Topic Actions

Topic Search

Who is online

Users browsing this forum: No registered users and 63 guests

Turning points in the RMN/RHN war

Join us in talking discussing all things Honor, including (but not limited to) tactics, favorite characters, and book discussions.
Re: Turning points in the RMN/RHN war
Post by Louis R   » Fri Feb 19, 2016 4:23 pm

Louis R
Rear Admiral

Posts: 1298
Joined: Thu Jan 01, 2015 9:25 pm

The do have a fairly distinct signature, still.

Chin's force saw them from something like 1-2ls out - just barely soon enough to respond effectively at their current velocity. From inside their own stand-off range, they'd be pretty clear targets to defensive fire-control, although probably _less_ so for the offensive systems optimised for bigger targets at longer ranges. However, as Duckk says, killing a couple of hundred of them doesn't help much when 1000+ have you locked up. That's Bug-style minesweeping.

Theemile wrote:
Duckk wrote:Sure, you could try to shoot down the mines with energy weapons and PDLCs. How many mines can each ship get before dying? A few dozen? Maybe a hundred? Meanwhile, the other million or so mines will be lighting up.


Also mines are usually stealthed, as in OBS - You gotta find them before you can hit them.
Top
Re: Turning points in the RMN/RHN war
Post by cthia   » Fri Feb 19, 2016 6:54 pm

cthia
Fleet Admiral

Posts: 14951
Joined: Thu Jan 23, 2014 1:10 pm

noblehunter wrote:Making Manty strategists, or even just the less military savy politicians worry, about a double assault would have had its own benefits. Erring on the side of caution is still erring. Then there's the spectre of a three sided assault (both Termini plus hyper space), though I don't think the Peeps would have the ability and/or audacity to try it. Having two termini in enemy hands might have resulted in more resources devoted to fixed defenses, which would suit the Peeps in the war they thought they were going to get.


I came across one of David's posts encompassing a simultaneous attack through the wormhole and hyper and touching on mines as well. In its entirety...

Could a Peep attack through the Manticore Wormhole Junction succeed? (Asked Thu Jun 14, 2012)

The defender's problem, of course, arises when there are multiple axes of attack. That is, when someone can flank you and hit you from hyper as well as through the terminus. Even then, you are risking enormous losses for the force transiting the terminus, and one reason to attack from hyper as well is to get close enough that you can target the terminus defenses (including all those mines and stuff) from behind. You cam "sweep" the mines on a terminus with weapons launched in n-space on the other side, opening a gap in any "automatic" defenses, while your forces coming in through hyper draw any defending starships out of position by forcing them to honor the new threat.

In the case of Trevor's Star, the Peeps hadn't put any forts on the terminus. They hadn't needed to. If anyone started any wars between them and the SKM, they intended for it to be them, which meant that --- unlike the SKM --- they didn't have to worry about a sneak attack in peacetime. Therefore, it made more sense to use the immensely less expensive option of mining the single transit lane to a fare-thee-well. That strategy came back to bite them when White Haven managed to convince the Admiralty to let him go after the terminus from both directions at once, but please do note how long it took him to convince Admiralty House to let him try that even with the enormous strategic edge Trevor's Star's was going to give the RMN. Had the PR been able to find the resources to put forts on the terminus to protect it against an attack through hyper-space, White Haven's plans probably wouldn't have worked because there would have been something in place to back up the mines, but the PN didn't have all those big nasty forts and was under the impression that a sufficient number of SDs ought to do the trick.

In Honor's case in OBS, her major concerns were (1) the SKM would lose the entire Basilisk System plus terminus if the Peeps succeeded; (2) in the event of a war, the SKM would pay just as hideous a price as anyone else if the Manties were insnae enough to try an assault through a terminus; (3) Manticore would have lost control of a full third of the Junction's then known termini if the Peeps succeeded; and (4) that the bad guys might not accept the conventional wisdom and that the conventional wisdom might be wrong.

