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Roland Peacetime duties

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Re: Roland Peacetime duties
Post by kzt   » Sun May 22, 2016 10:42 pm

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You don't run convoys in peacetime. Convoys are a wartime measure to economize on escorts and minimize losses of merchants. They are horribly expensive to run, for both the merchants and the escorts.
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Re: Roland Peacetime duties
Post by Weird Harold   » Sun May 22, 2016 10:46 pm

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kzt wrote:You don't run convoys in peacetime. Convoys are a wartime measure to economize on escorts and minimize losses of merchants. They are horribly expensive to run, for both the merchants and the escorts.


I guess all those Manticoran ships running around silesia in company with a bunch of freighters prewar and interwar were just leisurely cruising for fun then. :roll:
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Re: Roland Peacetime duties
Post by Relax   » Sun May 22, 2016 10:59 pm

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Weird Harold wrote:I guess all those Manticoran ships running around silesia in company with a bunch of freighters prewar and interwar were just leisurely cruising for fun then. :roll:


You have a mighty odd description of peace...
Might want to check the title...

Low grade war, is still war.
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Re: Roland Peacetime duties
Post by Jonathan_S   » Sun May 22, 2016 11:56 pm

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Weird Harold wrote:
kzt wrote:You don't run convoys in peacetime. Convoys are a wartime measure to economize on escorts and minimize losses of merchants. They are horribly expensive to run, for both the merchants and the escorts.


I guess all those Manticoran ships running around silesia in company with a bunch of freighters prewar and interwar were just leisurely cruising for fun then. :roll:

I got the impression that ships didn't normally move in convoys in Silesia (very inefficient since each planet needed less than one freighter load of stuff at a time). Warships on antipiracy patrol might occasionally tag along after a given freighter, but more often they seemed to pick high threat systems and lay themselves out as bait.
They wanted to lure a pirate into attacking them, so they could be captured, not just scare them away to try again later. Especially because they did not have enough ships to cover every freighter.
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Re: Roland Peacetime duties
Post by Lord Skimper   » Mon May 23, 2016 12:17 am

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Roland's not only don't have crew for prize operations, they don't have Brigs for the pirates the Marines, they don't have, capture.

Maybe they don't have a peacetime role?
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Re: Roland Peacetime duties
Post by Keith_w   » Wed May 25, 2016 6:58 am

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Jonathan_S wrote: quote="Weird Harold" quote="Jonathan_S" It's not right to provide convoy escorts that are basically required to adopt a routine take no prisoners policy simply because they're insufficiently equipped to deal with them. That's a foreseeable issue that you failed to provide for. /quote

You haven't read the whole thread -- a division (4) of Rolands and a Kammerling or JNTS Freighter configured for a Marine contingent in the convoy would provide more than enough space and personnel for prize crews and/or brig cells has been suggested.

The Kammerling class has "limited ship-to-ship offensive capability" but even a Kammerling's limited offensive capability would be enough for most pirates -- but there aren't a lot of Kammerlings in service or planned.

Of course, the marines and extra naval types needed could ride any freighter in the convoy, but that would cause problems with bringing them home again.

Roland's also have the extra space of a Flag Deck which would go unused in seven-eighths of Rolands -- or thereabouts. There have been numerous discussions of whether and how that space could be adapted for a Marine contingent. /quote

Actually I have read the whole thread, and I've no problem teaming Rolands up with other ships to provide the boarding action. My earlier suggestion was mixing them with Avalons or Wolfhounds; but if you've got Kammerlings available that's certainly as many Marines as you'd ever need :D

But Keith_w's suggestion appeared to be different; that you wouldn't need to support Rolands with other ships because Rolands would leave no survivors. It was that specific thought I was responding to here.


That was precisely my suggestion. If a pirate attacks, destroy it. No issues with local governors releasing them because the pirates are actually working for them. As recall, for the most part, captures occurred when a warship came on a captured ship and the warship wished to recover it for the owners. If a Roland is sailing in escort duty, this is unlikely to happen. Any pirate stupid enough to attack when a merchant convoy is in company with a ship of war deserves to be removed from the pirate genetic pool. In any case, there shortly will be a shortage of pirates attacking convoys since any stupid enough to do so will be eliminated and any others will avoid such convoys and eventual destruction.
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Re: Roland Peacetime duties
Post by darrell   » Wed May 25, 2016 8:27 am

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Keith_w wrote:
Jonathan_S wrote: quote="Weird Harold" quote="Jonathan_S" It's not right to provide convoy escorts that are basically required to adopt a routine take no prisoners policy simply because they're insufficiently equipped to deal with them. That's a foreseeable issue that you failed to provide for. /quote

You haven't read the whole thread -- a division (4) of Rolands and a Kammerling or JNTS Freighter configured for a Marine contingent in the convoy would provide more than enough space and personnel for prize crews and/or brig cells has been suggested.

The Kammerling class has "limited ship-to-ship offensive capability" but even a Kammerling's limited offensive capability would be enough for most pirates -- but there aren't a lot of Kammerlings in service or planned.

Of course, the marines and extra naval types needed could ride any freighter in the convoy, but that would cause problems with bringing them home again.

