Kytheros wrote:A pulser derringer or equivalent would have a fair amount of stopping power. It would probably also be loaded with anti-personnel darts, probably of the fragmenting variety, rather than solid darts.
Pulsers rely on kinetic impacts though, so having a frangible round defeats the whole point of using a pulser as a Derringer.
You can draw a few parallels between Honorverse and Mass Effect, you're throwing tiny chunks of (presumably) metal at downrange ultra-high speed and just letting the impact alone be the weapon.
If you need more 'kill potential' than simple slugs, darts, shavings then you're upgrading to the tri-barrel which is just a gatling gun that works on the same principle of Kinetic Impactors doing the work. And if a tri-barrel/gatling gun isn't enough, you're upgrading to a full-up crew served plasma weapon or grenade launcher. As we saw in that one space station with Matheos (think I got his name wrong) with Abigail assaulting the Gendarms the grenade launcher in Honorverse is pretty damned variable in rounds.
And then if any of those weapons are "too small" for killing your enemy, you're gonna need to suit up into full powered armor for the strength to carry anything heavier, or you're calling in a pinnace or assault shuttle to do aerial bombardment.
But I've moved off the point, that pulsers literally cannot be firing a frangible round, if you need to keep what you're shooting at intact, you only have the choice of using the future shotgun, the fletchette rifle. Those have a variety of rounds, but generally speaking can't penetrate anything for crap, making them ideal for boarding parties and storming anywhere that has computers you need to capture (and not just blow the **** out of)