Users browsing this forum: No registered users and 72 guests
Pulsers, bullets, plasma, energy weapons... | |
---|---|
by Infinimineralex » Thu Mar 24, 2016 2:27 pm | |
Infinimineralex
Posts: 1
|
So I'm a new member, and also new to the Honorverse. I have read the main series up to A Rising Thunder, but there is one nagging question that I really have. How do pulser rifles stack up against things like MA5Ds and Beam Rifles. And how does the armor (Let's say standard issue skinsuits, Mantie style) stack up to these projectiles? I am pretty sure a MA5D could pierce a skinsuit in a second, and a Beam Rifle could obviously. But I want confirmation. Someone tell me what would happen if someone shot a pulser at a Covenant Elite Minor with shields. Because, in reality, I still have no understanding of Honorverse tech, like impeller wedges and laser heads. JUST ANSWER!
|
Top |
Re: Pulsers, bullets, plasma, energy weapons... | |
---|---|
by Theemile » Thu Mar 24, 2016 3:17 pm | |
Theemile
Posts: 5241
|
To begin with Pulsers are just slug weapons, thrown via a gravity field. A Military infantry pulser usually throws a ~3 MM (~1/16 of an inch) wide projectile at high hypersonic speeds (I’m sorry, I don’t have my copy of Jayne’s RMN or PRN with the exact details on me currently). The darts are usually loaded in 100 ct magazines, and have automatic fire rates equal to a modern heavy machine gun (600-1000 rounds/minute). A single 3 mm dart probably hits with roughly the same energy as a .50 caliber bullet would today. Civilian grade pulsers usually fire a smaller dart, in semi-automatic mode, and with a smaller magazine. Crew serviced pulsers, known as Tribarrels, can throw larger darts at a higher rate per minute, and come in a variety of sizes. The main infantry energy weapon in the Honorverse is the Plasma Carbine or Plasma Rifle, which throws a magnetically contained ball of plasma at % of the speed of light. Even the lightest versions of these weapons are anti-vehicle weapons, capable of destroying powered armor, tanks, armored shuttles and buildings in single hits. Once again these scale up from a single soldier support weapon, to crew served weapon, to vehicle weapon. The major difference is range (via better targeting systems) and rate of fire, as well as larger plasma balls. Honorverse intantry Missiles use a small, short lived version of the propulsion systems in shipkiller missiles. They are usually used against tanks, shuttles or other armored targets, and have an ability to chase a target while the wedge is still running. System range from Shoulder launched, to crew served multi shot systems, to vehicle and shuttle launched missiles. Marine skinsuits are armored against civilian pulser fire, and can resist any but direct hits of infantry weapons. They can also protect against the energy of peripheral plasma strikes. Armored suits are armored against infantry pulsers and can absorb hits from crew served tribarrels, and glancing blows from light plasma weapons. The weapons you are referring to are, I believe, Halo weapons. The main Human rifle in Halo is inferior to an Honorverse Military rifle, with a lower rate of fire and less damage per round. (An Honorverse military pulser dart should hit with similar energy to the Halo Sniper round). A medium to heavy Tribarrel should perforate an armored target. A Plasma Carbine (the smallest energy weapon) should have a damage capability somewhere between a Halo plasma grenade and a Tank round, with the Honorverse crew served Plasma weapon superior to a Covenant tank round. As I mentioned above, a Honorverse mil sec round hits with roughly the energy of a .50 cal round, so the results of your Covenant question will be similar to what would happen if you shot it with the Halo sniper rifle. ******
RFC said "refitting a Beowulfan SD to Manticoran standards would be just as difficult as refitting a standard SLN SD to those standards. In other words, it would be cheaper and faster to build new ships." |
Top |
Re: Pulsers, bullets, plasma, energy weapons... | |
---|---|
by Kytheros » Thu Mar 24, 2016 3:28 pm | |
Kytheros
Posts: 1407
|
An unarmored skinsuit would possibly get penetrated by a MA5, but the Marine-standard armored skinsuit would not. It's not clear how well am armored skinsuit compares against energy weapons, though. I don't believe that we've ever seen that. Somebody in Honorverse powered armor would be able to ignore pretty much anything that wasn't an anti-armor (as in tank) weapon.
