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Roland Peacetime duties

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Re: Roland Peacetime duties
Post by darrell   » Sun May 29, 2016 9:32 am

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kzt wrote:Wound ballistics literature says about 200ft/sec is the speed needed for a typical handgun bullet to penetrate the skin. BBs need more like 330ft/sec.


wrong again: Quote Wikipedia:
A BB with a velocity of 45 m/s (150 ft/s) has skin piercing capability, and a velocity reaching 60 m/s (200 ft/s) can fracture bone.

and the velocity to pierce the eye through the eyelid is much less than that needed to pierce skin. Quote Wikipedia:
Steel BBs are also notably prone to ricochet off hard surfaces such as brick, concrete or metal. Eye protection is essential when shooting BBs. More so than when shooting lead pellets, since a BB bouncing off a hard surface can retain a large portion of its initial energy (pellets usually flatten and absorb energy), and could easily cause serious eye damage.
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Re: Roland Peacetime duties
Post by kzt   » Sun May 29, 2016 1:06 pm

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You can believe Wikipedia, I'll believe the wound ballistics text I have.
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Re: Roland Peacetime duties
Post by Relax   » Sun May 29, 2016 1:42 pm

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This "https://www.youtube.com/watch?v=QfFoMyMoiX4 is what happens when a bullet hits a hard surface square, oblique, and shear... Sorry, the music sucks, hit mute...

I take it that Darrell never had a BB/Pellet gun growing up. I have been shot with a bb gun before more than once. It raised a welt... didn't even break skin. Yup, it was garbage, and quickly upgraded to pellet guns. No, I have not been shot with a pellet gun. I would not want to be. It would have drawn blood. Break bones? Lets not be ludicrous. Would go through one side of a pop can at 75 feet sometimes... But not 100. Was good enough to keep the squirrels at bay out of our woodpile. A BB gun, the squirrels just laughed. 22 bird shot, squirrels just laughed unless you were within 5 feet or so and then you had to finish them off... Pellet gun? You have got to be kidding. Now, a "real" pellet gun shooting at 750ft/s can do it.

Anyways, about Rolands... :o :? 8-)
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Re: Roland Peacetime duties
Post by darrell   » Sun May 29, 2016 2:32 pm

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kzt wrote:You can believe Wikipedia, I'll believe the wound ballistics text I have.


What is your source? :?: :?: :?:

If you can't produce or even name your source than it doesn't exist.

Relax wrote: This "https://www.youtube.com/watch?v=QfFoMyMoiX4 is what happens when a bullet hits a hard surface square, oblique, and shear... Sorry, the music sucks, hit mute...


No, after watching the entier video, I can conclusively say that every shot was what happens when a bullet hits AND GOES THROUGH a soft material.

NOT ONCE did the bullet hit a hard surface. Here are some examples of bullet ricochets.

https://www.youtube.com/watch?v=qVuYdTeVA90
https://www.youtube.com/watch?v=s767xkPqaYc
https://www.youtube.com/watch?v=64evMaWVqQU
https://www.youtube.com/watch?v=0ABGIJwiGBc
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Re: Roland Peacetime duties
Post by Relax   » Sun May 29, 2016 3:16 pm

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darrell wrote:snip


Shocking, what happens when use steel jacketed or copper verses lead... Shocking, as I typed way up thread, elasticity, rigidity, section density are all factors. Fragment size(momentum) comes into play as well.

PS. my linked vid was a mix of hard and soft surfaces using both lead and copper/steel bullets, though in fairness you would have had to have seen other slow mo vids of bullets to figure all that out.
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Re: Roland Peacetime duties
Post by kzt   » Sun May 29, 2016 3:59 pm

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darrell wrote:
kzt wrote:You can believe Wikipedia, I'll believe the wound ballistics text I have.


What is your source? :?: :?: :?:

If you can't produce or even name your source than it doesn't exist.

"Minimal Velocities Necessary for Perforation of Skin by Air Gun Pellets and Bullets" DeMaio in Journal of Forensic Science. Oct 1982 and "Falling Bullets: Terminal Velocities and Penetration Studies" Haig, 1994 IWBA Wound Ballistics Conference, in Wound Ballistics Review Volume 2 Number 1, 1995.
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Re: Roland Peacetime duties
Post by Rincewind   » Tue May 31, 2016 7:24 pm

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Sigs wrote:Yeah but the idea to build less capable warships just because they have more marines on board is ridiculous. Buying or building weaker warships because of financial reasons or manning reasons etc... makes more sense which was why the RMN started the war with 40% of its wall made up of DN's rather than 100% of SD's.

Having 30%-40% or more of your light combatants unsuited for actual war because they would be outmatched by anyone other than a pirate is ridiculous. Those ships will be of no use for commerce protection against any actual navy and they will be of no use as raiding forces either. Just like in the first war with Haven the RMN withdrew most of their light warships from Silesia and they were used in the war against Haven, but imagine if the ships they withdrew from counter piracy operations were of no use in the main theater of war because they were outgunned by anyone and everyone.


