The E wrote:Somtaaw wrote:Good example, the Solarian Navy can either be stupid and keep building even more of their really bad superdreadnoughts (quickly), or figure out how Manticore/Haven do it, draw up plans while employing legions of architects, and put their first SDP into space..... 3-4 years down the road.
They can't build their existing designs quickly though. Certainly quicker than new designs, but they're not set up for the kind of super-streamlined production pipeline the Manties had near the end of the havenite war; Think of the difference in US naval shipbuilding near the end of WW2 and what it is today. SLN shipyards are operating in a capability retention mode, which means that they build (at most) 2 or 3 SDs per decade. Ramping that up to what a Manty considers wartime production will likely take longer than the League has left to live....
On the one hand, you're absolutely right they can't really do all that much building... but on the other hand, Manticore also received a lot of handwavium "super building" rates for plot reasons. On a hull for hull basis, Manticore can build faster, but they can only put workers on so many ships before they lose that rate. Population reasons there, the League isn't constrained by population being so huge
The Solarian League has a lot of systems, and superdreadnought building was described as 'lucrative' and 'good for business and payoffs to friends', so there's probably a crapton of yards all over the place and varying from "ready to build the moment we get paid" to "we need to nuke this shipyard and rebuild it from scratch it's so old..."
But their existing design(s) for superdreadnoughts could be thrown at yards, and instructed to build them and they could get going right away, or spend a year or three fiddling with blueprints trying to make a new design that they know nothing about. Which is why they thought up the battlecruiser plan... if GA superdreadnought can wipe out SLN superdreadnought, then BC = SD for survival reasons = build BC's way faster and maybe have a chance.
Which is the opposite of when Manticore didn't design up DN(P)'s, because the cost of time to do the blueprint was more than it'd take to simply eat the risk of not getting ships in the field, to build the bigger SD(P)'s.