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Haven ships below the wall

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Re: Haven ships below the wall
Post by Maldorian   » Fri May 20, 2016 10:41 am

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I think the core point with the Solarian Navy is, that the whole command staff try to get as much Money out of the navy as they can. With other words, most of them don´t really work for their goverment, they work only for themself.

So for the future: Do they buy their ships from the Company who has the best ones, or do they do the same as usual and give the contract to the one who pay the most to the People who make the decisions?

I belive that the solarian navy could already have better ships than now if they weren´t so curupted. Not so good as the Haven, Andermani or Manticorian ones, but much better as the ones they have.

But even better ships are useless, if the officers don´t have the will to learn new tactics. Can you teach an old solarian dog new tricks?
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Re: Haven ships below the wall
Post by munroburton   » Fri May 20, 2016 11:31 am

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Maldorian wrote:I think the core point with the Solarian Navy is, that the whole command staff try to get as much Money out of the navy as they can. With other words, most of them don´t really work for their goverment, they work only for themself.

So for the future: Do they buy their ships from the Company who has the best ones, or do they do the same as usual and give the contract to the one who pay the most to the People who make the decisions?

I belive that the solarian navy could already have better ships than now if they weren´t so curupted. Not so good as the Haven, Andermani or Manticorian ones, but much better as the ones they have.

But even better ships are useless, if the officers don´t have the will to learn new tactics. Can you teach an old solarian dog new tricks?


I'm afraid you're conflating two issues affecting the SLN. One is corruption, the other is being unchallenged for so long they've effectively ended up with a 100 T-year review policy.

The RMN has suffered from corruption occasionally, but that hasn't stopped them from evolving war-fighting capabilities. The last Janacek administration was utterly self-destructive, yet R&D continued to work on Apollo, new ships and other technologies.
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Re: Haven ships below the wall
Post by darrell   » Fri May 20, 2016 3:22 pm

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Jonathan_S wrote:
darrell wrote:I don't think you are aware of how much software can improve performance. A drafter can do a heck of a lot more with autocad 2016 than he can with autcad version 14, which was released less than 20 years ago and was 2d only.
As drothgery already said it basically depends on what the issues are. Better software can improve their point defense and ECM effectiveness by better handling known tricks RMN missiles can perform, or better utilizing the raw hardware capabilities of Halo, or even by removing code inefficiencies to process the data quicker.

But it can't do anything for an inadequate number of point defense installations (too few CM tubes and PDLCs). Nor for an inadequate number of missile tubes. It probably can't do anything for the fact that their missile launcher hardware has a cyclic rate over 4 times slower than the RMN's. Nor can it do anything about their compensator efficiency (acceleration rate). It might improve signal processing on missiles to ring more out of what their sensors see, but it can't improve the raw hardware sensitivity of their sensors. Nor can it improve a missile's powered range.

Some military capabilities are primarily software driven, and can be improved through updated code. But many others are hardware driven, you need to build and refit more capable hardware to get improvements there. And hardware updates are far far slower to install than software updates. (Though sometimes quicker to design and verify; depending on relative complexities)


You have a division of 4 SL SD's vs 1 SEM podnought. 240 Mk23 missiles coming in, 30 dragons teeth, 30 dazzlers 180 attack missiles.

Each SD has 30 CM tubes and 30 PDLC's for 120 total CM tubes and PDLC's. 1 CM lauch, 2 lasers from each laser cluster equals 360 possible shots.

Existing software, 90% are fooled and attack false images, 50% of those that are not fooled hit the target. on target. Results: 18 missiles shot down, 166 out of 180 hit the target, IIRC this is about the performance of crandals SD's at spindle.

Improved software, Only 10% are fooled and attack false targets, 90% of the ones not fooled hit their target.
CM launch, 97 missiles shot down. 143 attack and EW birds left
Laser cluster firing 1: 97 more missiles shot down, 46 combined attack and EW birds left.
Lasser cluster firing 3: attack each missile with at least two different lasers. 41 total birds shot down, that leaves 5 left.
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Re: Haven ships below the wall
Post by Jonathan_S   » Fri May 20, 2016 8:46 pm

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darrell wrote:
Jonathan_S wrote:\As drothgery already said it basically depends on what the issues are. Better software can improve their point defense and ECM effectiveness by better handling known tricks RMN missiles can perform, or better utilizing the raw hardware capabilities of Halo, or even by removing code inefficiencies to process the data quicker.

