufacturing facilities and replacing the Hephaestus, Vulcan and Weyland stations, you are going to go with what you have. Once that is done, then you branch out to new ship classes. With the lead time in designing ships, I think that some more ERM class ships will be built before going to all DDM ships. The ERM ships will be assigned to less important duties, like convoy escort and pirate suppression until the new DDM classes are made in enough numbers to replace them. Since this is PEACE time, that will take time.

The above is why I think the Admiralty should rethink and build a few more Rolands. While Talbot and Silesia are building up the native ability of fleet officers and ratings, you need a lightly crewed ship to not strain manpower too much in what is again, peace time. Don't go whole hog on building them, but until you are building a new DDM DD class with broadside launchers, a few more for all those reaction force locations would be a good thing. Also as a DDM strategic reserve as you build new DDM classes.
Top
Re: My 2 credits
Post by Kytheros   » Sat Jun 04, 2016 1:28 pm

Kytheros
Rear Admiral

Posts: 1407
Joined: Thu Dec 29, 2011 11:34 pm

Kizarvexis wrote:The MAlign has been defeated, the League is broken up into successor states and the Roland DD's need a job.

Reaction force for the now many star systems in the SEM.

The Manticore binary system has those large arrays for detecting enemy translations. I expect San Martin to get similar arrays (if they do not already have them) as that junction end has swapped hands in the past and was the Sword of Damocles over the home system for so long. The terminus near Lynx should as well as it is the link to Talbott. But what about all the star systems in Talbot and Silesia? They are going to want to be defended too. I expect that they will get a down graded version of the home system arrays, but you will still want quick reaction forces for them to sooth the civilians there. With the 4 systems of the Old Kingdom (counting the terminus near Lynx) and the 17 in the Talbot Quadrant, plus who knows how many in Silesia, there are lots of places for Rolands to be useful. If it is an enemy, you have a very capable ship as the trip wire with help not far away. If it is a pirate, you are close enough to home for boarding and prize support. If it is a ship in trouble, same thing, you can be the first response while more help comes. I wouldn't send out a quick reaction force with less then two ships, so two Rolands should be able to muster humanitarian relief to a commercial ship. This also makes the Rolands a good strategic reserve in case of war. You can put Rolands back into the battle fleet and use a different DD for quick reaction.


Now, for what this thread has devolved to. What replaces the Roland in the future?

Are you talking near future right after the peace? Probably the less capable DDs and CLs with ERM as the Manties still have to rebuild the ship building facilities.

For after the SEM has ramped up on ship building again, I would make something in the Sag-C range, with a slightly more crew as a DD. I like using DD over CL as a class range for public relations and internal thinking. While short term a new DD at old CA size is going to be looked askanced at, in the past all ship classes were MUCH smaller and have grown over time. It is time for them to grow again. If DDs are a 500k ton ship, then CCs & CAs would be over 1M tons. The Nike at 2.5M tons is the BC and so on. The DDM genie is out of the bottle, so for the long term, you need all DDM ships. ERM for short term to tide over, but DDM for the long haul.

Why will they still have ERM after Oyster Bay? You already have the plans for them. Unless you can spare the planning people from the enormous task of replacing all the ship building, manufacturing facilities and replacing the Hephaestus, Vulcan and Weyland stations, you are going to go with what you have. Once that is done, then you branch out to new ship classes. With the lead time in designing ships, I think that some more ERM class ships will be built before going to all DDM ships. The ERM ships will be assigned to less important duties, like convoy escort and pirate suppression until the new DDM classes are made in enough numbers to replace them. Since this is PEACE time, that will take time.

The above is why I think the Admiralty should rethink and build a few more Rolands. While Talbot and Silesia are building up the native ability of fleet officers and ratings, you need a lightly crewed ship to not strain manpower too much in what is again, peace time. Don't go whole hog on building them, but until you are building a new DDM DD class with broadside launchers, a few more for all those reaction force locations would be a good thing. Also as a DDM strategic reserve as you build new DDM classes.

Except Rolands really don't have the crew for prizes or much in the way of humanitarian/rescue ops.
As currently designed and configured, the Roland is far too specialized as a pure warfighting/fleet operations ship. And it has too little ammunition capacity to really be very good at the combat roles involved - it's a scout/fleet escort, where it won't have to do much fighting on its own.
I expect the Rolands to only be assigned to two places - the warfighting fleets as scouts/screening elements (but mostly as scouts) and to the response/reaction squadrons checking out anomalous signatures from system defense gravitic sensor arrays. And, to be honest, I expect the latter assignment to be where the Roland lasts the longest, as in the former, I expect Rolands to be replaced by newer designs implementing defensive advances like a stripped down keyhole derivative for defensive purposes* and/or whatever the hell "Lorelei" is supposed to be.
*Maybe also the "periscope" ability of Keyhole-1 to allow for fire control while rolling ship, but definitely only the lightspeed links, not the FTL links of Keyhole-2.