IRT that last point, note that no one had ever been stupid enough to TRY a terminus assault into a prepared defense. Manticore couldn't be positive that the Peeps might not be ready to try it in the event of a war, and until someone did try it --- or until they'd had sufficient time to be sure the laserhead was going to work as advertised --- they couldn't be positive it was unworkable.

I suppose I should admit that the terms in which I have been discussing this sort of a scenario are those of around 1900-1920 --- i.e., after the laser head has been throughly tested in battle. Prior to that time, a terminus assault just might have been survivable in the absence of powerful fortifications, and in that sense I have been guilty of a possibly misleading statement in earlier posts. Prior to the development of the laser head, minefields were armed with the old "boom or burn" warheads rather than laser heads. They required longer to get into effective attack range, which actually might have given someone who transited the terminus long enough to get his own missiles off before he got wiped. At that point, you needed the forts to back up the mines against someone coming through the terminus. It was only after the laser head was developed and thoroughly tested that the SKM's forts became redundant in wartime defense against assault transits and assumed defense against attacks via hyper as their primary function. Prior to the laser head, defense against a "peactime" assault through the terminus and against a more conventional attack through hyper were of coequal importance.

One should also note that SKM doctrine and defensive analysis was lagging even in 1900 because the laser head had not yet been used in combat. To use a very imperfect analogy, their fears that the Peeps might be willing to throw in a wave of BBs, even knowing they would lose them all, in order to erode the defenses, was somewhat equivalent to an admiral in 1939 being unprepared to declare the battleship obsolete in the face of carrier airpower. Until the Manties knew laser heads were going to work as well as they hoped, they were unprepared to risk the SKM's existence on the proposition. In that respect, shutting down the Junction forts as obsolescent reflected the final validation of the laser head. The RMN now knew that the mines could do the job unassisted; until they had the test of combat behind them, they couldn't be positive of that.


http://www.davidweber.net/faqs/index/series:3

Son, your mother says I have to hang you. Personally I don't think this is a capital offense. But if I don't hang you, she's gonna hang me and frankly, I'm not the one in trouble. —cthia's father. Incident in ? Axiom of Common Sense
Top
Re: Turning points in the RMN/RHN war
Post by cthia   » Fri Feb 19, 2016 10:12 pm

cthia
Fleet Admiral

Posts: 14951
Joined: Thu Jan 23, 2014 1:10 pm

I find it astounding that both of the governments of the opposing navies provided their own turning points in contention with their war efforts -- akin to shooting themselves in the foot. There were times that both the Manticoran and Havenite governments were their own worst enemy.

On the Havenite side, there were Saint-Just and Pierre eliminating experienced officers and alienating others - killing the effectiveness of the navy. Being caught lying to the galaxy about the execution of Honor Harrington created all kinds of ripples in their pond. Saddling CO's with People's Commissioners riding herd.

On the Manticoran end there is the build-down of the navy, the exile of its most important officer and pulling the plug on the most successful fleet operations of the war at the eleventh hour.

Both governments deserve, at least, honorable mention in the Honorverse Hall of Shame.

An aside:
Honor strong-armed the Grayson government to acquire a meeting with Protector Benjamin, dressed down Hemphill in front of the WDB, challenged White Haven's stance on the new weapon systems, stood up to Elizabeth by calling her out on several matters, threatened the richest man in the galaxy with bodily harm, pulled a power move on (some secretary at BuPers?) to get her request for certain officers -- Honor isn't intimidated by authority figure, is she?

What an interesting handful of a child she must have been to raise...

"You just got back from where with your cat young lady?"

