Sigs wrote:Jonathan_S wrote:You probably meant that rhetorically, but in addition to the larger crew an Avalon can lay down over 3 times the rate of fire, and sustain that fire longer than a Roland. (20 ERM tubes fired off-bore at 9 second intervals vs 12 DDM tubes fired off-bore at 18 second intervals). It's also got a noticeably more powerful energy battery; a broadside of 4 grasers vs 5 lasers. And it's main battery is more survivable in the face of battle damage. Oh, and it's slightly smaller size means that with equal generations of compensators installed the Avalon is about 0.3% quicker than the Roland.
Of course it has obvious disadvantages; half the powered missile range, lower ECM power budgets on its missiles, less powerful missile warhead (DD/CL missile rather than the CA/BC missile carried by the Roland), weaker point defense (fewer CM or PDLC mounts).
Overall the Roland is still throwing missiles that are individually harder to stop (more powerful ECM and higher terminal velocity) but the Avalon's ability to spray out over 3 times as many per minute, combined with the ability to sustain that fire for longer, tend to counterbalance that; as long as the enemy doesn't outrange the LERMs carried by the Avalon...
A simulated combat between the two where the engagement geometry doesn't allow a Roland to hold the range open would be messy; I'm not sure who wins; but it's certain to be a Pyrrhic victory. But if the Roland can keep out of LERM range I think it can stack salvos deeply enough to pierce the Avalon's point defense and at least cripple it before running out of DDMs.
1) I would prefer having much longer range on my missiles than having more energy weapons.
2) Rate of fire and ammunition supply was in favour of the 4 FF BC's in Saltash, just like their energy weapons but since they were outranged to greatly that was irrelevant. If I can destroy your ship from well outside your range, your rate of fire and ammunition supply becomes irrelevant.
Not that you don't have something of a point about the longer ranged missiles; though 4 Avalons would have chewed those Indefatigables apart just as thoughoutly as the Rolands did.
But I think you're wrong about the rate of fire being in favor of the BCs (though the ammo supply certainly was).
We know from the battle of Monica that an Indefatigable-class mounts 29 tubes on it's broadside, and has a max firing rate of 35 seconds. [edit: oops, turns out 2 of them had older mod tubes with 45 second cyclic rates; so the average rate is 40 seconds, not 35]
The 4 BCs at Saltash could pump out a max of 2*29*60/40 = 176.8 rounds per minutes.
The 5 Rolands could each pump out 12 rounds every 18 seconds 5*12*60/18 = 200 rounds per minute. A slight, but noticeable, advantage to the Rolands.
And if they'd been 5 Avalons they'd have still outranged the Indefagitables and would be pumping out 5*20*60/9 = 666.6 rouns per minute!
Kind of shows how pitiful even the first line FF equipment is compared to RMN kit.
Also, as an aside, I noticed an odd thing while digging for Indefatigable specs; their accel seems too high for their stated displacement.
At Monica they accelerate at 500g, and at Saltash we're told that 3.89 KPS^2 (396.9g) is 80% of their max; which make that 496.2g - close enough to 500 if you allow for rounding.
That's nice and consistent; except with a tonnage of about 850,000 tons their accel should be more like 489.9g. The way the accel curves work that extra 10g would require them to shed 250,000 tons! Now one approach would be to say the SLN has a slightly improved compensator; except the numbers for the slightly larger (911,250 tons) Nevada-class BC are right on the money for an unimproved compensator at "less than four hundred and ninety gravities” [SftS]; or as I calculate it 487.6g.
Not sure what that discrepancy means - maybe RFC made a typo in his tech bible for the Indefatigable. (It would have been more interesting to discover that all SLN ships were a little quicker than you'd expect)