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Re: Haven ships below the wall | |
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by Maldorian » Fri May 20, 2016 10:41 am | |
Maldorian
Posts: 251
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I think the core point with the Solarian Navy is, that the whole command staff try to get as much Money out of the navy as they can. With other words, most of them don´t really work for their goverment, they work only for themself.
So for the future: Do they buy their ships from the Company who has the best ones, or do they do the same as usual and give the contract to the one who pay the most to the People who make the decisions? I belive that the solarian navy could already have better ships than now if they weren´t so curupted. Not so good as the Haven, Andermani or Manticorian ones, but much better as the ones they have. But even better ships are useless, if the officers don´t have the will to learn new tactics. Can you teach an old solarian dog new tricks? |
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Re: Haven ships below the wall | |
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by munroburton » Fri May 20, 2016 11:31 am | |
munroburton
Posts: 2375
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I'm afraid you're conflating two issues affecting the SLN. One is corruption, the other is being unchallenged for so long they've effectively ended up with a 100 T-year review policy. The RMN has suffered from corruption occasionally, but that hasn't stopped them from evolving war-fighting capabilities. The last Janacek administration was utterly self-destructive, yet R&D continued to work on Apollo, new ships and other technologies. |
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Re: Haven ships below the wall | |
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by darrell » Fri May 20, 2016 3:22 pm | |
darrell
Posts: 1390
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You have a division of 4 SL SD's vs 1 SEM podnought. 240 Mk23 missiles coming in, 30 dragons teeth, 30 dazzlers 180 attack missiles. Each SD has 30 CM tubes and 30 PDLC's for 120 total CM tubes and PDLC's. 1 CM lauch, 2 lasers from each laser cluster equals 360 possible shots. Existing software, 90% are fooled and attack false images, 50% of those that are not fooled hit the target. on target. Results: 18 missiles shot down, 166 out of 180 hit the target, IIRC this is about the performance of crandals SD's at spindle. Improved software, Only 10% are fooled and attack false targets, 90% of the ones not fooled hit their target. CM launch, 97 missiles shot down. 143 attack and EW birds left Laser cluster firing 1: 97 more missiles shot down, 46 combined attack and EW birds left. Lasser cluster firing 3: attack each missile with at least two different lasers. 41 total birds shot down, that leaves 5 left. <><><><><><><><><><><><>
Logic: an organized way to go wrong, with confidence. |
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Re: Haven ships below the wall | |
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by Jonathan_S » Fri May 20, 2016 8:46 pm | |
Jonathan_S
Posts: 8793
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For what it's worth my notes say that Mission of Honor gave us the broadside point defense of a current SLN SD, and it's not 30 CM and 30 PDLC; it's 16 CM and 32 PDLC. (Compare that to Manticore's lastest pre-war SD design, Gryphon, which has 28 and 30; or the current Invictus SD(P) which has 84 and 62 -- and it can roll and use Keyhole to fire both broadside's CMs together!!) Yes SLN SDs acting in larger groups will bring more defensive firepower. And yes fixing the gross deficiencies in their software will help significantly. But 16 CMs per broadside is still grossly insufficient, even if their 32 missile tubes are also spitting out only CM canisters. (And remember they fire at worse that 1/4 the speed of RMN launchers, so the numbers are even worse than they look at face value) Heck 16 CM tubes per broadside is less than the flight III Reliant-class BC carried (18), though admittedly a mid-war design it's still 1/7th the displacement of the SLN's SDs! But even the original flights of the BC carried 10 CMs per broadside on only 877,500 tons. |
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Re: Haven ships below the wall | |
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by gmg2dave » Wed May 25, 2016 2:56 am | |
gmg2dave
Posts: 5
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One of Manticore's problems throughout the war with Haven has been the shortage of lighter units for commerce protection and policing duties as well as screening elements for the wall. This has only gotten worse now that they have Silesia and the Talbott Quadrant to patrol, so I can easily see RHN units being sent to either of those locations to help with patrolling duties. And while the Haven sector may be to far away for SLN units to raid effectively both Silesia and Talbott are both a lot closer and would be obvious targets for the SLN. And the RHN has a hell of a lot of shipyards capable of building a lot of ships below the wall, so really I cannot see it taking very long before newer ships get deployed.
As far as existing ships, I am looking at the differences between the latest SLN Gladiator class CA and the RHN Mars CA and from what I see, the Gladiator is just plain outgunned. And the Mars class has been the beneficiary of constant updates, up to the Mars D now, while the 4 SLN Gladiater's we have seen at the Battle of Tiberian where all destroyed by HMS Gauntlet. Admittedly this was a tough fight, and not at all one-sided as Gauntlet suffered heavy damage, but still that is 4 on 1 odds and they still lost. |
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Re: Haven ships below the wall | |
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by Weird Harold » Wed May 25, 2016 6:01 am | |
Weird Harold
Posts: 4478
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Silesia is on the far side of the Anderman Empire from Sol. The SLN would have to go through the Andermani or Manticore to get there (or go the long way around through Midgard (a neutral) possibly by taking the Asgerd wormhole junction (another neutral) for faster transit to Midgard or the Anderman empire. Talbott/Lynx, OTOH, overlaps the SL sphere of influence (Shell and Verge) and is very much accessible to the SLN/FF -- or would be if they still had a base in Meyers. The Republic of Haven is further away yet but there is just Erewhon and Maya (known) between it and League Space. It's a long haul and the SLN still thinks it can count on the Maya detachment to support the conflict. Essentially, the only place the SLN has ready access to Manticoran commerce is the Talbott quadrant on the SEM, so Tenth Fleet is going to bear the brunt of commerce protection. Most of that is going to be local LAC squadrons and system defense missile pods. .
. . Answers! I got lots of answers! (Now if I could just find the right questions.) |
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Re: Haven ships below the wall | |
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by darrell » Wed May 25, 2016 7:50 am | |
darrell
Posts: 1390
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except that it is highly likely approaching certainty that the asgard wormhole junctions have been taken over, either as part of lacoon one or two. <><><><><><><><><><><><>
Logic: an organized way to go wrong, with confidence. |
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Re: Haven ships below the wall | |
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by Weird Harold » Wed May 25, 2016 8:43 am | |
Weird Harold
Posts: 4478
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Which is why the SLN would have to "take over" the wormhole junction at Asgerd. The point, though, is that Silesia is even more out of reach than Haven is. The only points of contact are the Talbott Quadrant and Beowulf. .
. . Answers! I got lots of answers! (Now if I could just find the right questions.) |
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Re: Haven ships below the wall | |
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by Kytheros » Wed May 25, 2016 10:39 am | |
Kytheros
Posts: 1407
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By extension, there's Erewhon=>Pheonix. Don't know where the League-side terminus of Erewhon's wormhole goes, though. Probably wouldn't be a great idea or a successful one if attempted either. Plus there's whereever the other terminus of the Junction goes. I think the system Talbott?Talbot? (can never remember which has one "t" at the end and which has two) that was a Manticoran ally/associate with a wormhole bridge is relatively near to Manticore and connects to somewhere in League/OFS controlled space. |
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Re: Haven ships below the wall | |
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by kzt » Wed May 25, 2016 11:37 am | |
kzt
Posts: 11360
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Talbot. I don't think it had a terminus, but it could build SDs. I think David had totally forgotten about it when he came up with Talbott.
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