cthia wrote:I fully expect that BCs will become synonymous pirate platforms - "the right tool for the fool?" Pirate ships have to be fast. I imagine they do lots of illicit goods running. (Reminiscent of the prohibition era, guns and alcohol.)
I'd like to add that milgrade sensors should be a high priority as well.
The problem is a good quality BC is probably a dozen times more expensive to acquire, operate, and supply than a frigate. But it's not a dozen of times more likely to capture prey; as it can still only be in one place at one time, plus it's got lower accel than the frigate.
Yes, it could crush an armed merchant ship that could wreck the frigate. But pirates don't make money by turning their targets into scrap - they don't have the volume or time to transfer bulk cargo onto their own ship so they need to capture merchant ships in operable condition. Plus of course the merchant ship is worth a pretty hefty chunk of change on its own.
So much greater expense, but not any great likelihood of greater income.
Pirates just don't bump into warships often enough for survivability to economically trump coverage. So multiple light units are just more cost effective, even if the single heavy unit is more likely to survive the fairly rare case when an escort is encountered.
Heck with a BC or two it'd be far lower risk to go play warlord and flat out take over some out of the way system than to go try and run down ships carrying ultia high-value goods.
Now commerce raiding is a different matter, because that's capturing or destroying merchants solely to deny their supplies and economic benefit to your enemy. It's not a profit making operating, so fielding forces heavy enough to take on an escorted convoy makes some sense there.