Relax wrote:
Why are you applying pirate problems to modern LAC design?
Oh I don't know, MAYBE its the navies JOB to stop pirates??
Relax wrote:
Lets just assume for a moment that we are also talking about raiding squadrons at the hyper limit...
How are LAC's going to magically police the hyper limit? They can't. It takes them an HOUR to get out there. Whereas a hyper capable ship with hot nodes takes minutes. So, NO, LAC's will not be used at the hyper limit to protect incoming merchant marine.
Oh I don't know, maybe long patrols of the hyper limit like hyper capable ships do of which there is ample textev? Do you even read the posts for all the little details?
Relax wrote:And please, do not bring up the brain drain stupid point that they could engage. No they could never engage, as you see any LAC outside the hyperlimit is fish in the barrel. Any ship with a hyper generator just hypers out when a LAC gets within 500,000km, hypers back in 1M km away and blows the stupid technological inferior POS Graser Shrike back assward to the scrap pile where it belogns.
Yes, you can run up the hyper generator, if it is in stand by, which takes a 30 seconds (DB) to about 4 minutes (SD) to jump to hyperspace. If the hyper generator is in routine readiness, which is where they are when not in combat, then you add more even more time. So you better hope you detect the LACs early and remember LACs are stealthy. You then plot a micro jump is hyperspace which is not precise per textev. Then jump in where you will be vulnerable until you spin up your systems and localize the LAC to attack. Sure, easy peasy.
Relax wrote:Now, you could argue, for all systems to set up a Cerberus style entry point. So, what is going to hold this system hyperlimit entry point? Pods. What is going to control those pods? A fort, with LAC's as anti missile defense. Great, we now have LAC's at the hyper limit. How is a Graser going to work here? What is the Range again? Millions of kilometers. Lets assume someone jumped in even closer. Why use expensive human crewed LAC's? What happened to the Graser/Laser Mines that are dirt cheap? Deterrent is the Pods of missiles or those in the LAC's.
Do the Math. Even if someone jumps in 2.5 million kilometers from you. Your LAC has 0 initial velocity. Time required to get to Graser range is over 13minutes. Every single missile has already been long since fired. Leaving you going up against a Ship with hundreds/thousands of Vipers in its hold which oh-by-the-way have already been fired at you as you are within easy range, and most likely you are already dead.
No pirate is going to raid a system defended by missile pods/LAC. The only credible threat is a raiding force. Said LAC's will not have stealth due to raiding forces RD's, so unlike Hancock, they cannot get close. Instead all Shrike "strikes" will end just as badly as all of those in War of Honor and AAC.
Why do you wish to believe that the clock is going backwards to before WoH, AAC, etc?
First, using fixed entry points wouldn't work as you have merchants coming in from all over space. Cerberus was a one off. So the zero velocity rant is a non-starter. But since you are saying 13 minutes to get into range, that would mean the pods would have landed and the LACs would take out the cripples. If you time it right, the attacking force would be forced to pick, fire Vipers at the LACs and let the pods land, fire at the pods and let the LACs attack or try to split between both. And why would RD's magically find every LAC when they are some of the stealthy ships out there in the GA?
Second, before you go on about how LACs at the hyper limit won't be able to engage either due to velocity, you forget they would be on patrol and already up to speed. Yes, they would only have a small area they can reach, but so would any hyper capable unit on patrol as seen in textev. At least the LAC has a faster accel, so can travel farther than a hyper capable unit.
AND where did you get the idea that the LAC I proposed with a Grazer would NOT have some missiles. The original Shrikes did have around 20 ship killers in rotary magazines, so there is some missiles to use as well. Plus you have the grazer which never goes 'winchester'. The LAC I posit has 2 hard points for larger ship killer pods, the grazer and replaces internal ship killers with more Viper/CMs and PD since everything is getting more and more missile heavy so you want more defense. THIS WOULD NOT BE THE ONLY LAC BUILT. Just one class and a small one that I feel still has a use. The other LAC would be a missile heavy LAC with lots of PD, Viper/CMs and modules for swapping CMs and ship killers so the LAC could be a modular Katana/Ferret for whatever mission you need. Putting two hard points for pods would really help this for ship killing and if you made a CM pod for fleet defense you could deepen the magazine more for the CM basket far from the wall. In all cases, you could pick up more pods from a shoal of pods, instead of landing, reloading and relaunching. In both LACs, I would give up some internal offensive power to mount the hard points for pods as they increase the power a lot. Modern LACs are a unit used in numbers. I would not send out a system patrol with less than 2 LACs and would prefer at least 6 or more mixed LACs to maximize firepower if something bigger (ie a BC) comes wandering by.
And as I reminder, I do not believe Mk-16s would fit on a LAC due to comments made about the Roland. So I doubt, LERMs would either if they are only 70 and 90 tons respectively.