A Pulser rifle (pulser pistol, even) wildly outclasses the MA5 in pretty much every way possible. About the only thing I can think of that the MA5 has an advantage in is the neural linkage for the aimpoint stuff, but since the MA5 isn't that accurate that doesn't do much. I'm pretty sure the Elite gets shredded by a burst of pulser rifle fire. Mjolnir would probably do somewhat better against pulser fire ... but really only the earlier marks, that relied more on physical armor and less on the shields. Of the demonstrated reproducable military hardware in Human or Covenant/splinter faction hands ... the Haloverse doesn't compare well. It's the Forerunner stuff that could be problemmatic - and really only the ship/space/superweapon, because demonstrated Forerunner ground game stuff isn't much better than the UNSC/Covenant stuff, which is to say it's not very good. And even then ... I'd not put money on much of it against Honorverse military hardware. Theemile covered things pretty well. |
Top |
Re: Pulsers, bullets, plasma, energy weapons... | |
---|---|
by saber964 » Thu Mar 24, 2016 5:05 pm | |
saber964
Posts: 2423
|
IIRC in Honor among Enemies HH is using a M1911A1 ACP replica which IIRC has muzzle velocity in the book of 250-300 MPS, while her armsmen are practicing with their probably military grade pulsars which have a muzzle velocity of around 2000 MPS. My guess is civilian grade pulsars are probably half that power.
|
Top |
Re: Pulsers, bullets, plasma, energy weapons... | |
---|---|
by Daryl » Thu Mar 24, 2016 6:13 pm | |
Daryl
Posts: 3562
|
My recollection is that both civillian and military pulsars have a similar velocity but military are heavier projectiles. A previous discussion covered how you could use a pistol sized weapon that could shoot a hundred shots of 50cal energy level projectiles and still have a wrist. The consensus was that the gravity drive negated recoil.
|
Top |
Re: Pulsers, bullets, plasma, energy weapons... | |
---|---|
by Weird Harold » Thu Mar 24, 2016 10:53 pm | |
Weird Harold
Posts: 4478
|
If modern handguns are any guide, I'd expect the opposite -- no military uses .44 Magnum or Desert Eagle .50 pistols, they use 9mm, 10mm .32-.40 or similar semi-auto pistols. .
. . Answers! I got lots of answers! (Now if I could just find the right questions.) |
Top |
Re: Pulsers, bullets, plasma, energy weapons... | |
---|---|
by Daryl » Fri Mar 25, 2016 12:01 am | |
Daryl
Posts: 3562
|
Welcome to the forum, we all enjoy intelligent robust discussions here. I'd gently suggest not saying things like JUST ANSWER!, as we don't like shouting or demands. |
Top |
Re: Pulsers, bullets, plasma, energy weapons... | |
---|---|
by darrell » Fri Mar 25, 2016 3:30 am | |
darrell
Posts: 1390
|
There is multiple book references that the most common caliber for civilian pulsars is 3MM.
The basic military pulsar round is 4MM thick, (1/6"+) approximately .16 caliber, 3/4 the thickness of the 5.56MM round used by the US military. It is also 37MM long, or approximatly 1.5" long.
Plasma rifles are the heaviest weapons that can be carried by a single man not in armor. Maximum range in atmosphere is 4KM, but it starts loosing power at ranges over 2KM\
Other weapons are either carried disassembled by multiple men or carried by powered armor.
Marine skinsuits can withstand fletchet guns and civilian pulsars. Although they can probably protect against military pulsars (pistol style) and glancing blows from pulse rifles, I doubt that they can withstand direct hits by military pulse rifles.
Battle armor can withstand direct hits by military pulse rifles. Although they can probably protect against glancing blows from heavy weapons, I doubt that they can withstand direct hits by heavy weapons such as tribarrels.
<><><><><><><><><><><><>
Logic: an organized way to go wrong, with confidence. |
Top |
Re: Pulsers, bullets, plasma, energy weapons... | |
---|---|
by cthia » Fri Mar 25, 2016 6:06 pm | |
cthia
Posts: 14951
|
With Honorverse tech, I wonder if the old preferred concealable woman's weapon, a Derringer has been engineered to have more killing power? And perhaps a few more shots?
"I'd sure like to see what you got under your skirt." "No you wouldn't." Son, your mother says I have to hang you. Personally I don't think this is a capital offense. But if I don't hang you, she's gonna hang me and frankly, I'm not the one in trouble. —cthia's father. Incident in ? Axiom of Common Sense |
Top |
Re: Pulsers, bullets, plasma, energy weapons... | |
---|---|
by saber964 » Fri Mar 25, 2016 6:55 pm | |
saber964
Posts: 2423
|
The problem with a Derringer is it combat range sucks unless you are having a gunfight in a elevator or a broom closet. |
Top |