The minimum hypercapable combatant in the RMN's future has to be DDM capable, and most likely broadside DDM capable, as hammerhead cluster DDM launchers basically defaults you to the firepower of a Roland until/unless you get into much larger ships - most likely much larger than required for broadside DDMs.
Broadside DDM means a minimum size of a Sag-C unless you go for an unconventional arrangement, ie staggered or angled (most likely angled, because staggered would be too complicated an arrangement for the support equipment). Once you're the size of a Sag-C for a minimum, you've got the space for all kinds of supplemental roles. The Sag-C might be tighter on crew than preferred for a generalist, but a Sag-C is, at present the closest thing to to the minimum DDM-capable generalist there is.


Frankly, between tonnage creep and technology advances, I expect, at least for a time, there to be a reduction in new-build deployed classes/types by the RMN.
One will likely be in the pre-war battlecruiser range, probably roughly equivalent capabilities to a Sag-C plus some form of basic Keyhole and other defensive advances. Probably it'll just be called a cruiser. There may also be a Marine support variant based on the same hull with significantly reduced offensive capabilities and significantly increased Marine support capabilities and capacity.
The BC(L), likely a refined/updated evolution of the Nike, since as far as I know the Nike meets all the needs of a Battlecruiser and a generalist, and doesn't have the kinds of flaws imposed by shoehorning in capabilities into too small a hull.
The SD(P), of whatever design they figure out.
The CLAC, in two forms, the max-LAC capacity design, and the armored design for staying with the wall and re-arming LACs mid-combat.

As for LACs, there'll likely mostly be Katana/derivatives and Ferret/derivatives, as Shrikes need to get way too close to use their grasers to retain a primary role.


It's also possible that the RMN might employ less thoroughly integrated Marine complements on ships. That is, have the Marine complements less tightly integrated into the basic functioning of shipboard duties. They'd remain available for damage control, but perhaps they wouldn't be manning weapons stations. They'd be more in the nature of supernumeraries than considered part of the base crew.
Top
Re: My 2 credits
Post by Kizarvexis   » Sat Jun 04, 2016 1:52 pm

Kizarvexis
Captain (Junior Grade)

Posts: 270
Joined: Tue Apr 03, 2012 6:18 pm

Kytheros wrote:
Kizarvexis wrote:The MAlign has been defeated, the League is broken up into successor states and the Roland DD's need a job.

Reaction force for the now many star systems in the SEM.

The Manticore binary system has those large arrays for detecting enemy translations. I expect San Martin to get similar arrays (if they do not already have them) as that junction end has swapped hands in the past and was the Sword of Damocles over the home system for so long. The terminus near Lynx should as well as it is the link to Talbott. But what about all the star systems in Talbot and Silesia? They are going to want to be defended too. I expect that they will get a down graded version of the home system arrays, but you will still want quick reaction forces for them to sooth the civilians there. With the 4 systems of the Old Kingdom (counting the terminus near Lynx) and the 17 in the Talbot Quadrant, plus who knows how many in Silesia, there are lots of places for Rolands to be useful. If it is an enemy, you have a very capable ship as the trip wire with help not far away. If it is a pirate, you are close enough to home for boarding and prize support. If it is a ship in trouble, same thing, you can be the first response while more help comes. I wouldn't send out a quick reaction force with less then two ships, so two Rolands should be able to muster humanitarian relief to a commercial ship. This also makes the Rolands a good strategic reserve in case of war. You can put Rolands back into the battle fleet and use a different DD for quick reaction.


Now, for what this thread has devolved to. What replaces the Roland in the future?

Are you talking near future right after the peace? Probably the less capable DDs and CLs with ERM as the Manties still have to rebuild the ship building facilities.

For after the SEM has ramped up on ship building again, I would make something in the Sag-C range, with a slightly more crew as a DD. I like using DD over CL as a class range for public relations and internal thinking. While short term a new DD at old CA size is going to be looked askanced at, in the past all ship classes were MUCH smaller and have grown over time. It is time for them to grow again. If DDs are a 500k ton ship, then CCs & CAs would be over 1M tons. The Nike at 2.5M tons is the BC and so on. The DDM genie is out of the bottle, so for the long term, you need all DDM ships. ERM for short term to tide over, but DDM for the long haul.

