Theemile wrote:The E wrote:Technically, no.
Practically, ships will make translation into realspace some distance away from the actual hyper limit, as running into the limit is about as survivable as hitting the ground at supersonic speed is for the average chicken egg.
Going into hyper is obviously a different matter, it's easier to gauge whether or not you're outside of the limit when you can actually measure your distance to the local sun.
Actually, iirc, if you try to translate down into normal space JUST inside the hyperlimit, you bounce back into hyper violently, having lost a lot of velocity and gained a lot of extra wear on the hardware. The further in, the tougher it goes until the splat theE mentioned above.
IIRC it's the outer 20% of the diameter of the hyper limit that has the survivable "bounce" characteristic.
Also, you tend to enter n-space with residual in-system velocity. So if you did drop out of hyper just at the limit you'd have to kill that velocity and get back outside the limit before you could jump back out.
If I didn't screw the math up, a worst case would be starting from a military ship's full speed in the Alpha bands (0.6c) heading directly in-system; that ship would carry 14,380 km/s velocity in n-space (92% velocity loss). But at 500g that velocity would take 48 minutes to cancel out; during which time you'd have moved about 62 million km into the system. Then it would take an
additional 83 minutes to get retrace your path back to the hyper limit. (So 2h 11m before you could hyper back out) The good news is that you'd still be way way below the speed limit to reenter hyper; so at least you wouldn't have to waste more time slowing down again.
Most ships wouldn't carry anywhere near that much velocity into an unscouted potentially hostile system; but you've still got to take some time to reverse course if you drop out at the limit with inbound velocity.
But even if you made a 0/0 transition right on the limit you'd have to wait until your hyper generators recycled; which could take maybe 16 minutes or so for an SD (less than from full powered down, but more than from standby; since obviously the capacitors would be discharged by the transition to n-space. That said smaller ships would be able to jump out substantially sooner).
The same would be true if you deliberately offset you exit far enough back that your generator would be ready to use before you actually crossed the limit. That way your residual velocity need not be canceled and your course reversed before escaping. OTOH any defenders get that much longer to see you coming should you decide it's safe enough to proceed on into the system proper.