cthia wrote:kzt wrote:Their is a story that covers how the peeps reacted to the new RMN ships when they were revealed. I think it was in beginnings. So no, I think you can pretty much say that the only limiting factor is ammunition. It's panzers vs pikemen.
Which echos my sentiment opined in my second point. 1)Prevent an enemy concentration of forces in your rear 2)Ensure that your supply lines are kept open. Fleet trains aren't given passes.
Operating deep within enemy territory, the huge Haven system, there is no benefit of wormholes once you get there. You're a long way from home. The logistics would have been a bit different than what had to be achieved with Beatrice. An enemy knows that you
must resupply. Haven would have cut off the supply lines. It is what an enemy does. The fleet train would have been heavily attacked and a no show in a protracted battle - had Lovat not been punched out first.
It's nowhere near as critical to prevent enemy forces behind you in Honoverse naval combat than it is in Earth ground combat, or even Earth 20th century naval combat.
It's basically impossible for systems between you and your home bases to detect, much less interdict, your supply lines. Now you do need a secure, or at least isolated, n-space rendezvous where you can link up with your fleet train and resupply; but actually intercepting the ships in transit isn't a realistic proposition. In other words it turns out you basically can't get your supply lines cut, on a strategic level, no mater what forces are left behind you.
The exception to that is if your fleet train is hopscotching through a series of captured systems resupplying them as the convoy moves to the front.
Then it's vulnerable to attack should it turn out any of those systems was recaptured, or it had the bad luck to be moving into / out of the system when a raid came through. But it's vulnerable because it's in n-space in those systems. But if it's just going direct through hyper to a secret rendezvous spot... not going to get intercepted; not if you took even the most basic precautions.
As for the risk of leaving enemy forces behind you. That's more similar to Napolionic era (or earlier) naval combat. Its going to take weeks for them to get the message that you've bypassed them, while even extremely long naval battles take mere days. If you hold the system they can well arrive before your reenforcements; and drive you out. However there are three situations where that doesn't matter.
1) You're only raiding, not holding the system. You'll be gone before they arrive
2) You're attacking the capital system; if you win the surrendered government will just order the newly arrived fleet to also surrender. (And if you lost you already retreated long before they arrived)
3) You have sufficient ammo and firepower to take the system and also blow away the responding bypassed fleets.
During Buttercup a lunge straight at Haven would be covered by 2 and almost certainly also by 3.
But lets address what happens if the bypassed force does miraculously arrive while you're still fighting. They're not likely to manage to do so unobserved; especially since by that time Manticore did have micro-fusion powered, long endurance, ghost rider recon drones. And Manticore had an acceleration advantage, as well as their missile range advantage. Even if their ammo was low enough that they needed to break off instead of simply wiping out both the new and old defenders they will all be undamaged (as they never closed within the enemy's own missile range) and can just lob salvos over their shoulders while they run towards an empty part of the hyper limit. Most likely despite being caught in a pincer style attack they're able to remain out of SDM range the entire time. Hardly the worst outcome - they'll inflict at minimum significant losses on both defending forces while suffering nothing worse that ammo depletion.
But even if forced into SDM range of one, or both, forces the Buttercup era SD(P)s were equipped with what was believed necessary to survive in prolonged podnaught combat. They
might get their defenses saturated by the initial salvo from the Peeps; if they had enough towed pods. But after that the SD(P)s should easily be able to beat off the much weaker attacks from the old SDs onboard tubes. So even in a near worst case, pinned between two forces within SDM range it's unlikely the Peeps could inflict major losses before the 8th fleet units make it to the hyper wall and disappeared.
The one risk I can see of leaving bypassed heavy forces is that they're closer to your base that you are and could reach it before you return from your deep raid. So
if they had sufficient strength to raid you base against its permanent defenses (but not while the offensive forces are there) and they get a courier that you're attacking a system 40 ly behind them, they could launch a counter-raid at your base of operations. By the time they get the message you've already completed the raid and begun home. But they've probably got a day or so headstart; so if they've been waiting ready for this opportunity they can beat you home, pull of their raid, and be at least heading out for the hyperlimit before your raiding forces get back. But the timing it tight, and it only works if your forward base isn't strongly enough held.