Son, your mother says I have to hang you. Personally I don't think this is a capital offense. But if I don't hang you, she's gonna hang me and frankly, I'm not the one in trouble. —cthia's father. Incident in ? Axiom of Common Sense
Top
Re: Turning points in the RMN/RHN war
Post by Vince   » Sat Feb 20, 2016 3:55 am

Vince
Vice Admiral

Posts: 1574
Joined: Fri Apr 09, 2010 11:43 pm

cthia wrote:I find it astounding that both of the governments of the opposing navies provided their own turning points in contention with their war efforts -- akin to shooting themselves in the foot. There were times that both the Manticoran and Havenite governments were their own worst enemy.

On the Havenite side, there were Saint-Just and Pierre eliminating experienced officers and alienating others - killing the effectiveness of the navy. Being caught lying to the galaxy about the execution of Honor Harrington created all kinds of ripples in their pond. Saddling CO's with People's Commissioners riding herd.

On the Manticoran end there is the build-down of the navy, the exile of its most important officer and pulling the plug on the most successful fleet operations of the war at the eleventh hour.

Both governments deserve, at least, honorable mention in the Honorverse Hall of Shame.

An aside:
Honor strong-armed the Grayson government to acquire a meeting with Protector Benjamin, dressed down Hemphill in front of the WDB, challenged White Haven's stance on the new weapon systems, stood up to Elizabeth by calling her out on several matters, threatened the richest man in the galaxy with bodily harm, pulled a power move on (some secretary at BuPers?) to get her request for certain officers -- Honor isn't intimidated by authority figure, is she?

What an interesting handful of a child she must have been to raise...

"You just got back from where with your cat young lady?"

I'm surprised you find it astounding. History is full of examples of governments doing stupid things in war for what turned out to be idiotic reasons.
-------------------------------------------------------------
History does not repeat itself so much as it echoes.
Top
Re: Turning points in the RMN/RHN war
Post by cthia   » Sat Feb 20, 2016 5:12 am

cthia
Fleet Admiral

Posts: 14951
Joined: Thu Jan 23, 2014 1:10 pm

Vince wrote:
cthia wrote:I find it astounding that both of the governments of the opposing navies provided their own turning points in contention with their war efforts -- akin to shooting themselves in the foot. There were times that both the Manticoran and Havenite governments were their own worst enemy.

On the Havenite side, there were Saint-Just and Pierre eliminating experienced officers and alienating others - killing the effectiveness of the navy. Being caught lying to the galaxy about the execution of Honor Harrington created all kinds of ripples in their pond. Saddling CO's with People's Commissioners riding herd.

On the Manticoran end there is the build-down of the navy, the exile of its most important officer and pulling the plug on the most successful fleet operations of the war at the eleventh hour.

Both governments deserve, at least, honorable mention in the Honorverse Hall of Shame.

An aside:
Honor strong-armed the Grayson government to acquire a meeting with Protector Benjamin, dressed down Hemphill in front of the WDB, challenged White Haven's stance on the new weapon systems, stood up to Elizabeth by calling her out on several matters, threatened the richest man in the galaxy with bodily harm, pulled a power move on (some secretary at BuPers?) to get her request for certain officers -- Honor isn't intimidated by authority figure, is she?

What an interesting handful of a child she must have been to raise...

"You just got back from where with your cat young lady?"

I'm surprised you find it astounding. History is full of examples of governments doing stupid things in war for what turned out to be idiotic reasons.


Yea, and each and every time I read about it in history, it astounds me! Is your war effort there to win the war, or for your enjoyment of sabotage or the many 'cides? Why don't you just shoot your own officers and civilians in the back and get on with it. Wait, Haven did that!

Killing your own people is ludicrous - civilian or military. Why, its democide. Oh, I'm sure we'd never find that echoed in real life. Not even a fat chance...

The Great Purge or the Great Terror (Russian: Большо́й терро́р) was a campaign of political repression in the Soviet Union which occurred from 1936 to 1938. It involved a large-scale purge of the Communist Party and government officials, repression of peasants and the Red Army leadership, and widespread police surveillance, suspicion of "saboteurs", imprisonment, and arbitrary executions. In Russian historiography, the period of the most intense purge, 1937–1938, is called Yezhovshchina (Russian: Ежовщина; literally, "Yezhov phenomenon", commonly translated as "times of Yezhov" or "doings of Yezhov"), after Nikolai Yezhov, the head of the Soviet secret police, NKVD.