Why will they still have ERM after Oyster Bay? You already have the plans for them. Unless you can spare the planning people from the enormous task of replacing all the ship building, manufacturing facilities and replacing the Hephaestus, Vulcan and Weyland stations, you are going to go with what you have. Once that is done, then you branch out to new ship classes. With the lead time in designing ships, I think that some more ERM class ships will be built before going to all DDM ships. The ERM ships will be assigned to less important duties, like convoy escort and pirate suppression until the new DDM classes are made in enough numbers to replace them. Since this is PEACE time, that will take time.

The above is why I think the Admiralty should rethink and build a few more Rolands. While Talbot and Silesia are building up the native ability of fleet officers and ratings, you need a lightly crewed ship to not strain manpower too much in what is again, peace time. Don't go whole hog on building them, but until you are building a new DDM DD class with broadside launchers, a few more for all those reaction force locations would be a good thing. Also as a DDM strategic reserve as you build new DDM classes.

Except Rolands really don't have the crew for prizes or much in the way of humanitarian/rescue ops.
As currently designed and configured, the Roland is far too specialized as a pure warfighting/fleet operations ship. And it has too little ammunition capacity to really be very good at the combat roles involved - it's a scout/fleet escort, where it won't have to do much fighting on its own.
I expect the Rolands to only be assigned to two places - the warfighting fleets as scouts/screening elements (but mostly as scouts) and to the response/reaction squadrons checking out anomalous signatures from system defense gravitic sensor arrays. And, to be honest, I expect the latter assignment to be where the Roland lasts the longest, as in the former, I expect Rolands to be replaced by newer designs implementing defensive advances like a stripped down keyhole derivative for defensive purposes* and/or whatever the hell "Lorelei" is supposed to be.
*Maybe also the "periscope" ability of Keyhole-1 to allow for fire control while rolling ship, but definitely only the lightspeed links, not the FTL links of Keyhole-2.



The minimum hypercapable combatant in the RMN's future has to be DDM capable, and most likely broadside DDM capable, as hammerhead cluster DDM launchers basically defaults you to the firepower of a Roland until/unless you get into much larger ships - most likely much larger than required for broadside DDMs.
Broadside DDM means a minimum size of a Sag-C unless you go for an unconventional arrangement, ie staggered or angled (most likely angled, because staggered would be too complicated an arrangement for the support equipment). Once you're the size of a Sag-C for a minimum, you've got the space for all kinds of supplemental roles. The Sag-C might be tighter on crew than preferred for a generalist, but a Sag-C is, at present the closest thing to to the minimum DDM-capable generalist there is.


Frankly, between tonnage creep and technology advances, I expect, at least for a time, there to be a reduction in new-build deployed classes/types by the RMN.
One will likely be in the pre-war battlecruiser range, probably roughly equivalent capabilities to a Sag-C plus some form of basic Keyhole and other defensive advances. Probably it'll just be called a cruiser. There may also be a Marine support variant based on the same hull with significantly reduced offensive capabilities and significantly increased Marine support capabilities and capacity.
The BC(L), likely a refined/updated evolution of the Nike, since as far as I know the Nike meets all the needs of a Battlecruiser and a generalist, and doesn't have the kinds of flaws imposed by shoehorning in capabilities into too small a hull.
The SD(P), of whatever design they figure out.
The CLAC, in two forms, the max-LAC capacity design, and the armored design for staying with the wall and re-arming LACs mid-combat.

As for LACs, there'll likely mostly be Katana/derivatives and Ferret/derivatives, as Shrikes need to get way too close to use their grasers to retain a primary role.


It's also possible that the RMN might employ less thoroughly integrated Marine complements on ships. That is, have the Marine complements less tightly integrated into the basic functioning of shipboard duties. They'd remain available for damage control, but perhaps they wouldn't be manning weapons stations. They'd be more in the nature of supernumeraries than considered part of the base crew.


So, basically you agree with my post.

Although they may keep a few Shrikes around, I agree thee vast majority will be Katana and Ferrets for LACs.
Top
Re: Roland Peacetime duties
Post by Lord Skimper   » Tue Jun 07, 2016 9:26 am

Lord Skimper
Vice Admiral

Posts: 1736
Joined: Wed Aug 07, 2013 12:49 am
Location: Calgary, Nova, Gryphon.