But it can't do anything for an inadequate number of point defense installations (too few CM tubes and PDLCs). Nor for an inadequate number of missile tubes. It probably can't do anything for the fact that their missile launcher hardware has a cyclic rate over 4 times slower than the RMN's. Nor can it do anything about their compensator efficiency (acceleration rate). It might improve signal processing on missiles to ring more out of what their sensors see, but it can't improve the raw hardware sensitivity of their sensors. Nor can it improve a missile's powered range.

Some military capabilities are primarily software driven, and can be improved through updated code. But many others are hardware driven, you need to build and refit more capable hardware to get improvements there. And hardware updates are far far slower to install than software updates. (Though sometimes quicker to design and verify; depending on relative complexities)


You have a division of 4 SL SD's vs 1 SEM podnought. 240 Mk23 missiles coming in, 30 dragons teeth, 30 dazzlers 180 attack missiles.

Each SD has 30 CM tubes and 30 PDLC's for 120 total CM tubes and PDLC's. 1 CM lauch, 2 lasers from each laser cluster equals 360 possible shots.

Existing software, 90% are fooled and attack false images, 50% of those that are not fooled hit the target. on target. Results: 18 missiles shot down, 166 out of 180 hit the target, IIRC this is about the performance of crandals SD's at spindle.

Improved software, Only 10% are fooled and attack false targets, 90% of the ones not fooled hit their target.
CM launch, 97 missiles shot down. 143 attack and EW birds left
Laser cluster firing 1: 97 more missiles shot down, 46 combined attack and EW birds left.
Lasser cluster firing 3: attack each missile with at least two different lasers. 41 total birds shot down, that leaves 5 left.
For what it's worth my notes say that Mission of Honor gave us the broadside point defense of a current SLN SD, and it's not 30 CM and 30 PDLC; it's 16 CM and 32 PDLC. (Compare that to Manticore's lastest pre-war SD design, Gryphon, which has 28 and 30; or the current Invictus SD(P) which has 84 and 62 -- and it can roll and use Keyhole to fire both broadside's CMs together!!)

Yes SLN SDs acting in larger groups will bring more defensive firepower. And yes fixing the gross deficiencies in their software will help significantly. But 16 CMs per broadside is still grossly insufficient, even if their 32 missile tubes are also spitting out only CM canisters. (And remember they fire at worse that 1/4 the speed of RMN launchers, so the numbers are even worse than they look at face value)

Heck 16 CM tubes per broadside is less than the flight III Reliant-class BC carried (18), though admittedly a mid-war design it's still 1/7th the displacement of the SLN's SDs!
But even the original flights of the BC carried 10 CMs per broadside on only 877,500 tons.
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Re: Haven ships below the wall
Post by gmg2dave   » Wed May 25, 2016 2:56 am

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One of Manticore's problems throughout the war with Haven has been the shortage of lighter units for commerce protection and policing duties as well as screening elements for the wall. This has only gotten worse now that they have Silesia and the Talbott Quadrant to patrol, so I can easily see RHN units being sent to either of those locations to help with patrolling duties. And while the Haven sector may be to far away for SLN units to raid effectively both Silesia and Talbott are both a lot closer and would be obvious targets for the SLN. And the RHN has a hell of a lot of shipyards capable of building a lot of ships below the wall, so really I cannot see it taking very long before newer ships get deployed.

As far as existing ships, I am looking at the differences between the latest SLN Gladiator class CA and the RHN Mars CA and from what I see, the Gladiator is just plain outgunned. And the Mars class has been the beneficiary of constant updates, up to the Mars D now, while the 4 SLN Gladiater's we have seen at the Battle of Tiberian where all destroyed by HMS Gauntlet. Admittedly this was a tough fight, and not at all one-sided as Gauntlet suffered heavy damage, but still that is 4 on 1 odds and they still lost.
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Re: Haven ships below the wall
Post by Weird Harold   » Wed May 25, 2016 6:01 am

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gmg2dave wrote:...And while the Haven sector may be to far away for SLN units to raid effectively both Silesia and Talbott are both a lot closer and would be obvious targets for the SLN. ...


