Brigade XO wrote:The actual ships of the Home Fleet serve as a fast and manuverable reaction force against attack. One of the reason you need hyper-capable ships for the Manicore fleet is the nature of the binary system and the potential/probable need to shift vessels from one to the other star via hyperspace. The ships give you the ability to move and manuver quickly within the systems as well as outside the hyperlimit.
You also want to maintain the ability to adjust the composition of the Fleet by shifting vessels (or squadrons) to or from it as you perceive the tactical or strategic situation. Rotating ships (and crews) is an important method of keeping up the skills and training.
You need to keep the Home Fleet ships equiped to do their mission. That means keeping them ready to do all of the mission including being deployed to other places with minimal modification. So you keep them staffed and you keep them supplied and you keep them busy with training.
Read this as no more than a small difference of emphasis, please -
There's a certain level below which you won't ever want to uncover the inner system, and for that, hypergenerators just aren't necessary. Even impeller-driven launching vehicles aren't, when you've got munitions with stupendous range now. And where you do need impellers but not hypergenerators, new LAC's are fast enough that they can assume a lot of work previously done by hyper-capable warships. So there's legitimate reason to have some of the burden of a Home Fleet assumed by fortresses, system defense missile pods, and LAC's now, and a greater quantity than before MDM's, FTL fire control, and fast LAC's.
I don't mean to deprecate hypercapable units for Home Fleets entirely: they're still what you need for operations near and around the hyperlimit, and binary systems and those with wormhole termini just beg for some as swing units to support the defense of multiple spots, or at least to shorten enemy possession of them to tolerable short periods.
And as you say, it's a very useful reserve where you can have force that doesn't call for hypercapability at the moment kept usefully for when it does need it later on. Keeping it right on top of your central command node is really helpful for responsiveness, too.
And last, there's a lot of in-system tactical use for units much larger than LAC's and yet still much smaller than fortresses, where building them hypercapable doesn't represent much of a penalty for their in-system uses and is a necessity for any out-system ones. I suspect semi-dedicated fire control platforms that aren't meant for permanent stationing in a given system are likely to fall into that range anyway. (My guess is slightly modified BC(P)'s could find great work there: they're built with lots of fire control and among the best missile defenses below-the-wall already, and they're available and not comfortably fitting in a major fleet niche currently.)