Roland only make armed Dispatch boats. Couriering Officials and as spy craft with the best sensors. Flag fliers and Heavy Hyperspace Attack Craft. They basically make great security guard Captains and High security Couriers. The Armoured Limo. Fast Long ranged with few crew and Communications to talk to anyone.

If you need two ships they make a great first ship, the second would be a Kammerling.

Of course one could just remove one of the Hammerhead missile packs and you have plenty of room for troops, and prize crew. Could even up the missile supply by 50%. Keep the aft missile 6 pack, and you get 360 degree fire support. Long range and capability as a destroyer the Havok had 5 missile this has six. Even the javelin only had six to bear on a single target. Even the best CL twenty years ago only had 8 missiles and The crusader CA had only 6 tubes to bear. And a pitiful chase armament.

Yes one hit and you are screwed but Who can hit a Roland and would any other DD be in any other situation?

Remove a Missile pack hammerhead and 60 missiles. Put in marine and brig and life supports add an attack shuttle and Your Roland can do support duty. Keep the Grasers and PD.
________________________________________
Just don't ask what is in the protein bars.
Top
Re: Roland Peacetime duties
Post by Lord Skimper   » Tue Jun 07, 2016 9:31 am

Lord Skimper
Vice Admiral

Posts: 1736
Joined: Wed Aug 07, 2013 12:49 am
Location: Calgary, Nova, Gryphon.

You can put Vipers in the 10 CM Broadsides. That will take care of any ships to far away from the Energy weapons and or too small to attack with Mk16's. Like LAC.

Just keep the Missile tubes as is and carry half the number of missiles. 10 per tube and use missile bays reconfigured to Marine, Brig and life support. Shuttle support and Vipers. That would work to and easy to switch back if need be.
________________________________________
Just don't ask what is in the protein bars.
Top
Re: Roland Peacetime duties
Post by Kizarvexis   » Tue Jun 07, 2016 10:41 am

Kizarvexis
Captain (Junior Grade)

Posts: 270
Joined: Tue Apr 03, 2012 6:18 pm

Lord Skimper wrote:Roland only make armed Dispatch boats. Couriering Officials and as spy craft with the best sensors. Flag fliers and Heavy Hyperspace Attack Craft. They basically make great security guard Captains and High security Couriers. The Armoured Limo. Fast Long ranged with few crew and Communications to talk to anyone.


WHY on earth would you want a dedicated armed courier? Unarmed couriers are perfectly fine; smaller, faster, with less crew and cost less. For the rare occurance you need an armed courier, just send whatever warship is available instead of supporting a class of warship for armed courier missions, with peace time funding, that doesn't seem to be needed in the Honorverse. For high risk diplomatic missions, you also use whatever warship is avail, preferrably a flag deck equipped warship if the diplomatic staff needs it. For spy missions, you send whatever small warship with drones to perform the spy mission. If it is really covert, then you are using something like the tramp freighter Torch uses or the armed merchant ships like Haven used.

Lord Skimper wrote:If you need two ships they make a great first ship, the second would be a Kammerling.


Pairing a Kammerling class CL with a Roland class DD for a quick reaction force for alpha translations far from the system is a good idea. Especially if both can run lots of drones at the same time. Especially as the SEM seems to have 30 plus star systems and there are not a lot of Rolands.


Lord Skimper wrote:You can put Vipers in the 10 CM Broadsides. That will take care of any ships to far away from the Energy weapons and or too small to attack with Mk16's. Like LAC.


If funding allows, I'm sure any warship that can fit the Viper will.


Lord Skimper wrote:Just keep the Missile tubes as is and carry half the number of missiles. 10 per tube and use missile bays reconfigured to Marine, Brig and life support. Shuttle support and Vipers. That would work to and easy to switch back if need be.


Why would you lower the amount of missiles in a class that already has worries about shooting themselves dry in an engagement or a few engagements? That is ridiculous. And swapping marine support facilities and missle storage and loading racks isn't an allen wrench and some Ikea directions. It will require a repair ship at least, if not a shipyard.

Lord Skimper wrote:Of course one could just remove one of the Hammerhead missile packs and you have plenty of room for troops, and prize crew. Could even up the missile supply by 50%. Keep the aft missile 6 pack, and you get 360 degree fire support. Long range and capability as a destroyer the Havok had 5 missile this has six. Even the javelin only had six to bear on a single target. Even the best CL twenty years ago only had 8 missiles and The crusader CA had only 6 tubes to bear. And a pitiful chase armament.

Yes one hit and you are screwed but Who can hit a Roland and would any other DD be in any other situation?