I just can't win! I had Kzt accusing me of wanting to use a Nimitz class CVN to deal with a bunch of pirates with AK47s in a fishing boat; (which I did not) & now you're accusing me of wanting to build warships which cannot stand up to the enemy. Need I remind you of the situation? Any navy is going to need numbers to enable them to deal with all their myriad duties & not all of them are going to be top of the range vessels either. The model I had in mind was Admiral Zumwalt's High Low mix which he proposed in the 1970's when he was CNO. Furthermore the examples I used in the Honorverse were actually in service. Admittedly the construction of the Wolfhound class destroyers had been suspended but the Avalon class light cruisers have not. Furthermore this topic was about peacetime duties & my thinking was that the Rolands would be laid up in reserve whilst the other classes took up the burden of peacetime duties.

Finally, if you will pardon me for saying so, the fact that you are an American seems to be colouring your thinking: (I do not mean it as an insult, just an observation). Your experience of your own navy is that they tend to build just first class ships; Nimitz class CVNs, Assault carriers, Arleigh Burke class DDGs & Virginia class SSNs. In part this is possible because of the 'One Thousand Ship Navy' concept whereby the USN relies on their allies navies to provide them with any minor warships, particularly mine warfare vessels, that they may need & thus can concentrate on building first class vessels. The RMN & indeed, most other navies are not in this fortunate position. They will have to provide all the vessels that they need & using only first class vessels could very well cause them to come up short as indeed they did in Honor Among Enemies.
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Re: Roland Peacetime duties
Post by Sigs   » Tue May 31, 2016 9:34 pm

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Rincewind wrote:
I just can't win! I had Kzt accusing me of wanting to use a Nimitz class CVN to deal with a bunch of pirates with AK47s in a fishing boat; (which I did not) & now you're accusing me of wanting to build warships which cannot stand up to the enemy. Need I remind you of the situation? Any navy is going to need numbers to enable them to deal with all their myriad duties & not all of them are going to be top of the range vessels either. The model I had in mind was Admiral Zumwalt's High Low mix which he proposed in the 1970's when he was CNO. Furthermore the examples I used in the Honorverse were actually in service. Admittedly the construction of the Wolfhound class destroyers had been suspended but the Avalon class light cruisers have not. Furthermore this topic was about peacetime duties & my thinking was that the Rolands would be laid up in reserve whilst the other classes took up the burden of peacetime duties.


My issue is with having ships take a range penalty and subsequent combat penalty. The Avalon is about 77.5% of the size of the Roland but takes a range penalty, in a one on one fight, I would say that the Roland has a good chance of winning and the fight would be from outside avalon's range.

Modify the Roland's to be able to have more crew and marines on board and use them as your smallest hyper capable combat unit. The most important mission of every Honorverse navy is to protect the nation first and foremost, anti-piracy and commerce protection are a distant second. So having ships that are excellent combat ships and ok or mediocre at anti-piracy is much better than having ships that are excellent at anti-piracy duties but mediocre at combat.


Rincewind wrote:Finally, if you will pardon me for saying so, the fact that you are an American seems to be colouring your thinking: (I do not mean it as an insult, just an observation). Your experience of your own navy is that they tend to build just first class ships; Nimitz class CVNs, Assault carriers, Arleigh Burke class DDGs & Virginia class SSNs. In part this is possible because of the 'One Thousand Ship Navy' concept whereby the USN relies on their allies navies to provide them with any minor warships, particularly mine warfare vessels, that they may need & thus can concentrate on building first class vessels. The RMN & indeed, most other navies are not in this fortunate position. They will have to provide all the vessels that they need & using only first class vessels could very well cause them to come up short as indeed they did in Honor Among Enemies.


1) I'm not American, I'm Canadian.

2) In Honor Amongst Enemies, if the RMN had 2nd or 3rd rate warships in anti-piracy missions they would have redeployed them to the front. So having more second rate ships wouldn't solve anything because those second rate ships would be redeployed to the front anyway but ultimately would be weaker than a first rate ship. Because if your back is against the wall, loosing a few merchantmen or even a lot of merchantmen might not be as disastrous as losing your nation.

3)If you could build 2 Battleships or 1 SD what would you choose? Considering that each battleships is half the cost of a SD and half the crew but only 37.5% of the firepower? Are there situation where building the Battleships would be the right choice even with the penalty in mind? Yes. But should you build a lot of Battleships at the expense of SD's simply because the BB's fulfill a secondary duty better than an SD but they take a penalty with their primary duty...Combat.

What would you prefer to have:
-20 Roland's that are modified with a larger crew in mind and marines and their weapons and munitions remain the same.
-20 Avalon's that have a larger crew than a current generation Roland, they have marines but their weapon ranges are significantly lower than those of a Roland?