Roland's also have the extra space of a Flag Deck which would go unused in seven-eighths of Rolands -- or thereabouts. There have been numerous discussions of whether and how that space could be adapted for a Marine contingent. /quote

Actually I have read the whole thread, and I've no problem teaming Rolands up with other ships to provide the boarding action. My earlier suggestion was mixing them with Avalons or Wolfhounds; but if you've got Kammerlings available that's certainly as many Marines as you'd ever need :D

But Keith_w's suggestion appeared to be different; that you wouldn't need to support Rolands with other ships because Rolands would leave no survivors. It was that specific thought I was responding to here.


That was precisely my suggestion. If a pirate attacks, destroy it. No issues with local governors releasing them because the pirates are actually working for them. As recall, for the most part, captures occurred when a warship came on a captured ship and the warship wished to recover it for the owners. If a Roland is sailing in escort duty, this is unlikely to happen. Any pirate stupid enough to attack when a merchant convoy is in company with a ship of war deserves to be removed from the pirate genetic pool. In any case, there shortly will be a shortage of pirates attacking convoys since any stupid enough to do so will be eliminated and any others will avoid such convoys and eventual destruction.



Most DD's we have seen in the honorverse are actually light cruisers writ small, just like DD's are SD's writ small, and the SEM uses them as such.

The roland, however, is actually designed more like an infant DN, designed to take out other ships, and as such can probably go toe to to with most heavy cruisers.

RFC has said and I believe that destroyers won't go away and I believe him, but I don't believe that many more rolands will be built post war.

I have seen a lot of talk about replacing the flag deck with marine quarters, but I don't think it is practical. IMO it is likely that the training areas required by marines will take up more space on a man for man basis, but even if not, you won't be able to get more than a squad in the same space.

As far as the Kamerling-class system control cruiser, Mass: 276,250 tons puts it bigger than any light cruiser listed in HoS.

I can see the next destroyer design one of the following:

1: similar in size to the culverin: 100K tons, 6 broadside LERM missile tubes, 3 broadside grasers and several PDLC's. Chase 1 graser, 8-10 CM tubes and several PDLC's, with a platoon of marines.

2: Roland B, 10% larger (200K tons) to include space for a platoon of marines.
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Re: Roland Peacetime duties
Post by Jonathan_S   » Wed May 25, 2016 9:35 am

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Keith_w wrote:That was precisely my suggestion. If a pirate attacks, destroy it. No issues with local governors releasing them because the pirates are actually working for them. As recall, for the most part, captures occurred when a warship came on a captured ship and the warship wished to recover it for the owners. If a Roland is sailing in escort duty, this is unlikely to happen. Any pirate stupid enough to attack when a merchant convoy is in company with a ship of war deserves to be removed from the pirate genetic pool. In any case, there shortly will be a shortage of pirates attacking convoys since any stupid enough to do so will be eliminated and any others will avoid such convoys and eventual destruction.

And my issue still stands - sometimes you're attacked by people covered by various interstellar treaties (privateers or naval warships) and refusing to accept surrenders from them is illegal. But to accept surrenders you then need the manpower (and secure space) to collect all the prisoners and feed and securely house them until you can turn them over to appropriate authorities. A Roland probably doesn't have the room, food, or life support capacity, to bring along the surrendered crew of a conventional DD or CL!

And even with pirates you often would prefer to accept an offer of surrender so you can take prisoners for interrogation and to look for intel on their ship about who is supporting them (fences, bases, financers, etc) so you can hope to choke off the problem a little higher up rather than just weedwhacking pirates as they appear.

Oh, and you might want to be able to board and take back a captured ship.


So I still say you need something with more crew and boarding party than a Roland to properly do convoy escort or anti-piracy duties. A squadron of Rolands would be crazy overkill from the firepower standpoint, but starts to have the collective crew and space necessary - but you're better off teaming them with a legacy design.
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Re: Roland Peacetime duties
Post by Somtaaw   » Wed May 25, 2016 9:59 am

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Jonathan_S wrote:And my issue still stands - sometimes you're attacked by people covered by various interstellar treaties (privateers or naval warships) and refusing to accept surrenders from them is illegal.


A certain lady pirate from Warnecke's maniacs has called in from the dead, about how surrenders aren't necessarily taken. Struck the wedge of her heavy cruiser, but HMAMC Wayfarer still rolled down and threw an SD graser right through her.

Oh, and which Solarian system was it, where Terekhov's missiles were already in flight so even though the SLN unit surrendered, he literally COULD NOT stop the in-flight missiles in time to avoid totally vaporizing the ships in question? Wasn't this also a battle that involved Rolands, if so then it's a picture case that surrender doesn't mean said Rolands will need to board a full ship, simply covering escape pods and pinnace tubes.


The ranges ships engage at, and the light-speed telemetry of anything below Apollo, coupled with the range a Roland has, means surrenders of intact ships are not always possible. Escape pods, pinnaces, shuttles and the like are far more likely to be what a Roland would be "boarding", and even a squad is almost too many for that form of need for Marines.
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Re: Roland Peacetime duties
Post by Duckk   » Wed May 25, 2016 10:06 am

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A certain lady pirate from Warnecke's maniacs has called in from the dead, about how surrenders aren't necessarily taken. Struck the wedge of her heavy cruiser, but HMAMC Wayfarer still rolled down and threw an SD graser right through her.


The text is unclear as to whether or not the wedge went down. Sherman gave the order to strike the wedge, but it cuts away to Honor's viewpoint before we learn whether the astrogator succeeded. And in both viewpoints, neither side makes clear whether or not they managed to strike.
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