Remove a Missile pack hammerhead and 60 missiles. Put in marine and brig and life supports add an attack shuttle and Your Roland can do support duty. Keep the Grasers and PD.


So many problems. You want to remove half the missile weapons now. The thing that makes the Roland something to fear. You do remember that the Rolands have two independant missile magazines? So if you lose one, you can't swap missiles to the working one because there was no space for transfer tubes. So how are you going to increase the other magazine without a major redesign of the interior? Those old ships may have had less tubes, but for their time, had faster relative reload times and much deeper magazines to compensate for less tubes. Remember, other navies would over arm their warships and the RMN wanted a balanced design to perform multiple roles. Also shuttle bays are in the belly of the ship, so how does removing things in the hammerhead free up space for shuttles without a major redesign of the ship?

Lord Skimper wrote:You can put Vipers in the 10 CM Broadsides. That will take care of any ships to far away from the Energy weapons and or too small to attack with Mk16's. Like LAC.

Just keep the Missile tubes as is and carry half the number of missiles. 10 per tube and use missile bays reconfigured to Marine, Brig and life support. Shuttle support and Vipers. That would work to and easy to switch back if need be.


This second post was a rehash of the first and was covered above.
Top
Re: Roland Peacetime duties
Post by Brigade XO   » Tue Jun 07, 2016 8:19 pm

Brigade XO
Fleet Admiral

Posts: 3190
Joined: Sat Nov 14, 2009 12:31 pm
Location: KY

If you are concerned with what to do with pirates other than just spacing the survivors, perhaps you would need to pair a Roland with something else, possibly with with DDM capabilties but certainly with something that could carry some DDM missles in pods in addition to "conventional" RMN missles.

At this point, hopefully RMN will be in the process of finalizing the design for the replacments for the "interim" design Rolands and have a ship that will address the known flaws in terms of magazine depth, Marine capability, etc.

Right now, there is a war on and will be one for probably at least the next ten years if not 20. Not so much against the SL but dealing with war level problems of the sucessor states and commerce protection for SEM and GA. The existing Rolands are going to get sent to places where they will be used as warfighters. It is quite possible that in 10 years, almost all of the current production will have been either destoryed or retired for service due to damage or wear. It depends very much of what level of replacements and expansion can be met by SEM (and supporters in the GA) to keep the existing ships mission capable and start both replacing ships lost or deploying new designs.
Top
Re: Roland Peacetime duties
Post by Jeroswen   » Wed Jun 08, 2016 1:13 am

Jeroswen
Lieutenant Commander

Posts: 109
Joined: Sun Apr 07, 2013 4:09 pm
Location: Nampa, Idaho

Brigade XO wrote:If you are concerned with what to do with pirates other than just spacing the survivors, perhaps you would need to pair a Roland with something else, possibly with with DDM capabilties but certainly with something that could carry some DDM missles in pods in addition to "conventional" RMN missles.

At this point, hopefully RMN will be in the process of finalizing the design for the replacments for the "interim" design Rolands and have a ship that will address the known flaws in terms of magazine depth, Marine capability, etc.

Right now, there is a war on and will be one for probably at least the next ten years if not 20. Not so much against the SL but dealing with war level problems of the sucessor states and commerce protection for SEM and GA. The existing Rolands are going to get sent to places where they will be used as warfighters. It is quite possible that in 10 years, almost all of the current production will have been either destoryed or retired for service due to damage or wear. It depends very much of what level of replacements and expansion can be met by SEM (and supporters in the GA) to keep the existing ships mission capable and start both replacing ships lost or deploying new designs.


I got to thinking of the new designs and wondered. With the new compensater designs the speed difference between GA ships has narrowed a lot. I am re-reading the books and not far enough along to get a firm grasp of current ship speeds by class. So here is a what if for those good at the number crunching.

What if Manticore decided to build a destroyer with enough mass to top out at 600g acceleration. I would drop the light cruiser and just built a cruiser class with a top speed of 550g acceleration. Then a battle cruiser of 500g acceleration and a SD of 450g acceleration. What would the size and weights of the ships look like? If you have to redesign then redesign.

Each class would be faster than its current non-GA equivalent and be much bigger and tougher to boot. I can see the argument at the Admiralty. One side wanting to bring the speed down to First War levels with increased mass for armor, weapons, and active defense. The other side wanting to keep ship sizes the same and push the speed envelope to its limit. Its the old speed vs armor argument writ large.

So a Roland is what 650g or so acceleration at 95k tons? How much bigger would its replacement be if it topped out at 600g?
Top

Return to Honorverse