I would take the Roland's.
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Re: Roland Peacetime duties
Post by munroburton   » Wed Jun 01, 2016 6:28 am

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Sigs wrote:What would you prefer to have:
-20 Roland's that are modified with a larger crew in mind and marines and their weapons and munitions remain the same.
-20 Avalon's that have a larger crew than a current generation Roland, they have marines but their weapon ranges are significantly lower than those of a Roland?

I would take the Roland's.


I wouldn't put it in those terms - the Avalon is probably a cheaper ship to build and has extra mission capabilities that a Roland does not.

From a purely tonnage basis, one Roland is worth 1.3 Avalons. So it'd be a question of 26 Avalons or 20 Rolands. Any modifications to the Roland will only increase that ratio further.

Also you don't have to limit yourself to one class. I'd go with something like six Rolands and eighteen Avalons - you get flagship-led divisions, which neatly avoids the Prince Consort/Crusader error of only one flagship per squadron being available.

That's if they continue to build current designs once the new shipyards are up. I doubt they will - BuShips is probably using the down-time to revise everything.
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Re: Roland Peacetime duties
Post by darrell   » Wed Jun 01, 2016 9:19 am

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Sigs wrote:
Rincewind wrote:
I just can't win! I had Kzt accusing me of wanting to use a Nimitz class CVN to deal with a bunch of pirates with AK47s in a fishing boat; (which I did not) & now you're accusing me of wanting to build warships which cannot stand up to the enemy. Need I remind you of the situation? Any navy is going to need numbers to enable them to deal with all their myriad duties & not all of them are going to be top of the range vessels either. The model I had in mind was Admiral Zumwalt's High Low mix which he proposed in the 1970's when he was CNO. Furthermore the examples I used in the Honorverse were actually in service. Admittedly the construction of the Wolfhound class destroyers had been suspended but the Avalon class light cruisers have not. Furthermore this topic was about peacetime duties & my thinking was that the Rolands would be laid up in reserve whilst the other classes took up the burden of peacetime duties.


My issue is with having ships take a range penalty and subsequent combat penalty. The Avalon is about 77.5% of the size of the Roland but takes a range penalty, in a one on one fight, I would say that the Roland has a good chance of winning and the fight would be from outside avalon's range.

Modify the Roland's to be able to have more crew and marines on board and use them as your smallest hyper capable combat unit. The most important mission of every Honorverse navy is to protect the nation first and foremost, anti-piracy and commerce protection are a distant second. So having ships that are excellent combat ships and ok or mediocre at anti-piracy is much better than having ships that are excellent at anti-piracy duties but mediocre at combat.


Rincewind wrote:Finally, if you will pardon me for saying so, the fact that you are an American seems to be colouring your thinking: (I do not mean it as an insult, just an observation). Your experience of your own navy is that they tend to build just first class ships; Nimitz class CVNs, Assault carriers, Arleigh Burke class DDGs & Virginia class SSNs. In part this is possible because of the 'One Thousand Ship Navy' concept whereby the USN relies on their allies navies to provide them with any minor warships, particularly mine warfare vessels, that they may need & thus can concentrate on building first class vessels. The RMN & indeed, most other navies are not in this fortunate position. They will have to provide all the vessels that they need & using only first class vessels could very well cause them to come up short as indeed they did in Honor Among Enemies.


1) I'm not American, I'm Canadian.

2) In Honor Amongst Enemies, if the RMN had 2nd or 3rd rate warships in anti-piracy missions they would have redeployed them to the front. So having more second rate ships wouldn't solve anything because those second rate ships would be redeployed to the front anyway but ultimately would be weaker than a first rate ship. Because if your back is against the wall, loosing a few merchantmen or even a lot of merchantmen might not be as disastrous as losing your nation.

3)If you could build 2 Battleships or 1 SD what would you choose? Considering that each battleships is half the cost of a SD and half the crew but only 37.5% of the firepower? Are there situation where building the Battleships would be the right choice even with the penalty in mind? Yes. But should you build a lot of Battleships at the expense of SD's simply because the BB's fulfill a secondary duty better than an SD but they take a penalty with their primary duty...Combat.

What would you prefer to have:
-20 Roland's that are modified with a larger crew in mind and marines and their weapons and munitions remain the same.
-20 Avalon's that have a larger crew than a current generation Roland, they have marines but their weapon ranges are significantly lower than those of a Roland?

I would take the Roland's.


When the comparison is between a flawed ship and am unflswed ship the choice is obvious. When the choice is between ships that are both flawed in a different way the choice is not so clear, so lets rephrase your question.

Which would you rather have: A long ranged ship with a skeloton cerw or a fully useful ship that dosen't have as much of a range advantage?

And the correct answer is both. Get some of each. put the long ranged ships where they are more likely to want to DESTROY the enemy, the fully crewed ships where they will be more likely to want to CAPTURE the enemy.
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