Theemile wrote:After the Laserhead got effective stand-off range to cover the entire emergence lane, MDMs allowed favorable sprint speeds for missiles to engage from range, and Pods allowed massive enough salvos to saturate the lane with every launch - I don't think any force stands a chance.
Even MDMs are probably overkill. Warning:
lengthy essay on my views of the historic balance of wormhole defense as laserheads become available.
The problem with old-style "shaped" fusion bomb mines is you needed to be really close (compared to a laser head)
and you couldn't pack them so closely that they took each other out by proximity kills.
So an attacker willing the send a large enough force can force you to expend your mines and then your forts don't have that support. Also, I'm not sure that a even a missile with a 'burn mode' fusion head had enough standoff range to engage a target in the transit lane from outside the grav shear of the wormhole exit. They'd probably have to drop their wedges and coast close enough to detonate. (Because if their wedge touches the grav shear the missile ceases to exist in any useful form) That gives the target's PDLCs a much better chance of picking them off prior to detonation. Contact nukes would be in even worse shape because they'd have to coast further to reach their detonation point. (Also it's a good thing their targets couldn't bring up sidewalls while in the grav shear because that same shear would prevent the nukes from using their pent aids to attempt to breach a sidewall)
Laserhead mines are somewhat better off. You still can't replenish them, but their increased standoff range (20, then 30, and now 50,000 km standoff) compared to shaped charge 'burn' mines means you can fit more of them into the engagement volume while still maintaining the necessary separation to prevent mutual destruction through proximity kills.
Then laserhead missiles with that same standoff can also engage from beyond the grav shear. So their standoff range, plus no coasting period, makes them far harder PDLC targets than pre-laserhead missiles. And unlike mines you keep sending fresh salvos in, each unaffected by any proximity blast from the preceding one. So you can sustain a given level of fire for far longer than with mines.
Now even with energy range combat the forts have a range advantage. While in the exit lane the grav shear prevents the hostile ships from raising sidewalls, but the forts can hang back out of that zone and use their sidewalls. That given them a significant "immunity zone" where their heavy energy mounts are effective against the bare armor of the hostile ships, but the ship's energy mounts can't burn through the fort's sidewalls.
It's not until an enemy can survive the minutes it takes to clear a Junction lane that they can bring up sidewalls, and begin using missiles and CMs, thus equalizing the fight between them and the forts.
Still even with those advantages pre-pod and pre-laserhead it appeared possible to send enough forces to cause all the mines that could be emplaced around the 'lane' to be expended and ships to survive the unanswerable weapons fire from forts long enough to break clear of the lane and bring their full weapons and defenses to bear. They'd take horrible losses, but if enough force was sent they could brute force their way through and chew up the forts.
But once laserheads came around... The losses become so high it doesn't seem possible to send sufficient tonnage, even through a pair of termini, to persevere.