Then there was Mao Zedong's Great Leap Forward, the Holodomor, and more.

The total for Chinese Communist Party democide is 77 million, more than the Soviet Union (62 million), Nazi Germany (21 million), or any other regime in the 20th century.


I won't even consider the many other genocides throughout history. It's too sickening, if it ever happened, because real life governments would never do astounding things like that. Why... it's astounding!

https://en.wikipedia.org/wiki/Genocides_in_history

Son, your mother says I have to hang you. Personally I don't think this is a capital offense. But if I don't hang you, she's gonna hang me and frankly, I'm not the one in trouble. —cthia's father. Incident in ? Axiom of Common Sense
Top
Re: Turning points in the RMN/RHN war
Post by Brigade XO   » Sat Feb 20, 2016 9:50 am

Brigade XO
Fleet Admiral

Posts: 3190
Joined: Sat Nov 14, 2009 12:31 pm
Location: KY

If one were presuming that 1)a the Peeps take at least Basilisk in their operation and 10b also take the Basilisk terminus and 2) Honor survives the Peep fleet taking the system (survives and and is not taken prisoner to vanish into the Peep prisons system (not POW) there are other concerns.

What exactly is going to be the reaction of Beowulf and that lesser known and not really introduced till later Erwhon?

Beowulf sits at the other end of the primary terminus of the Junction and is the probable major route of trade and traffic through the Junction. It is the path to the SL. Beowulf -we are later told- has massive ties to Manticore both in terms of intermarriage of populations, massive trade relations with Manticore and has been deeply connected on the political side for generations. Much more so than with San Martin with whom Manticor fought a war. Beowulf is going to be truly nervious with the Peeps holding two of the Junction termini and would look to counter the growing probability that Haven will attack and absorb Manticore with the result that they control the traffic and make the deals (forced/compelled "treaties") on the trade.

That would also effectivly halt any moves that OFS and the SL bureaucracy (and SL transtellars etc) to gain controls in the Haven Quadrant since Haven isn't going to let SL/OFS come poking into it's sandbox, particularly since they would control the only practical access.

Erwhon, practial and pragmatic bunch that we are shown they are along with the philosophy of "The Deal" doesn't trust OFS. Period. Erwhon joined the original Manticore League and was both sending large numbers of students to Saganami Island and was the recipient of Manticorian military tech. They are a trading partner. Even with the crap that Highridge pulled,(and if Haven takes Basilisk, then moves on Manticore it is likely that Highridge never gets to do what he did) Erwhon recognizes where they exist in the relationship of the trade routes and volumes of money and goods that flow through it's control of at least two wormholes- it is the 2nd access road into the SL with all that means for trade and wealth. It comes in more than 95º around the sphear of the League on our maps even if it is a multi-transit route. They are going to be a target eventually and are going to want to do something about that.

Does this mean that either or both Beowulf and Erwhon make deals with another devil that they know and have at least some communication with- OFS/FF? Quite possibly. FF, whatever else it is, is the only military that has anywhere near the size and at least some experience in actual combat outside of the Haven Quadrant THAT WE KNOW OF. It also has BF to call on should Beowulf feels the immediate need to keep Haven from swarming though the terminus after having seized and subdued Manticore. Few doubt that Haven will go after Manticore eventually- they just can't afford to leave all that trade, money etc in the hands of a system which holds the primary access to the SL