Silesia is on the far side of the Anderman Empire from Sol. The SLN would have to go through the Andermani or Manticore to get there (or go the long way around through Midgard (a neutral) possibly by taking the Asgerd wormhole junction (another neutral) for faster transit to Midgard or the Anderman empire.

Talbott/Lynx, OTOH, overlaps the SL sphere of influence (Shell and Verge) and is very much accessible to the SLN/FF -- or would be if they still had a base in Meyers. :D

The Republic of Haven is further away yet but there is just Erewhon and Maya (known) between it and League Space. It's a long haul and the SLN still thinks it can count on the Maya detachment to support the conflict.

Essentially, the only place the SLN has ready access to Manticoran commerce is the Talbott quadrant on the SEM, so Tenth Fleet is going to bear the brunt of commerce protection. Most of that is going to be local LAC squadrons and system defense missile pods.
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Re: Haven ships below the wall
Post by darrell   » Wed May 25, 2016 7:50 am

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Weird Harold wrote:
gmg2dave wrote:...And while the Haven sector may be to far away for SLN units to raid effectively both Silesia and Talbott are both a lot closer and would be obvious targets for the SLN. ...


Silesia is on the far side of the Anderman Empire from Sol. The SLN would have to go through the Andermani or Manticore to get there (or go the long way around through Midgard (a neutral) possibly by taking the Asgerd wormhole junction (another neutral) for faster transit to Midgard or the Anderman empire.

Talbott/Lynx, OTOH, overlaps the SL sphere of influence (Shell and Verge) and is very much accessible to the SLN/FF -- or would be if they still had a base in Meyers. :D

The Republic of Haven is further away yet but there is just Erewhon and Maya (known) between it and League Space. It's a long haul and the SLN still thinks it can count on the Maya detachment to support the conflict.

Essentially, the only place the SLN has ready access to Manticoran commerce is the Talbott quadrant on the SEM, so Tenth Fleet is going to bear the brunt of commerce protection. Most of that is going to be local LAC squadrons and system defense missile pods.


except that it is highly likely approaching certainty that the asgard wormhole junctions have been taken over, either as part of lacoon one or two. :)
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Re: Haven ships below the wall
Post by Weird Harold   » Wed May 25, 2016 8:43 am

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darrell wrote:except that it is highly likely approaching certainty that the asgard wormhole junctions have been taken over, either as part of lacoon one or two. :)


Which is why the SLN would have to "take over" the wormhole junction at Asgerd.

The point, though, is that Silesia is even more out of reach than Haven is. The only points of contact are the Talbott Quadrant and Beowulf.
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Re: Haven ships below the wall
Post by Kytheros   » Wed May 25, 2016 10:39 am

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Weird Harold wrote:
darrell wrote:except that it is highly likely approaching certainty that the asgard wormhole junctions have been taken over, either as part of lacoon one or two. :)


Which is why the SLN would have to "take over" the wormhole junction at Asgerd.

The point, though, is that Silesia is even more out of reach than Haven is. The only points of contact are the Talbott Quadrant and Beowulf.

By extension, there's Erewhon=>Pheonix. Don't know where the League-side terminus of Erewhon's wormhole goes, though.
Probably wouldn't be a great idea or a successful one if attempted either.

Plus there's whereever the other terminus of the Junction goes.

I think the system Talbott?Talbot? (can never remember which has one "t" at the end and which has two) that was a Manticoran ally/associate with a wormhole bridge is relatively near to Manticore and connects to somewhere in League/OFS controlled space.
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Re: Haven ships below the wall
Post by kzt   » Wed May 25, 2016 11:37 am

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Talbot. I don't think it had a terminus, but it could build SDs. I think David had totally forgotten about it when he came up with Talbott.
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