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Re: Turning points in the RMN/RHN war | |
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by Roguevictory » Thu Feb 18, 2016 12:49 am | |
Roguevictory
Posts: 421
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The Battle of Hades is definitely a key one along with the development of the pod layers and then the MDM.
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Re: Turning points in the RMN/RHN war | |
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by cthia » Thu Feb 18, 2016 9:50 am | |
cthia
Posts: 14951
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Nice points, dscott. You know, it's rather interesting that you see Honor's escape from Hades as a turning point. It certainly was. When it happened I was laughing that the Peep government would be sweating bullets. I distinctly remember thinking about the US Watergate Scandal for some reason. "Tapes? I know nothing of tapes." Son, your mother says I have to hang you. Personally I don't think this is a capital offense. But if I don't hang you, she's gonna hang me and frankly, I'm not the one in trouble. —cthia's father. Incident in ? Axiom of Common Sense |
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Re: Turning points in the RMN/RHN war | |
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by cthia » Thu Feb 18, 2016 10:39 am | |
cthia
Posts: 14951
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Basilisk Station could have been a turning point for the Peeps. This would have provided a second wormhole termini in which to invade Manticore. Opening up tactical options.
I wonder how quickly Haven would have pulled the trigger, had they captured Basilisk. Or if they could have held on to it long enough. They never got that chance again. Son, your mother says I have to hang you. Personally I don't think this is a capital offense. But if I don't hang you, she's gonna hang me and frankly, I'm not the one in trouble. —cthia's father. Incident in ? Axiom of Common Sense |
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Re: Turning points in the RMN/RHN war | |
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by Duckk » Thu Feb 18, 2016 10:48 am | |
Duckk
Posts: 4200
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As discussed in OBS, the plan wasn't to go after Manticore all that early. They were aiming to pick off the Silesian Confederacy first. The problem was that Basilisk was right in the middle of their invasion path, and they knew Manticore wouldn't let them creep around their northern perimeter. So even if they did capture Basilisk, they weren't going to attack Manticore immediately.
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Shields at 50%, taunting at 100%! - Tom Pope |
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Re: Turning points in the RMN/RHN war | |
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by cthia » Thu Feb 18, 2016 11:28 am | |
cthia
Posts: 14951
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Noted. But would it have moved up the likelihood of something like Beatrice to happen much sooner, needing to use the double termini axis of threat before losing Trevor's Star? The tactical options engenders memories of one of my old (common staple) football plays -- the *screen play. Haven could have allowed White Haven to come in, then launch the double termini attack on Manticore. An excellently executed screen play. *Of course, a screen play in American football is when the offense telegraphs a running play and intentionally allows the defensive line to penetrate, but it was a pass play all along. A quick pass in the backfield with a screen of lineman leading the way, away from several defensive players that are now out of position to make the tackle. Could that particular simultaneous attack have been 'somewhat spontaneously' coordinated - without a preplanned kickoff time? *Somewhat spontaneous, as in launching as an effect of White Haven's prong of attack at Trevor's Star. Son, your mother says I have to hang you. Personally I don't think this is a capital offense. But if I don't hang you, she's gonna hang me and frankly, I'm not the one in trouble. —cthia's father. Incident in ? Axiom of Common Sense |
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Re: Turning points in the RMN/RHN war | |
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by Duckk » Thu Feb 18, 2016 11:58 am | |
Duckk
Posts: 4200
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How would they possibly know to launch the attack from both termini without advance coordination? Someone at each termini has to know that an attack is going out on X Day, otherwise they wouldn't know to attack in the first place.
Even supposing they did somehow manage that, I don't see how it would work out positively for the Peeps. Even with both termini working for them, they wouldn't be able to get clear of the defenses on the Manticore side. They probably would be able to hurt them, but there's only so much tonnage that can go through in a simultaneous transit. And even that results in locking down the Junction for 17 hours (assuming a maximum tonnage simultaneous transit). You pretty much have to succeed with your first push, otherwise you've given the defenders 17 hours to go on alert and set all sorts of nasty traps. Speaking of traps, read David's post here about what mines would do to a mass transit: viewtopic.php?f=1&t=3107&p=68448 Short version, if Manticore were really worried about a simultaneous transit, they'd just flip the switch on the umpteen million mines covering the Trevor's Star and Basilisk transit lanes and then go back to their business. -------------------------
Shields at 50%, taunting at 100%! - Tom Pope |
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Re: Turning points in the RMN/RHN war | |
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by Theemile » Thu Feb 18, 2016 12:15 pm | |
Theemile
Posts: 5241
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But If I remember correctly there was the fear from some earlier wargamming about Multiple - multiple mass transits. In other words, both mass transits go through and eat up a bunch of the mines and chew up the close In forts with energy weapons. 17 hours you do it again, and then on the 3rd or 4th attempt all the mines are depleted and the close in forts are to damaged or diminished in number and enough of the units make it out of the lane to make a difference. Of course we are talking about throwing away 250-350 BBs and their crews to accomplish this condition where 50 BBs may be able to break out and reduce the rest of the junction defenses (at the cost of the rest of those BBs.) I don't know if anyone would accept that butcher bill on a dice roll. ******
RFC said "refitting a Beowulfan SD to Manticoran standards would be just as difficult as refitting a standard SLN SD to those standards. In other words, it would be cheaper and faster to build new ships." |
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Re: Turning points in the RMN/RHN war | |
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by pnakasone » Thu Feb 18, 2016 12:30 pm | |
pnakasone
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That has been the worry of any defense plan. |
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Re: Turning points in the RMN/RHN war | |
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by cthia » Thu Feb 18, 2016 1:06 pm | |
cthia
Posts: 14951
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I don't know how they'd pull that off either. It is why I posed the question in hopes of an answer -- "out of the mouth of babes" sort of brainstorming that Honor does before a battle - in case there was something someone can see that she doesn't. Because it sure would be cool if it'd somehow work. For my own peace of mind, if such an attack is so easy to thwart, then why is this sort of concern such an integral part of storyline? -- Manticore preventing anyone from attaining access to a wormhole to attack them -- definitely not giving up two. A concern supported in the wiki as well...
Son, your mother says I have to hang you. Personally I don't think this is a capital offense. But if I don't hang you, she's gonna hang me and frankly, I'm not the one in trouble. —cthia's father. Incident in ? Axiom of Common Sense |
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Re: Turning points in the RMN/RHN war | |
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by Duckk » Thu Feb 18, 2016 1:07 pm | |
Duckk
Posts: 4200
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And as discussed later in that linked topic, David said that the RMN decided to err on the side of pessimism regarding how effective the defenses were. As experience caught up, they realized that any attack through the Junction would have been an expensive way to commit suicide. -------------------------
Shields at 50%, taunting at 100%! - Tom Pope |
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