You can fly off into fantasy and think about Beowulf brokering a deal with the SL to bring Manticore into the League (and under SLN's cover). That, however, breaks the story into a massively dirty and pragmantic politcal tail of squalid deals etc, and God only knows how fast the Alignment would have stuck it's knives in....big smile.
Top
Re: Turning points in the RMN/RHN war
Post by drothgery   » Sat Feb 20, 2016 10:41 am

drothgery
Admiral

Posts: 2025
Joined: Mon Sep 07, 2009 5:07 pm
Location: San Diego, CA, USA

Brigade XO wrote: Beowulf sits at the other end of the primary terminus of the Junction and is the probable major route of trade and traffic through the Junction. It is the path to the SL. Beowulf -we are later told- has massive ties to Manticore both in terms of intermarriage of populations, massive trade relations with Manticore and has been deeply connected on the political side for generations. Much more so than with San Martin with whom Manticor fought a war.
Oh, in the 130 or so years between the San Martin War and the Havenite conquest, Manticore and San Martin got very close. Manticore's government might have been surprised when San Martin proposed joining the SKM, but there was pretty much no significant opposition to the move on Manticore or San Martin.
Top
Re: Turning points in the RMN/RHN war
Post by JeffEngel   » Sat Feb 20, 2016 8:16 pm

JeffEngel
Admiral

Posts: 2074
Joined: Mon Aug 11, 2014 6:06 pm

drothgery wrote:
Brigade XO wrote: Beowulf sits at the other end of the primary terminus of the Junction and is the probable major route of trade and traffic through the Junction. It is the path to the SL. Beowulf -we are later told- has massive ties to Manticore both in terms of intermarriage of populations, massive trade relations with Manticore and has been deeply connected on the political side for generations. Much more so than with San Martin with whom Manticor fought a war.
Oh, in the 130 or so years between the San Martin War and the Havenite conquest, Manticore and San Martin got very close. Manticore's government might have been surprised when San Martin proposed joining the SKM, but there was pretty much no significant opposition to the move on Manticore or San Martin.

Still, it's a closer relationship. Beowulf and Manticore coordinated policy and traded intelligence at high levels with extreme discretion and intermarried for generations. San Martin and Manticore had become friendly neighbors, but they hadn't cozied up like that. It's not deriding the quality of the Manticore-San Martin relationship; it's stressing the extraordinary intimacy (in several senses) of that between Beowulf and Manticore.

The family one may have a bit to do with planets, incidentally - San Martinos are extreme heavy grav worlders. In the Manticore system, even Sphinx is a bit light for them. Beowulf and Manticore (the planets), by contrast, are perfectly welcoming to one another's natives. That'd make casual contacts so much easier. Even San Martin-Sphinx relationships or visits, if they occur and improve ties there, would be ties to a planet that's detached from the center of the SKM's political and economic power. They may well make for some subtle ripples though.
Top
Re: Turning points in the RMN/RHN war
Post by cthia   » Sun Feb 21, 2016 9:07 pm

cthia
Fleet Admiral

Posts: 14951
Joined: Thu Jan 23, 2014 1:10 pm

It seems like the treecats learning to sign would be the basis of some sort of turning point. Yet, has any revelations come out in communication between treecats and humans?

Perhaps in the future.

Son, your mother says I have to hang you. Personally I don't think this is a capital offense. But if I don't hang you, she's gonna hang me and frankly, I'm not the one in trouble. —cthia's father. Incident in ? Axiom of Common Sense
Top
Re: Turning points in the RMN/RHN war
Post by Vince   » Mon Feb 22, 2016 7:01 pm

Vince
Vice Admiral

Posts: 1574
Joined: Fri Apr 09, 2010 11:43 pm

cthia wrote:It seems like the treecats learning to sign would be the basis of some sort of turning point. Yet, has any revelations come out in communication between treecats and humans?

Perhaps in the future.

I would put treecats learning to sign under the even bigger decision (turning point) of the treecats revelation to humans of just how smart they actually were.
-------------------------------------------------------------
History does not repeat itself so much as it echoes.
Top

Return to Honorverse